Actions

Difference between revisions of "Heroes Power Plant"

From Sonic Retro

Line 11: Line 11:
 
'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
 
'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
  
It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded Mod Loader]] in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
+
It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded II]] mod loader in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
  
 
The editors include:
 
The editors include:
 +
* '''Config Editor''' for Start/End/Bragging positions, Splines and Ranking Requirements (for use with the Reloaded II Stage Injector Mod)
 
* [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow)
 
* [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow)
* [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for *_blk.bin files
+
* [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for stage chunk visibility files (Heroes and Shadow)
 
* '''Shadow Collision Editor''' for Shadow The Hedgehog's collision BSP files contained in ONE archives
 
* '''Shadow Collision Editor''' for Shadow The Hedgehog's collision BSP files contained in ONE archives
 
* '''Shadow Spline Editor''' for Shadow The Hedgehog's [[SCHG:Shadow_the_Hedgehog/Spline_Format|PTP files]] contained in ONE archives
 
* '''Shadow Spline Editor''' for Shadow The Hedgehog's [[SCHG:Shadow_the_Hedgehog/Spline_Format|PTP files]] contained in ONE archives
* [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating CL files
+
* [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating Heroes CL files
* [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor (Heroes and Shadow)
+
* [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor (Heroes and Shadow)
* [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor
+
* [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor (Heroes)
* [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor
+
* [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor (Heroes)
 
* [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor
 
* [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor
* [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor
+
* [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor (Heroes and Shadow)
* Editors for start, ending and multiplayer bragging positions and a spline editor
 
 
 
The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Reloaded Mod Loader mod whic is is included in the download package.
 
  
 
==Downloads==
 
==Downloads==
You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, the Reloaded Generic Stage Injection Mod, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
+
You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
  
 
[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
 
[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Revision as of 01:13, 20 April 2020

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded II mod loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.

The editors include:

  • Config Editor for Start/End/Bragging positions, Splines and Ranking Requirements (for use with the Reloaded II Stage Injector Mod)
  • Model editor for BSP files contained in ONE archives (Heroes and Shadow)
  • Visibility editor for stage chunk visibility files (Heroes and Shadow)
  • Shadow Collision Editor for Shadow The Hedgehog's collision BSP files contained in ONE archives
  • Shadow Spline Editor for Shadow The Hedgehog's PTP files contained in ONE archives
  • Collision editor for viewing and generating Heroes CL files
  • Layout editor (Heroes and Shadow)
  • Camera editor (Heroes)
  • Particle editor (Heroes)
  • Texture Pattern editor
  • SET ID Table editor (Heroes and Shadow)

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.