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Difference between revisions of "Jungle Joyride"

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(Added Hot Dog Trials stuff. Still some holes to fill in.)
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'''Jungle Joyride''' is Adabat's level in [[Sonic Unleashed]] and draws inspiration from South East Asia. Sonic can run through a small village, through a jungle, and along a beach.
 
'''Jungle Joyride''' is Adabat's level in [[Sonic Unleashed]] and draws inspiration from South East Asia. Sonic can run through a small village, through a jungle, and along a beach.
  
A notable feature is the proliferation of "stilt houses."  These buildings can be seen in South East Asian countries such as Thailand, Vietnam and the Philippines and consist of wooden dwellings erected on stilts over water.  This makes [[Quick Step]] a useful tool in navigating this level.
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A notable feature is the proliferation of "stilt houses."  These buildings can be seen in South East Asian countries such as Thailand, Vietnam and the Philippines and consist of wooden dwellings erected on stilts over water.  This makes [[Quick Step]] a useful tool in navigating this level. The ruins seen around the level in both times of day are reminiscent of the Buddhist relics seen around Asia, primarily from Angkor Wat in Cambodia.
  
 
==Unused Platforming and Goal Rooms==
 
==Unused Platforming and Goal Rooms==

Revision as of 08:51, 9 June 2009

Junglejoyride.png
Jungle Joyride
Adabat's level, Sonic Unleashed
Number of Acts: 5
Boss: Egg Lancer

Jungle Joyride is Adabat's level in Sonic Unleashed and draws inspiration from South East Asia. Sonic can run through a small village, through a jungle, and along a beach.

A notable feature is the proliferation of "stilt houses." These buildings can be seen in South East Asian countries such as Thailand, Vietnam and the Philippines and consist of wooden dwellings erected on stilts over water. This makes Quick Step a useful tool in navigating this level. The ruins seen around the level in both times of day are reminiscent of the Buddhist relics seen around Asia, primarily from Angkor Wat in Cambodia.

Unused Platforming and Goal Rooms

In the sub-mission, Jungle Fright, it's possible to access an unused puzzle behind where the goal ring would be in the Night time level through glitching. The room itself is filled with water (which isn't visible unless a patch released on March 12th is applied to the game), so falling signifies an instant-death and also contains an otherwise unused palm tree object which Sonic can knock down for later use in the room. The gimmick of the room is not unlike the snake room in Lost World, where you must raise the water level to advance in between platforming. At the top awaits a door which the Werehog can open, leading into a stairwell surrounded by several statues, plants and torches, as well as the apparent original goal ring of the level. Touching it in this mission leads to an automatic Mission Failed. This area can be accessed in the main level too, but it lacks any object placement to continue the puzzle.

It was believed to have been sealed off due to difficulty with object placement and getting the water to appear and rise properly as the player progressed through the room. However, it's also now likely that this area may appear in a future downloadable content pack for Adabat.

Hot Dog Trials

These mission can be accessed by speaking with the hot dog vendor in Adabat after completing the corresponding Day or Night Act. Completing a level 1 mission unlocks the level 2 mission and earns 1 Seafood Dog, completing a level 2 mission unlocks the level 3 mission and earns 2 Seafood Dogs, completing a level 3 mission earns 3 Seafood Dogs and completing all of them will unlock the Fried Clam Roll Achievement.

Day

Time Trial

Level 1 - Finish the stage in 10 Minutes

Level 2 - Finish the stage in ? Minutes

Level 3 - Finish the stage in ? Minutes

Battle Trial

Level 1 - Destroy 30 enemies or more and finish the stage

Level 2 - Destroy ? enemies or more and finish the stage

Level 3 - Destroy ? enemies or more and finish the stage

Ring Trial

Level 1 - Finish the stage with 100 Rings or more

Level 2 - Finish the stage with 200 Rings or more

Level 3 - Finish the stage with ? Rings or more

Night

Time Trial

Level 1 - Finish the stage in 20 Minutes

Level 2 - Finish the stage in 15 Minutes

Level 3 - Finish the stage in 10 Minutes

Survival

Level 1 - Finish the stage without being able to heal

Level 2 - Finish the stage without being able to heal. Werehog starts with 1/2 Health

Level 3 - Finish the stage without being able to heal. Werehog starts with 1/4 Health

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