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Difference between revisions of "Heroes Power Plant"

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{{ProgramBob
 
{{ProgramBob
| screen=Heroes Power Plant Preview.png
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| screen=Heroes_Power_Plant_Preview.png
 
| screenwidth=320px
 
| screenwidth=320px
 
| category=Level editor
 
| category=Level editor
| date=August 15, 2017
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| date=
| status=Active (Work in Progress)
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| status=Active
| games=[[Sonic Heroes]]
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| games=[[Sonic Heroes]], [[Shadow the Hedgehog (game)|Shadow the Hedgehog]]
 
| credits=[[igorseabra4]]
 
| credits=[[igorseabra4]]
 
}}
 
}}
  
'''Heroes Power Plant''' is a work in progress level editor program designed to edit levels in ''[[Sonic Heroes]]''. It is being written by [[User:Igorseabra4|igorseabra4]] in C#. The tool contains a number of editors combined into one editing tool with a reversed engineered version of [[HeroesONE]] and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing.
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] written by [[User:Igorseabra4|igorseabra4]] using C# and Microsoft XNA 4.0. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.6.1] and [https://www.microsoft.com/en-us/download/details.aspx?id=20914 Microsoft XNA Framework 4.0] to run.
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Heroes Mod Loader]] in mind. Source code for opening and saving ONE archives was borrowed from [[HeroesONE]].
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The editors include a [[SCHG:Sonic_Heroes/Model_Format|model]] editor for BSP files contained in ONE archives, a [[SCHG:Sonic_Heroes/Visibility_Editing|visibility]] editor for *_blk.bin files, a [[SCHG:Sonic_Heroes/Collision_Format|collision]] editor for viewing and generating CL files, an [[SCHG:Sonic_Heroes/Object_Editing|object layout]] editor, a [[SCHG:Sonic_Heroes/Camera_Editing|camera]] editor, editors for start, ending and multiplayer bragging positions and a spline editor. For [[Shadow the Hedgehog (game)|Shadow the Hedgehog]], there's a stage viewer (XBOX version only) and an experimental object layout editor.
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The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.
  
 
==Downloads==
 
==Downloads==
<!-- Do not add a pre-compiled version of this tool into the download section until the creator has publicly released it. If you are the creator of this tool, you can post a download link to the tool you've created. -->
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You can download the latest compile [http://www.mediafire.com/file/2uzzae4c4eloiip/HeroesPowerPlant_Release5.zip here]. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, [[Heroes SET ID Table Editor]], Heroes SPL Tool for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
This tool is currently only available in source code at this time as it's in beta. You can get it [https://github.com/igorseabra4/HeroesPowerPlant here] and compile one to try it out.
 
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Revision as of 06:20, 14 March 2018

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4

Heroes Power Plant is a level editor for Sonic Heroes written by igorseabra4 using C# and Microsoft XNA 4.0. It requires .NET Framework 4.6.1 and Microsoft XNA Framework 4.0 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Heroes Mod Loader in mind. Source code for opening and saving ONE archives was borrowed from HeroesONE.

The editors include a model editor for BSP files contained in ONE archives, a visibility editor for *_blk.bin files, a collision editor for viewing and generating CL files, an object layout editor, a camera editor, editors for start, ending and multiplayer bragging positions and a spline editor. For Shadow the Hedgehog, there's a stage viewer (XBOX version only) and an experimental object layout editor.

The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, Heroes SET ID Table Editor, Heroes SPL Tool for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.