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Difference between revisions of "Heroes Power Plant"

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{{ProgramBob
 
{{ProgramBob
| screen=Heroes Power Plant Preview.png
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| screen=Heroes_Power_Plant_Preview.png
 
| screenwidth=320px
 
| screenwidth=320px
 
| category=Level editor
 
| category=Level editor
| date=August 15, 2017
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| date=
| status=Active (Work in Progress)
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| status=Active
| games=[[Sonic Heroes]]
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| games=[[Sonic Heroes]], [[Shadow the Hedgehog (game)|Shadow the Hedgehog]]
 
| credits=[[igorseabra4]]
 
| credits=[[igorseabra4]]
 
}}
 
}}
  
'''Heroes Power Plant''' is a work in progress level editor program designed to edit levels in ''[[Sonic Heroes]]''. It is being written by [[User:Igorseabra4|igorseabra4]] in C# using DirectX link libraries for the viewer and it's name is based on the [[Power Plant|fourth stage]] of the game. The tool contains a number of editors combined into one editing tool as well as with a reversed engineered version of [[HeroesONE]] and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing.
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
  
After months the development has rested, the program is currently being rewritten from scratch with xna to allow formats such as .fbx that supports vertex colors when importing a model.
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded II]] mod loader in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
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A complete user guide and level editing tutorial can be found [https://github.com/igorseabra4/HeroesPowerPlant/wiki here].
  
 
==Downloads==
 
==Downloads==
<!-- Do not add a pre-compiled version of this tool into the download section until the creator has publicly released it. If you are the creator of this tool, you can post a download link to the tool you've created. -->
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You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
This tool is currently only available in source code at this time as it's under development. You can get it [https://github.com/igorseabra4/HeroesPowerPlant here] and compile one to try it out.
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[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 14:31, 7 August 2020

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded II mod loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.

A complete user guide and level editing tutorial can be found here.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.