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== Early Days ==
 
== Early Days ==
JJFTails was originally known for his [[Segacon]] program, made in late 2004 - early 2005. This program let you to use [[Mask of Destiny]]'s ''Sega CD Transfer Suite cord'' for things other than it was intended for, such as letting your PC could act as a controller for the [[Genesis]]/Megadrive. This allowed you to record ''macros'', a series of button presses within a period of time, store them as a file, and play them back. Upon releasing this at SWS2B, very few members had actually recognized it. After a little while, he began to develop programs for the PSP and move into the PSP Dev Scene.  
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Coded entirely in QBasic and eventually ported to C, JJFTails' [[Segacon]] program, made in late 2004 - early 2005, let your PC function as a Megadrive/Genesis controller with advanced features like macros. This caught [[drx]]'s attention and got him some web hosting space.  
  
== Returning to the Scene ==
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Within a few days of reading [[drx]]'s helpful guides, he learned how to program the [[Motorola 68000]]. He came up with a full-fledged maze-like game, posted it at SWS2B, and caught a few members' attentions. Then, when he posted a new version of the game with music, more levels, and etc., [[Mustapha]] and others suggested him for [[Tech Member]]. Shortly after, he was made a Tech Member.
Eventually, JJFTails started posting at SWS2B again. He had more to bring, like a port of Segacon to C++. It was around this time he became interested in learning how to program the Sega Genesis. Within a few days of reading [[drx]]'s helpful guides, he learned how to program the [[Motorola 68000]]. He came up with a full-fledged maze-like game, posted it at SWS2B, and more people began to recognize him. Then, when he posted a new version of the game with music, more levels, and etc., [[Mustapha]] and others suggested him for [[Tech Member]]. Shortly after, he was made a Tech Member.
 
  
 
== Becoming a recognizable member ==
 
== Becoming a recognizable member ==
JJFTails really liked the idea of coding for the Genesis/Megadrive, and wanted to test his code on the real hardware. He bought a [[Tototek]] and was simply amazed. He became obsessed with his Tototek. It became as recognizable as [[.hack//zero]]'s obsession with girls and [[lostgame]]'s obsession with Macs. In late July 2006, he surprised the community with something else. He created a program that let you edit certain art in the game ''[[Knuckles' Chaotix]]'', most notably all character art. With bitmap importing features, you could port a whole new character, which is what JJFTails had planned. You can download the editor at the utils section of [[Hacking CulT]].
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One day, JJFTails' bought a [[Tototek]] and was simply amazed. He became obsessed with his Tototek. It became as recognizable as [[.hack//zero]]'s obsession with girls and [[lostgame]]'s obsession with Macs.  
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In late July 2006, he created the 'Chaotix Art Editor' utility that let you edit compressed art-mostly character art-in the game ''[[Knuckles' Chaotix]]''. With bitmap importing features, one could port new characters, which is exactly what JJFTails had planned. You can download the editor at the utils section of [[Hacking CulT]].
  
 
== Sonic in Chaotix ==
 
== Sonic in Chaotix ==
In late October 2006, JJFTails surprised the community yet again: He ported [[Sonic the Hedgehog]] to ''[[Knuckles' Chaotix]]'', a rarely hacked game for the Sega 32x. This hack was made to look identical to the [http://www.sonic-cult.org/siteparts/sonicchaotix/ Sonic Chaotix hoax] by [[KojiChao]]. Some may think to do this would be as simple as opening the ROM with TLP and replacing some tiles. However, the art was compressed with a format that only [[drx]] and JJFTails knew. At the time, JJFTails had just finished his C++ port of the Chaotix Art Editor, which used these compression formats to edit the game's art and palettes. He then attempted to port Sonic's art over [[Mighty|Mighty's]], with the help of the neat feature in the new Chaotix Art Editor that matched/imported colors from a bitmap over the character's [[palette]]. Due to this feature, it took a rather short time for JJFTails to complete his hack. By using sprites from Crackers, and various sprites made by KojiChao, he was able to successfully port Sonic to ''Chaotix''. In November '06, a second revision of the hack was made, with updated art & various bugfixes. Grab the hack at [http://www.hacking-cult.org Hacking Cult].
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In late October 2006, JJFTails released ''Sonic in Chaotix'', a character port of [[Sonic the Hedgehog]] to ''[[Knuckles' Chaotix]]'', a rarely hacked game for the Sega 32x. This hack was based off of the [http://www.sonic-cult.org/siteparts/sonicchaotix/ Sonic Chaotix hoax] by [[KojiChao]]. Some may think to do this would be as simple as opening the ROM with TLP and replacing some tiles. However, the art was compressed with a format that only [[drx]] knew. Using sprites from Crackers, various sprites made by KojiChao, and with his finished C++ port of the Chaotix Art Editor, JJFTails was able to port Sonic's art over [[Mighty|Mighty's]]. In November '06, a second revision of the hack was made, with updated art & various bugfixes. Grab the hack at [http://www.hacking-cult.org Hacking Cult].
  
 
== 2007 ==
 
== 2007 ==
JJFTails grew tired of the elitism at what eventually became S2Beta - and now [[Sonic Retro]] - SWS2B. He tried other communities, such as SSMB, but ended up just lurking. He dropped the 'Tails' at the end of his nick, because he should have long before that, and became known as just 'JJF'. JJF has given up hacking and currently has new interests. As of today, you can find JJF in SSMB's or [[Sonic Retro IRC channel|Retro's IRC chatroom]].
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JJFTails grew tired of the elitism at what eventually became S2Beta - and now [[Sonic Retro]] - SWS2B. He tried other communities, such as SSMB, but ended up just lurking. He dropped the 'Tails' at the end of his nick, because he should have long before that, and became known as just 'JJF'. Because he is a really cool dude, around this time he'd also become a [[furry]].
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=== 2008 - Present ===
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SGR and JJF have recently discovered that Tails' pallete and frame definitions are still intact in the final Chaotix build (aka wechidna), and a [http://forums.sonicretro.org/index.php?act=findpost&pid=205111 port] of Tails is in the process (but JJF is basically a lazy fuck and wont ever get around to releasing it).
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JJF still lurks around at Retro and in the IRC chats and stuff
  
 
==Quotes==
 
==Quotes==

Revision as of 01:03, 21 July 2009

<forumuser name="JJ-Fox" /> JJFTails has been a member at SWS2B (and previously SSRG) ever since August 2005.

Early Days

Coded entirely in QBasic and eventually ported to C, JJFTails' Segacon program, made in late 2004 - early 2005, let your PC function as a Megadrive/Genesis controller with advanced features like macros. This caught drx's attention and got him some web hosting space.

Within a few days of reading drx's helpful guides, he learned how to program the Motorola 68000. He came up with a full-fledged maze-like game, posted it at SWS2B, and caught a few members' attentions. Then, when he posted a new version of the game with music, more levels, and etc., Mustapha and others suggested him for Tech Member. Shortly after, he was made a Tech Member.

Becoming a recognizable member

One day, JJFTails' bought a Tototek and was simply amazed. He became obsessed with his Tototek. It became as recognizable as .hack//zero's obsession with girls and lostgame's obsession with Macs.

In late July 2006, he created the 'Chaotix Art Editor' utility that let you edit compressed art-mostly character art-in the game Knuckles' Chaotix. With bitmap importing features, one could port new characters, which is exactly what JJFTails had planned. You can download the editor at the utils section of Hacking CulT.

Sonic in Chaotix

In late October 2006, JJFTails released Sonic in Chaotix, a character port of Sonic the Hedgehog to Knuckles' Chaotix, a rarely hacked game for the Sega 32x. This hack was based off of the Sonic Chaotix hoax by KojiChao. Some may think to do this would be as simple as opening the ROM with TLP and replacing some tiles. However, the art was compressed with a format that only drx knew. Using sprites from Crackers, various sprites made by KojiChao, and with his finished C++ port of the Chaotix Art Editor, JJFTails was able to port Sonic's art over Mighty's. In November '06, a second revision of the hack was made, with updated art & various bugfixes. Grab the hack at Hacking Cult.

2007

JJFTails grew tired of the elitism at what eventually became S2Beta - and now Sonic Retro - SWS2B. He tried other communities, such as SSMB, but ended up just lurking. He dropped the 'Tails' at the end of his nick, because he should have long before that, and became known as just 'JJF'. Because he is a really cool dude, around this time he'd also become a furry.

2008 - Present

SGR and JJF have recently discovered that Tails' pallete and frame definitions are still intact in the final Chaotix build (aka wechidna), and a port of Tails is in the process (but JJF is basically a lazy fuck and wont ever get around to releasing it).

JJF still lurks around at Retro and in the IRC chats and stuff

Quotes

  • Tototeks tototeks tototeks...

External Links