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Difference between revisions of "Heroes Power Plant"

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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.6.1] and DirectX 11 to run.
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
  
It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Heroes Mod Loader]] in mind. Source code for opening and saving ONE archives was borrowed from [[HeroesONE]].
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded Mod Loader]] in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
  
The editors include a [[SCHG:Sonic_Heroes/Model_Format|model]] editor for BSP files contained in ONE archives, a [[SCHG:Sonic_Heroes/Visibility_Editing|visibility]] editor for *_blk.bin files, a [[SCHG:Sonic_Heroes/Collision_Format|collision]] editor for viewing and generating CL files, an [[SCHG:Sonic_Heroes/Object_Editing|object layout]] editor, a [[SCHG:Sonic_Heroes/Camera_Editing|camera]] editor, editors for start, ending and multiplayer bragging positions and a spline editor. The model editor has support for Shadow the Hedgehog stage and collision files for both GameCube and XBOX, and the Layout Editor also has support for Shadow files.
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The editors include:
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* [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow)
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* [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for *_blk.bin files
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* **Shadow Collision Editor** for Shadow The Hedgehog's collision BSP files contained in ONE archives
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* [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating CL files
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* [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor (Heroes and Shadow)
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* [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor
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* [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor
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* [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor
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* [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor
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* Editors for start, ending and multiplayer bragging positions and a spline editor
  
The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.
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The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Reloaded Mod Loader mod whic is is included in the download package.
  
 
==Downloads==
 
==Downloads==
You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, [[Heroes SET ID Table Editor]], [[Shadow SET ID Table Editor]], [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
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You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, the Reloaded Generic Stage Injection Mod, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
  
 
[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
 
[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Revision as of 18:35, 26 August 2018

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded Mod Loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.

The editors include:

  • Model editor for BSP files contained in ONE archives (Heroes and Shadow)
  • Visibility editor for *_blk.bin files
  • **Shadow Collision Editor** for Shadow The Hedgehog's collision BSP files contained in ONE archives
  • Collision editor for viewing and generating CL files
  • Layout editor (Heroes and Shadow)
  • Camera editor
  • Particle editor
  • Texture Pattern editor
  • SET ID Table editor
  • Editors for start, ending and multiplayer bragging positions and a spline editor

The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Reloaded Mod Loader mod whic is is included in the download package.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, the Reloaded Generic Stage Injection Mod, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.