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Difference between revisions of "Heroes Power Plant"

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| games=[[Sonic Heroes]]
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| games=[[Sonic Heroes]], [[Shadow the Hedgehog (game)|Shadow the Hedgehog]]
 
| credits=[[igorseabra4]]
 
| credits=[[igorseabra4]]
 
}}
 
}}
  
'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] written by [[User:Igorseabra4|igorseabra4]] using C# and Microsoft XNA 4.0. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.6.1] and [https://www.microsoft.com/en-us/download/details.aspx?id=20914 Microsoft XNA Framework 4.0] to run.
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
  
It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Heroes Mod Loader]] in mind. Source code for opening and saving ONE archives was borrowed from [[HeroesONE]].
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded II]] mod loader in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
  
The editors include a [[SCHG:Sonic_Heroes/Model_Format|model]] editor for BSP files contained in ONE archives, a [[SCHG:Sonic_Heroes/Visibility_Editing|visibility]] editor for *_blk.bin files, a [[SCHG:Sonic_Heroes/Collision_Format|collision]] editor for viewing and generating CL files, an [[SCHG:Sonic_Heroes/Object_Editing|object layout]] editor, a [[SCHG:Sonic_Heroes/Camera_Editing|camera]] editor, editors for start, ending and multiplayer bragging positions and a spline editor.
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A complete user guide and level editing tutorial can be found [https://github.com/igorseabra4/HeroesPowerPlant/wiki here].
  
The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.
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==Downloads==
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You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
  
An experimental version of the layout editor for [[Shadow the Hedgehog (game)| Shadow the Hedgehog]]'s object layout files is also included. Additional support for other formats in the game is planned.
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[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
 
 
==Downloads==
 
You can download the latest compile [https://www.mediafire.com/file/d6f38i2pfyb0my0/HeroesPowerPlant_Preview3.1.zip here]. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, Bsp2obj, [[Heroes SET ID Table Editor]] and Heroes SPL Tool for .SPL files.
 
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 14:31, 7 August 2020

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded II mod loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.

A complete user guide and level editing tutorial can be found here.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.