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Difference between revisions of "Heroes Power Plant"

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| date=
 
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| status=Active
 
| status=Active
| games=[[Sonic Heroes]]
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| games=[[Sonic Heroes]], [[Shadow the Hedgehog (game)|Shadow the Hedgehog]]
 
| credits=[[igorseabra4]]
 
| credits=[[igorseabra4]]
 
}}
 
}}
  
'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] written by [[User:Igorseabra4|igorseabra4]] using C# and Microsoft XNA 4.0. It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Heroes Mod Loader]] in mind. Source code for opening and saving ONE archives was borrowed from [[HeroesONE]].
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] written by [[User:Igorseabra4|igorseabra4]] using C# and Microsoft XNA 4.0. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.6.1] and [https://www.microsoft.com/en-us/download/details.aspx?id=20914 Microsoft XNA Framework 4.0] to run.
  
The editors include a [[SCHG:Sonic_Heroes/Model_Format|model]] editor for BSP files contained in ONE archives, a [[SCHG:Sonic_Heroes/Visibility_Editing|visibility]] editor for *_blk.bin files, a [[SCHG:Sonic_Heroes/Collision_Format|collision]] editor for viewing and generating CL files, an [[SCHG:Sonic_Heroes/Object_Editing|object layout]] editor, a [[SCHG:Sonic_Heroes/Camera_Editing|camera]] editor, editors for start, ending and multiplayer bragging positions and a spline editor.
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Heroes Mod Loader]] in mind. Source code for opening and saving ONE archives was borrowed from [[HeroesONE]].
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The editors include a [[SCHG:Sonic_Heroes/Model_Format|model]] editor for BSP files contained in ONE archives, a [[SCHG:Sonic_Heroes/Visibility_Editing|visibility]] editor for *_blk.bin files, a [[SCHG:Sonic_Heroes/Collision_Format|collision]] editor for viewing and generating CL files, an [[SCHG:Sonic_Heroes/Object_Editing|object layout]] editor, a [[SCHG:Sonic_Heroes/Camera_Editing|camera]] editor, editors for start, ending and multiplayer bragging positions and a spline editor. For [[Shadow the Hedgehog (game)|Shadow the Hedgehog]], there's a stage viewer (XBOX version only) and an experimental object layout editor.
  
 
The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.
 
The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.
 
An experimental version of the layout editor for [[Shadow the Hedgehog (game)| Shadow the Hedgehog]]'s object layout files is also included. Additional support for other formats in the game is planned.
 
  
 
==Downloads==
 
==Downloads==
You can download the latest compile [https://www.mediafire.com/file/73j911tp9mos0zj/HeroesPowerPlant_Preview3.zip here]. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, Bsp2obj, [[Heroes SET ID Table Editor]] and Heroes SPL Tool for .SPL files.
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You can download the latest compile [http://www.mediafire.com/file/2uzzae4c4eloiip/HeroesPowerPlant_Release5.zip here]. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, [[Heroes SET ID Table Editor]], Heroes SPL Tool for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Revision as of 06:20, 14 March 2018

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes written by igorseabra4 using C# and Microsoft XNA 4.0. It requires .NET Framework 4.6.1 and Microsoft XNA Framework 4.0 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Heroes Mod Loader in mind. Source code for opening and saving ONE archives was borrowed from HeroesONE.

The editors include a model editor for BSP files contained in ONE archives, a visibility editor for *_blk.bin files, a collision editor for viewing and generating CL files, an object layout editor, a camera editor, editors for start, ending and multiplayer bragging positions and a spline editor. For Shadow the Hedgehog, there's a stage viewer (XBOX version only) and an experimental object layout editor.

The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, Heroes SET ID Table Editor, Heroes SPL Tool for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.