Difference between revisions of "Hill Top Zone"
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| theme2=lava/volcano | | theme2=lava/volcano | ||
| boss=Submarine Eggman | | boss=Submarine Eggman | ||
− | |||
| rings1=146 + 40 | | rings1=146 + 40 | ||
| rings2=199 + 80 | | rings2=199 + 80 | ||
− | |icon=HTZiconS2.png | + | | icon=HTZiconS2.png |
+ | | prev=Casino Night Zone | ||
+ | | next=Mystic Cave Zone | ||
}} | }} | ||
:''For the [[Sonic Drift 2]] level, see [[Hill Top (Sonic Drift 2)]]''. | :''For the [[Sonic Drift 2]] level, see [[Hill Top (Sonic Drift 2)]]''. | ||
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The stage features lava pits and underground caverns, similar to [[Marble Zone]]. However, Hill Top features no sturdy ruins of long-gone civilizations; they would have been ground to dust by the frequent earthquakes which ravage the zone and fill the chthomic spaces with scorching magma - often while Sonic is ''inside''. Outside, pine trees rise over a landscape of blue-tinted rocks, with rickety vine chairlifts connecting one peak to another. See-saws and loop-the-loops are scattered throughout the zone; while the latter springs our heroes up the mountainsides, the loops invariably send [[Sonic]] and [[Tails]] cannoning into the volcanic caves. | The stage features lava pits and underground caverns, similar to [[Marble Zone]]. However, Hill Top features no sturdy ruins of long-gone civilizations; they would have been ground to dust by the frequent earthquakes which ravage the zone and fill the chthomic spaces with scorching magma - often while Sonic is ''inside''. Outside, pine trees rise over a landscape of blue-tinted rocks, with rickety vine chairlifts connecting one peak to another. See-saws and loop-the-loops are scattered throughout the zone; while the latter springs our heroes up the mountainsides, the loops invariably send [[Sonic]] and [[Tails]] cannoning into the volcanic caves. | ||
− | Geographically, the Zone is located amidst the high peaks of [[ | + | Geographically, the Zone is located amidst the high peaks of [[West Side Island]]. It can actually be seen from [[Emerald Hill Zone]]; the vertiginous ridges of Hill Top's background glimpsed on the horizon at the far right of the first stage. |
− | A slightly modified version of Hill Top Zone's art is also used in [[Emerald Hill Zone]], with different coloration. No one knows why for sure, but Emerald Hill Zone and Hill Top Zone were developed during the same time which can be proven by playing [[Sonic the Hedgehog 2 (Simon Wai prototype)]] where they are both completed. | + | A slightly modified version of Hill Top Zone's art is also used in [[Emerald Hill Zone]], with different coloration. No one knows why for sure, but Emerald Hill Zone and Hill Top Zone were developed during the same time which can be proven by playing the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype]] and [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] where they are both completed. |
==Instruction Manual Description== | ==Instruction Manual Description== |
Revision as of 18:40, 23 February 2018
Sonic the Hedgehog 2 (16-bit) |
Levels |
Hill Top Zone |
Hill Top Zone |
---|
Fifth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Level themes: underground/cave, lava/volcano |
Boss: Submarine Eggman |
Maximum rings, Act 1: 146 + 40 |
Maximum rings, Act 2: 199 + 80 |
← Casino Night Zone | Mystic Cave Zone → |
- For the Sonic Drift 2 level, see Hill Top (Sonic Drift 2).
The fifth stage in Sonic the Hedgehog 2, Hill Top Zone has extended level blocks, such as Star Light Zone start loops, and Green Hill Zone spin tubes.
The stage features lava pits and underground caverns, similar to Marble Zone. However, Hill Top features no sturdy ruins of long-gone civilizations; they would have been ground to dust by the frequent earthquakes which ravage the zone and fill the chthomic spaces with scorching magma - often while Sonic is inside. Outside, pine trees rise over a landscape of blue-tinted rocks, with rickety vine chairlifts connecting one peak to another. See-saws and loop-the-loops are scattered throughout the zone; while the latter springs our heroes up the mountainsides, the loops invariably send Sonic and Tails cannoning into the volcanic caves.
Geographically, the Zone is located amidst the high peaks of West Side Island. It can actually be seen from Emerald Hill Zone; the vertiginous ridges of Hill Top's background glimpsed on the horizon at the far right of the first stage.
A slightly modified version of Hill Top Zone's art is also used in Emerald Hill Zone, with different coloration. No one knows why for sure, but Emerald Hill Zone and Hill Top Zone were developed during the same time which can be proven by playing the Nick Arcade prototype and Simon Wai prototype where they are both completed.
Contents
Instruction Manual Description
“ | Lava boils from volcanoes and earthquakes shake the ground! Spring for the Rings on teeter-totters and blast through underground tunnels and caverns. | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | The thing that stands out most in this zone is probably the way the whole screen shakes in the areas where the lava is moving. And then the mountain in the background has a slightly polygon-like look to it. We were aiming for a look similar to the kind of thing we had in mind with Sonic 1's Green Hill Zone. | „ |
Enemies
- Rexon - Plesiosaur enemy, sits in lava and throws fireballs at you. Once destroyed, its body can be used as a platform to stand on.
- Spiker - Cone enemy, launches its cone at you when you jump over it or walk under it.
- Sol - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in Sonic Jam.
Technical Information (Final)
Offset | Description |
---|---|
07 | Level Value |
$2BA2 | HTZ Palette (0B) |
$C7F2, C964 | HTZ layer deformation info |
$3FD26 | Dynamic pattern reloading for HTZ |
$40038 | HTZ animated pattern load cue |
$40372 | EHZ, HTZ misc sprite mappings |
$41FFE | HTZ object debug list |
$44E50 | EHZ and HTZ primary 16x16 collision index |
$44F40 | EHZ and HTZ secondary 16x16 collision index |
$46DD4 | HTZ act 1 level layout |
$47044 | HTZ act 2 level layout |
$95C24 | EHZ/HTZ main level patterns |
$985A4 | HTZ 16x16 block mappings |
$98AB4 | HTZ pattern suppliment to EHZ level patterns |
$99D34 | EHZ/HTZ 128x128 block mappings |
$E4D74 | HTZ act 1 ring locations |
$E4EAA | HTZ act 2 ring locations |
$E8302 | HTZ act 1 sprite locations |
$E8668 | HTZ act 2 sprite locations |
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |