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Difference between revisions of "Hill Top Zone"

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{{LevelBob|levelscreen=hilltop.png|levelno=Fifth|game=Sonic the Hedgehog 2|acts=2|boss=Hill Top Zone Boss|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}}
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{{LevelBob|levelscreen=hilltop.png|levelno=Fifth|game=Sonic the Hedgehog 2|acts=2|boss=Hill Top Zone Boss|osv=Sonic the Hedgehog 2 OSV}}
 
'''Hill Top Zone''' is the fifth zone in ''[[Sonic the Hedgehog 2]]''. It uses the same graphics from [[Emerald Hill Zone]]. No one knows for sure why they had this zone clone.
 
'''Hill Top Zone''' is the fifth zone in ''[[Sonic the Hedgehog 2]]''. It uses the same graphics from [[Emerald Hill Zone]]. No one knows for sure why they had this zone clone.
  

Revision as of 03:02, 3 January 2007

Hilltop.png
Hill Top Zone
Fifth level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Hill Top Zone Boss

Hill Top Zone is the fifth zone in Sonic the Hedgehog 2. It uses the same graphics from Emerald Hill Zone. No one knows for sure why they had this zone clone.

Hill Top Zone has extended level blocks, such as Star Light Zone start loops, and Green Hill Zone spin tubes.

The zone also contains lava, and has caverns where you can be trapped during earthquakes (due to a layer of ground moving up and down). Before the boss in Act 2, there is a room full of rising lava and platforms to the exit at the top. This is commonly known as the "volcano".

Instruction Manual Description

Lava boils from volcanoes and earthquakes shake the ground. Spring for the rings on teeter-totters and blast through underground tunnels and caverns.

Enemies

  • Rexon - Plesiosaur enemy, sits in lava and throws fireballs at you. Once destroyed, its body can be used as a platform to stand on.
  • Spiker - Cone enemy, launches its cone at you when you jump over it.
  • Sol / Ghora - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in Sonic Jam.

Differences between Wai Beta and Final

  • Sonic doesn't spin when going through tunnels.
  • There is no earthquake sound effect.

Technical Information

07 Level Value
$2BA2 HTZ Palette (0B)
$C7F2, C964 HTZ layer deformation info
$3FD26 Dynamic pattern reloading for HTZ
$40038 HTZ animated pattern load cue
$40372 EHZ, HTZ misc sprite mappings
$41FFE HTZ object debug list
$44E50 EHZ and HTZ primary 16x16 collision index
$44F40 EHZ and HTZ secondary 16x16 collision index
$46DD4 HTZ act 1 level layout
$47044 HTZ act 2 level layout
$95C24 EHZ/HTZ main level patterns
$985A4 HTZ 16x16 block mappings
$98AB4 HTZ pattern suppliment to EHZ level patterns
$99D34 EHZ/HTZ 128x128 block mappings
$E4D74 HTZ act 1 ring locations
$E4EAA HTZ act 2 ring locations
$E8302 HTZ act 1 sprite locations
$E8668 HTZ act 2 sprite locations

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