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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
 
'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
  
It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded Mod Loader]] in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded II]] mod loader in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
  
The editors include:
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A complete user guide and level editing tutorial can be found [https://github.com/igorseabra4/HeroesPowerPlant/wiki here].
* [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow)
 
* [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for *_blk.bin files
 
* '''Shadow Collision Editor''' for Shadow The Hedgehog's collision BSP files contained in ONE archives
 
* [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating CL files
 
* [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor  (Heroes and Shadow)
 
* [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor
 
* [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor
 
* [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor
 
* [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor
 
* Editors for start, ending and multiplayer bragging positions and a spline editor
 
 
 
The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Reloaded Mod Loader mod whic is is included in the download package.
 
  
 
==Downloads==
 
==Downloads==
You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, the Reloaded Generic Stage Injection Mod, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
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You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
  
 
[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
 
[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 14:31, 7 August 2020

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded II mod loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.

A complete user guide and level editing tutorial can be found here.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.