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|Sonic the Hedgehog 2 (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) bosses|l2=Bosses|{{PAGENAME}}}}
 
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{{BossInfo
 
{{BossInfo
 
| image=arzboss.png
 
| image=arzboss.png
 
| name=Hammer Eggman
 
| name=Hammer Eggman
 
| game=Sonic the Hedgehog 2 (16-bit)
 
| game=Sonic the Hedgehog 2 (16-bit)
| level=[[Aquatic Ruin]]
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| level=Aquatic Ruin Zone
 
| hits=8
 
| hits=8
| music=<flashmp3>Sonic%20the%20Hedgehog%202%20OSV/16%20-%20Dr%20Robotnik.mp3</flashmp3>
 
 
}}
 
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When fighting '''Hammer Eggman''' (トンカチエッグマン), the [[Aquatic Ruin Zone]] boss, the first things noticeable are the two totem poles that rise up out of the ground with openings on the faces' mouths. Next, notice [[Dr. Eggman|Eggman]] inside another hovercraft, this time with a giant hammer attached to the front of it. Eggman will stay above the two tall poles, just out of your reach. That being said, Eggman will fly back and forth, smacking both totem poles with his massive hammer. Upon doing so, arrows will be propelled out of the mouths and stick into the corresponding section of the pole across the screen. The goal here is to use the arrows as stepping stones to reach Eggman. You may either hit Eggman directly by jumping up from the arrows, or hop onto the top of either pole and bounce off the pole onto Eggman and back, watching for his hammer (it won't crush you, but it will take your rings). You may also jump onto the pole while it rises from the ground at the beginning of the fight.
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'''Hammer Eggman''' (トンカチエッグマン){{fileref|SonicMegaCollectionSaikyouKouryakuGuide Book JP.pdf|page=73}}, also known as '''Egg Hammer'''<ref>[[Sonic the Hedgehog Encyclo-speed-ia]], page 23</ref>, is the third boss of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', appearing at the end of [[Aquatic Ruin Zone]].
  
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==Strategy==
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When fighting Hammer Eggman, the first things noticeable are the two totem poles that rise up out of the ground with openings on the faces' mouths. Next, [[Dr. Eggman|Eggman]] arrives inside another [[Egg Mobile]], this time with a giant hammer attached to the front of it. He will stay above the two tall poles, just out of the player's reach, flying back and forth, smacking both totem poles with his massive hammer. Upon doing so, arrows will be fired out of the mouths and stick into the corresponding section of the pole across the screen. The goal here is to use the arrows as stepping stones to reach Eggman. The player may either hit Eggman directly by jumping up from the arrows, or hop onto the top of either pole and bounce off the pole onto Eggman and back, watching for his hammer (it won't crush the player, but it will make them drop their [[Ring]]s). The player may also jump onto the pole while it rises from the ground at the beginning of the fight.
  
== Glitches ==
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A total of eight hits will destroy the mech and make the totem poles sink back into the ground, allowing the player to move on to [[Casino Night Zone]].
When playing as [[Knuckles]], it is possible for the game to continuously give you arrows in topmost and/or bottommost slots of the totem poles. Due to Knuckles being only able to jump either from the ground up to the top-but-one or from bottom arrow to top slot, this results in not being able to win the boss fight without the loss of a life.
 
  
If you can get on top of the left pole, you can spindash (fully charged) into Robotnik AND return to the pole. This doesn't work on the other pole. This makes a very cheap tactic to win, but it is used by speedrunners to defeat this boss quickly.
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==Technical information==
 
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{| class="prettytable sortable" style="width:auto;"
==Technical Information==
 
{| class="prettytable sortable"
 
 
!Game
 
!Game
 
!Description
 
!Description
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!Subparameters
 
!Subparameters
 
|-
 
|-
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
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|''[[SCHG:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''
 
|Hammer Machine
 
|Hammer Machine
 
|$89
 
|$89
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|$00
 
|$00
 
|-
 
|-
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
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|''[[SCHG:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''
 
|Totem pole
 
|Totem pole
 
|$89
 
|$89
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|$00
 
|$00
 
|}
 
|}
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==References==
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<references/>
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{{S2MDOmni|3}}
 
{{S2MDOmni|3}}
[[Category:Sonic the Hedgehog 2 (16-bit) bosses]]
 

Revision as of 17:23, 14 September 2022

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Bosses
»
Hammer Eggman
Arzboss.png
Hammer Eggman
Game: Sonic the Hedgehog 2 (16-bit)
Level: Aquatic Ruin Zone
Hits to defeat: 8

Hammer Eggman (トンカチエッグマン)[1], also known as Egg Hammer[2], is the third boss of Sonic the Hedgehog 2, appearing at the end of Aquatic Ruin Zone.

Strategy

When fighting Hammer Eggman, the first things noticeable are the two totem poles that rise up out of the ground with openings on the faces' mouths. Next, Eggman arrives inside another Egg Mobile, this time with a giant hammer attached to the front of it. He will stay above the two tall poles, just out of the player's reach, flying back and forth, smacking both totem poles with his massive hammer. Upon doing so, arrows will be fired out of the mouths and stick into the corresponding section of the pole across the screen. The goal here is to use the arrows as stepping stones to reach Eggman. The player may either hit Eggman directly by jumping up from the arrows, or hop onto the top of either pole and bounce off the pole onto Eggman and back, watching for his hammer (it won't crush the player, but it will make them drop their Rings). The player may also jump onto the pole while it rises from the ground at the beginning of the fight.

A total of eight hits will destroy the mech and make the totem poles sink back into the ground, allowing the player to move on to Casino Night Zone.

Technical information

Game Description Object ID Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 Hammer Machine $89 $30480 $30E04 $86128 (Nemesis format, 166 blocks) $00
Sonic the Hedgehog 2 Totem pole $89 $30480 $30D68 $00

References


Sonic the Hedgehog 2 (16-bit)
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