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Difference between revisions of "Heroes Power Plant"

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{{ProgramBob
 
{{ProgramBob
| screen=Heroes Power Plant Preview.png
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| screen=Heroes_Power_Plant_Preview.png
 
| screenwidth=320px
 
| screenwidth=320px
 
| category=Level editor
 
| category=Level editor
| date=August 15, 2017
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| date=
| status=Active (Work in Progress)
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| status=Active
| games=[[Sonic Heroes]]
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| games=[[Sonic Heroes]], [[Shadow the Hedgehog (game)|Shadow the Hedgehog]]
 
| credits=[[igorseabra4]]
 
| credits=[[igorseabra4]]
 
}}
 
}}
  
'''Heroes Power Plant''' is a work in progress level editor program designed to edit levels in ''[[Sonic Heroes]]''. It is being written by [[User:Igorseabra4|igorseabra4]] in C# using DirectX link libraries for the viewer and it's name is based on the [[Power Plant|fourth stage]] of the game. The tool contains a number of editors combined into one editing tool as well as with a reversed engineered version of [[HeroesONE]] and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing.
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]] written by [[User:Igorseabra4|igorseabra4]] using C# and SharpDX. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.7.2] and DirectX 11 to run.
  
The program is currently being rewritten from scratch with xna to allow formats such as .fbx that supports vertex colors when importing a model.
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Reloaded Mod Loader]] in mind. It uses the [[HeroesONE-Reloaded]] library for opening and saving ONE archives.
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The editors include:
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* [[SCHG:Sonic_Heroes/Model_Format|Model]] editor for BSP files contained in ONE archives (Heroes and Shadow)
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* [[SCHG:Sonic_Heroes/Visibility_Editing|Visibility]] editor for *_blk.bin files
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* '''Shadow Collision Editor''' for Shadow The Hedgehog's collision BSP files contained in ONE archives
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* [[SCHG:Sonic_Heroes/Collision_Format|Collision]] editor for viewing and generating CL files
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* [[SCHG:Sonic_Heroes/Object_Editing|Layout]] editor  (Heroes and Shadow)
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* [[SCHG:Sonic_Heroes/Camera_Editing|Camera]] editor
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* [[SCHG:Sonic_Heroes/Particle_Editing|Particle]] editor
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* [[SCHG:Sonic_Heroes/Texture Animation Editing|Texture Pattern]] editor
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* [[SCHG:Sonic_Heroes/Object Porting|SET ID Table]] editor
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* Editors for start, ending and multiplayer bragging positions and a spline editor
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The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Reloaded Mod Loader mod whic is is included in the download package.
  
 
==Downloads==
 
==Downloads==
<!-- Do not add a pre-compiled version of this tool into the download section until the creator has publicly released it. If you are the creator of this tool, you can post a download link to the tool you've created. -->
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You can download the latest compile [https://github.com/igorseabra4/HeroesPowerPlant/releases/ here]. The package includes Heroes Power Plant, the Reloaded Generic Stage Injection Mod, [[Heroes SPL Editor]] for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.
This tool is currently only available in source code at this time as it's under development. You can get it [https://github.com/igorseabra4/HeroesPowerPlant here] and compile one to try it out.
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[https://github.com/igorseabra4/HeroesPowerPlant Source code on GitHub].
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 17:36, 26 August 2018

Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes, Shadow the Hedgehog
Credits: igorseabra4


Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded Mod Loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.

The editors include:

  • Model editor for BSP files contained in ONE archives (Heroes and Shadow)
  • Visibility editor for *_blk.bin files
  • Shadow Collision Editor for Shadow The Hedgehog's collision BSP files contained in ONE archives
  • Collision editor for viewing and generating CL files
  • Layout editor (Heroes and Shadow)
  • Camera editor
  • Particle editor
  • Texture Pattern editor
  • SET ID Table editor
  • Editors for start, ending and multiplayer bragging positions and a spline editor

The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Reloaded Mod Loader mod whic is is included in the download package.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, the Reloaded Generic Stage Injection Mod, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.

Source code on GitHub.