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Difference between revisions of "Heroes Power Plant"

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{{ProgramBob
 
{{ProgramBob
| screen=Heroes Power Plant Preview.png
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| screen=Heroes_Power_Plant_Preview.png
 
| screenwidth=320px
 
| screenwidth=320px
 
| category=Level editor
 
| category=Level editor
| date=August 15, 2017
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| date=
| status=Active (Work in Progress)
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| status=Active
| games=[[Sonic Heroes]]
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| games=[[Sonic Heroes]], [[Shadow the Hedgehog (game)|Shadow the Hedgehog]]
 
| credits=[[igorseabra4]]
 
| credits=[[igorseabra4]]
 
}}
 
}}
  
'''Heroes Power Plant''' is a work in progress level editor program designed to edit levels in ''[[Sonic Heroes]]''. It is being written by [[User:Igorseabra4|igorseabra4]] in C# using DirectX link libraries for the viewer and it's name is based on the [[Power Plant|fourth stage]] of the game. The tool contains a number of editors combined into one editing tool as well as with a reversed engineered version of [[HeroesONE]] and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing.
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.6.1] and DirectX 11 to run.
  
After months the development has stopped, the program is currently being rewritten from scratch with xna to allow formats such as .fbx that supports vertex colors when importing a model.
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Heroes Mod Loader]] in mind. Source code for opening and saving ONE archives was borrowed from [[HeroesONE]].
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The editors include a [[SCHG:Sonic_Heroes/Model_Format|model]] editor for BSP files contained in ONE archives, a [[SCHG:Sonic_Heroes/Visibility_Editing|visibility]] editor for *_blk.bin files, a [[SCHG:Sonic_Heroes/Collision_Format|collision]] editor for viewing and generating CL files, an [[SCHG:Sonic_Heroes/Object_Editing|object layout]] editor, a [[SCHG:Sonic_Heroes/Camera_Editing|camera]] editor, editors for start, ending and multiplayer bragging positions and a spline editor. The model editor has support for Shadow the Hedgehog stage and collision files for both GameCube and XBOX, and the Layout Editor also has support for Shadow files.
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The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.
  
 
==Downloads==
 
==Downloads==
<!-- Do not add a pre-compiled version of this tool into the download section until the creator has publicly released it. If you are the creator of this tool, you can post a download link to the tool you've created. -->
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You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, [[Heroes SET ID Table Editor]], [[Shadow SET ID Table Editor]], [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
This tool is currently only available in source code at this time as it's under development. You can get it [https://github.com/igorseabra4/HeroesPowerPlant here] and compile one to try it out.
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[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 19:13, 12 July 2018






Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4


Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.6.1 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Heroes Mod Loader in mind. Source code for opening and saving ONE archives was borrowed from HeroesONE.

The editors include a model editor for BSP files contained in ONE archives, a visibility editor for *_blk.bin files, a collision editor for viewing and generating CL files, an object layout editor, a camera editor, editors for start, ending and multiplayer bragging positions and a spline editor. The model editor has support for Shadow the Hedgehog stage and collision files for both GameCube and XBOX, and the Layout Editor also has support for Shadow files.

The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, Heroes SET ID Table Editor, Shadow SET ID Table Editor, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.