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Hirokazu Yasuhara

From Sonic Retro

File:Yasuhara.jpg
Hirokazu Yasuhara's corporate photo from Naughty Dog.

Another pivotal name in the early years of Sonic, Hirokazu Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega where, according to Yuji Naka, he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak.

Quotes

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."

Production History

  • Sonic the Hedgehog (1991) — Director(Game Planner) ("Carol Yas")
  • Sonic the Hedgehog 2 (1992) — Director(Game Planner), Object Placement
  • Sonic the Hedgehog 3 (1994) — Director, Lead Game designer
  • Sonic & Knuckles (1994) — Director, Lead Game designer
  • Sonic 3D Blast (1995) — Playfield Design, Saturn Enhancements
  • Sonic R (1997) — Map Design Director
  • Floigan Brothers: Episode 1 (2001) — Game Designer
  • Sega Smash Pack: Volume 2 (2002) — Special Thanks
  • Jak (2001) — Part of Naughty Dog
  • Jak 2 (2003) — Part of Naughty Dog
  • Jak 3 (2004) — Part of Naughty Dog
  • Jak X: Combat Racing (2005) — Part of Naughty Dog
  • Uncharted: Drake's Fortune (2007) — Game Designer, Part of Naughty Dog