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Difference between revisions of "Headcannon"

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m (Slight edit to Headcannon)
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Prior to establishing Headcannon, Stealth had spent many years developing several video game and utility projects as a hobby.
 
Prior to establishing Headcannon, Stealth had spent many years developing several video game and utility projects as a hobby.
  
In 2009, Stealth was approached by [[The Taxman]] and asked to aid in creating a pitch demo that eventually led to [[Sonic_the_Hedgehog_CD_(2011)|the 2011 re-release of Sonic CD]]. Stealth provided information gained and pseudo-code developed from reverse-engineering certain early gameplay elements, but wasn't involved in development once the project had officially begun.
+
In 2009, Stealth was approached by [[The Taxman]] and asked to aid in creating a pitch demo that eventually led to [[Sonic_the_Hedgehog_CD_(2011)|the 2011 re-release of ''Sonic CD'']]. Stealth provided information gained and pseudo-code developed from reverse-engineering certain early gameplay elements, but wasn't involved in development once the project had officially begun.
  
After the re-release of Sonic CD, The Taxman had formed a better relationship with SEGA, and was therefore able to discuss bringing Stealth into the next project as a co-developer. Stealth registered Headcannon in November of 2012 in preparation, and after successful talks, the 2013 re-release of the original Sonic the Hedgehog for Android and iOS became the first game to be (co-)developed under the Headcannon name. This was immediately followed by the Android/iOS re-release of Sonic 2 in the same year.
+
After the re-release of ''Sonic CD'', The Taxman had formed a better relationship with SEGA, and was therefore able to discuss bringing Stealth into the next project as a co-developer. Stealth registered Headcannon in November of 2012 in preparation, and after successful talks, the 2013 re-release of the original ''Sonic the Hedgehog'' for Android and iOS became the first game to be (co-)developed under the Headcannon name. This was immediately followed by the Android/iOS re-release of ''Sonic 2'' in the same year.
  
The corresponding website was launched on March 9th of 2013, 18 days before Sonic 1 was revealed at the March 27th-29th GDC Expo, to establish presence in anticipation of the upcoming title, which was added to the site upon release on May 15th, 2013.
+
The corresponding website was launched on March 9th of 2013, 18 days before ''Sonic 1'' was revealed at the March 27th-29th GDC Expo, to establish presence in anticipation of the upcoming title, which was added to the site upon release on May 15th, 2013.
  
 
Corresponding with its June 16th release in 2014, one of Stealth's long-running projects, "Engine02" was re-branded as "Headcannon Game Engine" to reflect its high priority and its connection to the business and future projects.
 
Corresponding with its June 16th release in 2014, one of Stealth's long-running projects, "Engine02" was re-branded as "Headcannon Game Engine" to reflect its high priority and its connection to the business and future projects.
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* ''[[Sonic the Hedgehog (2013 game)]]'' - a [[Retro Engine]] remake of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for Android and iOS with extra features, developed in conjunction with [[Christian Whitehead]]
 
* ''[[Sonic the Hedgehog (2013 game)]]'' - a [[Retro Engine]] remake of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for Android and iOS with extra features, developed in conjunction with [[Christian Whitehead]]
 
* ''[[Sonic the Hedgehog 2 (2013)]]'' - a Retro Engine remake of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for Android and iOS with extra features, developed in conjunction with Christian Whitehead
 
* ''[[Sonic the Hedgehog 2 (2013)]]'' - a Retro Engine remake of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for Android and iOS with extra features, developed in conjunction with Christian Whitehead
 +
* ''[[Sonic Mania]]'' - a new Sonic entry inspired by the Genesis Sonic titles for the PS4, Xbox One, and PC; developed in conjunction with Christian Whitehead and PadogaWest Games

Revision as of 14:47, 3 September 2016

Template:Infobox Website

Headcannon is a registered business entity founded and operated by independent software developer Stealth.

Background

Prior to establishing Headcannon, Stealth had spent many years developing several video game and utility projects as a hobby.

In 2009, Stealth was approached by The Taxman and asked to aid in creating a pitch demo that eventually led to the 2011 re-release of Sonic CD. Stealth provided information gained and pseudo-code developed from reverse-engineering certain early gameplay elements, but wasn't involved in development once the project had officially begun.

After the re-release of Sonic CD, The Taxman had formed a better relationship with SEGA, and was therefore able to discuss bringing Stealth into the next project as a co-developer. Stealth registered Headcannon in November of 2012 in preparation, and after successful talks, the 2013 re-release of the original Sonic the Hedgehog for Android and iOS became the first game to be (co-)developed under the Headcannon name. This was immediately followed by the Android/iOS re-release of Sonic 2 in the same year.

The corresponding website was launched on March 9th of 2013, 18 days before Sonic 1 was revealed at the March 27th-29th GDC Expo, to establish presence in anticipation of the upcoming title, which was added to the site upon release on May 15th, 2013.

Corresponding with its June 16th release in 2014, one of Stealth's long-running projects, "Engine02" was re-branded as "Headcannon Game Engine" to reflect its high priority and its connection to the business and future projects.

Headcannon remains operational for future contracts and first-party projects.

First-party Projects

Contract Projects