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Jun Senoue interview by Rocketbaby.net (July 2001)

From Sonic Retro

This is an interview conducted by Rocketbaby.net with Jun Senoue, composer and musician from Wave Master and guitarist for Crush 40.


Segaretro-round.svg It has been suggested that this page be moved over to Sega Retro as to be in accordance with both sites' policies.
Please see the talk page for relevant discussion and export procedure.

The Interview

Rocketbaby: How did you get involved with music

Jun Senoue: The first step for me was when I was three I started to play piano.


Rocketbaby: How do you get your melodies and why do you create music

Jun Senoue: Why? Cause it is fun for me and I want to do it. I usually get the idea for melodies when I am walking somewhere. So, I always carry a cassette recorder to keep my ideas on tape.


Rocketbaby: How do you create your music?

Jun Senoue: At first I make riff or main melody with guitar, synthsizer or just singing. I collect my ideas with my cheap cassette recorder, and sometimes I check over the tapes to find some good stuff.


Rocketbaby: What is it like to be a game composer?

Jun Senoue: There are huge audiences for my songs whether they like them or not. That is the best part about writing game music for me. The worst parts is sometimes the timeline is so tight, that stress weighs heavily on me.


Rocketbaby': How does the music for Sonic Adventure 2 compare to the orginal game's music?

Jun Senoue: This time, I think all tracks are better suited than previous games. Actually we decided the kind of music for each characters before we start writing songs and that helps us a lot. I'm full of confidence with Sonic Adventure 2.


Rocketbaby: With so many composers for the game how do you decide who will compose for each section of the game?

Jun Senoue: As I mentioned before, we first decided the way to write the songs. I made a list of songs for Sonic Adventure 2 and discussed them with everyone, then we decieded the person in charge of each section.


Rocketbaby: What is your favorite part of Sonic Adventure 2?

Jun Senoue: "Final Rush" stage for Sonic. "Radical Highway" stage for Shadow. Each stage is fresh, exciting and has good energy.


Rocketbaby: What thoughts do you have about Sonic's 10th Anniversary?

Jun Senoue: When I started playing Sonic stuff for the MEGA DRIVE (Genesis in U.S.), I really enjoyed it. I started working with Sonic Team since the Sonic 3 project and to have the opportunity to work on the Sonic Adventure series is one of the highlights of my life.


Rocketbaby: Which of your colleagues do you admire the most and why?

Jun Senoue: Mr. Hataya in my company. He is the guy who is always thinking about the technical innovation. What he did for NiGHTS, and all of his works deserve our attention.


Rocketbaby: Any advice for people who want to create music?

Jun Senoue: Have interests in many kinds of music. The knowledge about many kinds of music helps you to write good songs for the scene.


Rocketbaby: Any last thoughts?

Jun Senoue: I hope you can enjoy what I do.

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