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Difference between revisions of "Heroes Power Plant"

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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded II]] mod loader in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
 
It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded II]] mod loader in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
 
The editors include:
 
* '''Config Editor''' for Start/End/Bragging positions, Splines and Ranking Requirements (for use with the Reloaded II Stage Injector Mod)
 
* [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow)
 
* [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for stage chunk visibility files (Heroes and Shadow)
 
* '''Shadow Collision Editor''' for Shadow The Hedgehog's collision BSP files contained in ONE archives
 
* '''Shadow Spline Editor''' for Shadow The Hedgehog's [[SCHG:Shadow_the_Hedgehog/Spline_Format|PTP files]] contained in ONE archives
 
* [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating Heroes CL files
 
* [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor (Heroes and Shadow)
 
* [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor (Heroes)
 
* [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor (Heroes)
 
* [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor
 
* [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor (Heroes and Shadow)
 
  
 
==Downloads==
 
==Downloads==

Revision as of 06:40, 7 August 2020

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded II mod loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.