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Hang Glider

From Sonic Retro

Revision as of 16:55, 17 April 2010 by Uncle Otis (talk | contribs)
Hang gliding in Sonic 2.

Hang gliders have appeared only thrice within the Sonic the Hedgehog games, seperated by a gulf of many years. The first instance was in 1992's Sonic the Hedgehog 2 (8-bit), and then again in 2006 with Sonic the Hedgehog (2006) and Sonic Rush, and later in Sonic Rivals 2. It also appeared in an episode of Adventures of Sonic the Hedgehog.

Sonic 2

In Sonic the Hedgehog 2, the central gimmick of Sky High Zone, hang gliding sections were moderately infuriating features of the level's stormy second act. The curved white, orange, and blue gliders were used by Sonic to get from peak to peak. Often difficult to control, players had to run at the stationary glider with as much pace as possible to get sufficient momentum during the flight, and (somewhat counter-intuitively) holding Left prompted a minor boost in height. There were also updrafts throughout the Zone which could be exploited for additional altitude. A hang gliding Sonic featured prominently on many of the game's box and cartridge designs.

Sonic '06

Main Article: GUN Jet Glider

In Sonic '06, the Jet Glider as its called there, is available only to Shadow the Hedgehog, along with several other vehicles which the Ultimate Lifeform can hop inside.

Sonic Rush

Sonic or Blaze have to utilize a hang glider in both acts of Altitude Limit to cross expanses of open sky. Shortly after taking flight (simply touch the hang glider) the player's perspective switches to a forward-oriented 3D view. Use Up to rise, Down to fall, and Left and Right to steer, avoiding Egg Flappers while gathering rings. Eventually, the game will return to it's usual 2D perspective and the player will leave the hang glider behind.

Sonic Rush Adventure

Captain Whisker's pirate robots patrol the slopes of Blizzard Peaks utilizing hang gliders. They usually appear as your speeding down a hill or launching off a spring, so it's easy to put vertical distance between you and them.

Sonic Rivals 2

Appearing briefly in Blue Coast Zone, the red-and-blue gliders enabled swift travel above a section of track within the Greek-themed seaside complex. Just as easily capable of going up as well as down, the glider's handling was very similar to the rockets encountered later in Chaotic Inferno Zone, although the gliders didn't explode if you held on for too long.

Adventures of Sonic the Hedgehog

Hanglider in AoSTH'.

A hanglider appears in the Sonic Breakout episode of Adventures of Sonic the Hedgehog. Scratch and Grounder ride it in an attempt to catch Sonic, whom they think also is riding a hang glider.