Actions

Difference between revisions of "Knights of the Underworld"

From Sonic Retro

(+Gallery)
Line 7: Line 7:
 
It should be noted that the Knights of the Underworld appear impervious to Sonic's standard jump attack, indicating that it is the magical power of [[Caliburn]] which banishes them, as opposed to mere physical damage. The Knights can also be defeated with strong sunlight reflected off Caliburn's blade, as seen in [[Crystal Cave]].
 
It should be noted that the Knights of the Underworld appear impervious to Sonic's standard jump attack, indicating that it is the magical power of [[Caliburn]] which banishes them, as opposed to mere physical damage. The Knights can also be defeated with strong sunlight reflected off Caliburn's blade, as seen in [[Crystal Cave]].
  
The [[Knights of the Round Table]] are ''not'' Knights of the Underworld, but rather flesh-and-blood knights in the service of [[King Arthur]] (at least, until [[Faraway Avalon]]).
+
The [[Knights of the Round Table]] are ''not'' Knights of the Underworld, but rather flesh-and-blood knights in the service of [[King Arthur]] (at least, until [[Faraway Avalon]]). When the Knights of the Round Table cornered [[Merlina]] and Sonic arrived he said the king had "dissapeared in a puff of black smoke just like the Knights of the Underworld." This may lead to the conclusion that the [[Scabbard of Excalibur]] turned the king into a Knight of the Underworld
  
 
==Gallery==
 
==Gallery==

Revision as of 06:33, 28 August 2009

A 'Lancer' Knight of the Underworld on Titanic Plain

The Knights of the Underworld are King Arthur's "conventional" forces in Sonic and the Black Knight; the variety of enemy that Sonic dispatches literally thousands of over the course of the adventure. They are creatures of black magic, and come in a vast array of different forms: from humanoid, sword-and-shield-wielding warriors, to strange helmeted flying fish, to swarms of purple-black bladed spiders, and many in between.

As shown in the game's opening sequence, the Knights of the Underworld are summoned to Grand Kingdom by King Arthur's sword, Deathcalibur. During SatBK's game stages, the Knights frequently warp out of thin air with a flash of black light, and dissolve to nothing after Sonic dispatches them with Caliburn.

It should be noted that the Knights of the Underworld appear impervious to Sonic's standard jump attack, indicating that it is the magical power of Caliburn which banishes them, as opposed to mere physical damage. The Knights can also be defeated with strong sunlight reflected off Caliburn's blade, as seen in Crystal Cave.

The Knights of the Round Table are not Knights of the Underworld, but rather flesh-and-blood knights in the service of King Arthur (at least, until Faraway Avalon). When the Knights of the Round Table cornered Merlina and Sonic arrived he said the king had "dissapeared in a puff of black smoke just like the Knights of the Underworld." This may lead to the conclusion that the Scabbard of Excalibur turned the king into a Knight of the Underworld

Gallery


Template:SonicBlackKnightLevels