Difference between revisions of "Heroes Power Plant"
From Sonic Retro
Igorseabra4 (talk | contribs) |
Igorseabra4 (talk | contribs) |
||
Line 11: | Line 11: | ||
'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run. | '''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run. | ||
− | It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded | + | It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded II]] mod loader in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives. |
The editors include: | The editors include: | ||
+ | * '''Config Editor''' for Start/End/Bragging positions, Splines and Ranking Requirements (for use with the Reloaded II Stage Injector Mod) | ||
* [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow) | * [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow) | ||
− | * [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for | + | * [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for stage chunk visibility files (Heroes and Shadow) |
* '''Shadow Collision Editor''' for Shadow The Hedgehog's collision BSP files contained in ONE archives | * '''Shadow Collision Editor''' for Shadow The Hedgehog's collision BSP files contained in ONE archives | ||
* '''Shadow Spline Editor''' for Shadow The Hedgehog's [[SCHG:Shadow_the_Hedgehog/Spline_Format|PTP files]] contained in ONE archives | * '''Shadow Spline Editor''' for Shadow The Hedgehog's [[SCHG:Shadow_the_Hedgehog/Spline_Format|PTP files]] contained in ONE archives | ||
− | * [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating CL files | + | * [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating Heroes CL files |
− | * [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor | + | * [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor (Heroes and Shadow) |
− | * [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor | + | * [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor (Heroes) |
− | * [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor | + | * [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor (Heroes) |
* [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor | * [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor | ||
− | * [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor | + | * [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor (Heroes and Shadow) |
− | |||
− | |||
− | |||
==Downloads== | ==Downloads== | ||
− | You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant | + | You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max. |
[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub]. | [https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub]. | ||
[[Category:Programs]] | [[Category:Programs]] |
Revision as of 01:13, 20 April 2020
Heroes Power Plant |
---|
Category: Level editor |
Status: Active |
Supported Games: Sonic Heroes, Shadow the Hedgehog |
Credits: igorseabra4 |
Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.
It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded II mod loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.
The editors include:
- Config Editor for Start/End/Bragging positions, Splines and Ranking Requirements (for use with the Reloaded II Stage Injector Mod)
- Model editor for BSP files contained in ONE archives (Heroes and Shadow)
- Visibility editor for stage chunk visibility files (Heroes and Shadow)
- Shadow Collision Editor for Shadow The Hedgehog's collision BSP files contained in ONE archives
- Shadow Spline Editor for Shadow The Hedgehog's PTP files contained in ONE archives
- Collision editor for viewing and generating Heroes CL files
- Layout editor (Heroes and Shadow)
- Camera editor (Heroes)
- Particle editor (Heroes)
- Texture Pattern editor
- SET ID Table editor (Heroes and Shadow)
Downloads
You can download the latest compile here. The package includes Heroes Power Plant, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.