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Difference between revisions of "Jungle Zone boss (Sonic Jump)"

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The '''[[Jungle Zone]] Boss''' is the third boss encountered in ''[[Sonic Jump (2012)|Sonic Jump]]''. As is also the case with every other zone's boss in the game, players will encounter this boss in both the 6th & 12th Acts of the zone, after first completing the prior Acts.
  
The '''[[Jungle Zone]] Boss''' is the third boss encountered in ''[[Sonic Jump (2012)|Sonic Jump]]''. As is also the case with every other zone's boss in the game, players will encounter this boss in the 12th Act of the zone, after first completing the prior 11 Acts.
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Much like the [[Mountain Zone Boss|previous boss]], the player will find the boss lurking in the background in the beginning of the act. Unlike the prior two battles, however, the doctor elects to initiate an attack while completely out of reach, firing a multitude of missiles toward Sonic. These missiles are marked with a warning arrow, much like incoming boulders are in Jungle Zone. After launching his attack, the boss emerges at the bottom of the screen, pursuing the player with a force field. The goal is to stay above Eggman and jump high and quick to avoid him. After some time, he will boost upward in an attempt to charge at you. Avoid the attack and hit him from below to send him scurrying back to the background.
  
Much like the [[Mountain Zone boss|previous boss]], the player will find the boss lurking in the background in the beginning of the act. Unlike the prior two battles, however, the doctor elects to initiate an attack while completely out of reach, firing a multitude of missiles toward Sonic. These missiles are marked with a warning arrow, much like incoming boulders are in Jungle Zone. After launching his attack, the boss emerges at the bottom of the screen, pursuing the player with a force field. The goal is to stay above Eggman and jump high and quick to avoid him. After some time, he will boost upward in an attempt to charge at you. Avoid the attack and hit him from below to send him scurrying back to the background.
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You must repeat this for 2 more hits to defeat him, and the act will loop infinitely until you do so. As you fight the boss, the missiles' attack pattern will alter each time he commences the attack. Keep an eye on the top of the screen to see where the missiles will fall. After defeating the boss, you will find the cage of beloved animals waiting to be freed. Reach the cage to end the Act.
  
You must repeat this for 2 more hits to defeat him, and the act will loop infinitely until you do so. As you fight the boss, the missiles' attack pattern will alter each time he commences the attack. Keep an eye on the top of the screen to see where the missiles will fall. After defeating the boss, you will find the cage of beloved animals waiting to be freed. Reach the cage to end the Act.
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[[Category:Sonic Jump (2012) bosses]]

Revision as of 06:09, 26 January 2013

Sonic Retro emblem.svg Sonic Jump (2012)
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Bosses
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Jungle Zone boss (Sonic Jump)


SJump JZboss.png
Jungle Zone Boss
Game: [[Sonic Jump]][[Category:Sonic Jump bosses]]
Level: [[Jungle Zone (Sonic Jump)]]
Hits to defeat: 3

The Jungle Zone Boss is the third boss encountered in Sonic Jump. As is also the case with every other zone's boss in the game, players will encounter this boss in both the 6th & 12th Acts of the zone, after first completing the prior Acts.

Much like the previous boss, the player will find the boss lurking in the background in the beginning of the act. Unlike the prior two battles, however, the doctor elects to initiate an attack while completely out of reach, firing a multitude of missiles toward Sonic. These missiles are marked with a warning arrow, much like incoming boulders are in Jungle Zone. After launching his attack, the boss emerges at the bottom of the screen, pursuing the player with a force field. The goal is to stay above Eggman and jump high and quick to avoid him. After some time, he will boost upward in an attempt to charge at you. Avoid the attack and hit him from below to send him scurrying back to the background.

You must repeat this for 2 more hits to defeat him, and the act will loop infinitely until you do so. As you fight the boss, the missiles' attack pattern will alter each time he commences the attack. Keep an eye on the top of the screen to see where the missiles will fall. After defeating the boss, you will find the cage of beloved animals waiting to be freed. Reach the cage to end the Act.


Sonic Jump (2012)
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