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'''HUD''' is the widely used acronym for Heads Up Display. In Sonic games it usually contains an overview of informations such as score, elapsed time, number of lives remaining, number of [[ring]]s collected.
 
'''HUD''' is the widely used acronym for Heads Up Display. In Sonic games it usually contains an overview of informations such as score, elapsed time, number of lives remaining, number of [[ring]]s collected.
  
==[[Sega Mega Drive/Genesis]] Games==
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==[[Sega Mega Drive]] Games==
 
===Sonic 1, Sonic 2, and Sonic 3 & Knuckles===
 
===Sonic 1, Sonic 2, and Sonic 3 & Knuckles===
 
In ''[[Sonic 1]]'', ''[[Sonic 2]]'', and ''[[Sonic 3 & Knuckles]]'', the HUD is divided into two main parts:
 
In ''[[Sonic 1]]'', ''[[Sonic 2]]'', and ''[[Sonic 3 & Knuckles]]'', the HUD is divided into two main parts:
 
*one part in the top left corner, which displays, from top to bottom, the current score, the elapsed time, the number of rings collected;
 
*one part in the top left corner, which displays, from top to bottom, the current score, the elapsed time, the number of rings collected;
 
*a life counter in the bottom left corner, which displays the number of remaining lives.
 
*a life counter in the bottom left corner, which displays the number of remaining lives.
The ring counter flashes red if the player has no rings; the timer flashes red from 9:00 to 9:59 (although a bug in Sonic 1 prevents it from flashing if the player has at least one ring).<gallery widths="200px">Image:Ghz.png|Sonic 1
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The ring counter flashes red (or, in  ''[[Sonic 3 & Knuckles]]'', simply flashes) if the player has no [[rings]]; the timer flashes red from 9:00 to 9:59 (although a bug in Sonic 1 prevents it from flashing if the player has at least one ring).
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<gallery widths="200px">
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Image:Ghz.png|Sonic 1
 
Image:Arzboss.png|Sonic 2
 
Image:Arzboss.png|Sonic 2
Image:Bluetop.png|Sonic 3</gallery>In Sonic 2, the HUD uses an italic font to increase its readability while in the interlaced mode used in 2P gaming. Once the interlaced mode has been dropped in Sonic 3 & Knuckles, the HUD became straight again. In Sonic 2's 2P mode, the HUD doesn't display the score; in Sonic 3's 2P mode, the HUD has been completely redesigned and displays only the time (with centiseconds) in the top left corner, and the current lap in the top right corner.<gallery widths="200px">Image:S2_sharedcombocounterglitch.png|Sonic 2 2P
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Image:Bluetop.png|Sonic 3
Image:Endlessmine.png|Sonic 3 2P</gallery>The HUD is also different in the special stages.
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</gallery>
Sonic 1's special stage has no HUD whatsoever;
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In ''Sonic 2'', the HUD uses an ''italic'' font to increase its readability while in the interlaced mode used in 2P gaming. Once the interlaced mode has been dropped in Sonic 3 & Knuckles, the HUD became straight again. In Sonic 2's 2P mode, the HUD doesn't display the score; in Sonic 3's 2P mode, the HUD has been completely redesigned and displays only the time (with centiseconds) in the top left corner, and the current lap in the top right corner.
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<gallery widths="200px">
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Image:S2_sharedcombocounterglitch.png|Sonic 2 2P
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Image:Endlessmine.png|Sonic 3 2P
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</gallery>
  
Sonic 2's special stage displays either the rings collected by Sonic and Tails in the top left and top right corner respectively, and the total at the top at the centre, or the rings collected by the character himself while not playing as Sonic and Tails together; occasionally, the number of needed rings to complete a section will flash on the screen;
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The HUD is also different in the [[Special stage]]s. Sonic 1's [[Special_Stage_(Sonic_the_Hedgehog_16-bit)|special stage]] has no HUD whatsoever. Sonic 2's [[Special_Stage_(Sonic_the_Hedgehog_2_16-bit)|special stage]] displays either the rings collected by Sonic and Tails in the top left and top right corner respectively, and the total at the top at the centre, or the rings collected by the character himself while not playing as Sonic and Tails together. Sonic 3 & Knuckles' [[Special_Stage_(Sonic_3_&_Knuckles)|special stage]] displays the number of remaining blue spheres in the top left corner, and the number of collected rings in the top right corner (in ''[[Blue Sphere]]'' mode, the ring counter counts downwards to show the number or rings you need to get a [[Perfect_Bonus|Perfect]]).
  
Sonic 3 & Knuckles' special stage displays the number of remaining blue spheres in the top left corner, and the number of collected rings in the top right corner; in ''[[Blue Sphere]]'' mode, the ring counter counts downwards as well. Occasionally, messages such as "get blue spheres" and "perfect" appear on the screen.<gallery widths="200px">Image:Specialstages1.png|Sonic 1 SS
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<gallery widths="200px">
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Image:Specialstages1.png|Sonic 1 SS
 
Image:Specialstage1.png|Sonic 2 SS
 
Image:Specialstage1.png|Sonic 2 SS
Image:S3k_specialstage.png|Sonic 3 & Knuckles SS</gallery>
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Image:S3k_specialstage.png|Sonic 3 & Knuckles SS
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</gallery>
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Finally, in Sonic 3 & Knuckles' bonus stages, the HUD resembles the one used for the main levels, but only displays the amount of rings and the life counter.
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<gallery widths="200px">
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Image:Bubblegum.png
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</gallery>
  
 
===Sonic Spinball===
 
===Sonic Spinball===
 
''Sonic Spinball''<nowiki>'</nowiki>s HUD takes the form of a classic pinball display, and it's placed at the top of the screen. It displays the number of remaining "balls" as well as the score. Vital messages also scroll there.<gallery widths="200px">Image:LavaPowerhouse.png
 
''Sonic Spinball''<nowiki>'</nowiki>s HUD takes the form of a classic pinball display, and it's placed at the top of the screen. It displays the number of remaining "balls" as well as the score. Vital messages also scroll there.<gallery widths="200px">Image:LavaPowerhouse.png
 
Image:Chaos_Emerald_Sonic_Spinball.png</gallery>
 
Image:Chaos_Emerald_Sonic_Spinball.png</gallery>
 
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===Sonic 3D Blast===
[[Category:Game Information]]
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The HUD in ''Sonic 3D Blast'' is minimalistic. It displays the amount of collected rings in the top left corner, and the life counter in the bottom left corner; in most levels, though not all, and not in the special stages, it also displays informations about the flickies in the bottom right corner. In the special stages, the number of required rings appears in the middle of the screen.<gallery widths="200px">Image:DiamontDust.png
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Image:S3DMDSSK.png</gallery>
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[[Category:Game information]]

Latest revision as of 11:03, 16 August 2018

HUD is the widely used acronym for Heads Up Display. In Sonic games it usually contains an overview of informations such as score, elapsed time, number of lives remaining, number of rings collected.

Sega Mega Drive Games

Sonic 1, Sonic 2, and Sonic 3 & Knuckles

In Sonic 1, Sonic 2, and Sonic 3 & Knuckles, the HUD is divided into two main parts:

  • one part in the top left corner, which displays, from top to bottom, the current score, the elapsed time, the number of rings collected;
  • a life counter in the bottom left corner, which displays the number of remaining lives.

The ring counter flashes red (or, in Sonic 3 & Knuckles, simply flashes) if the player has no rings; the timer flashes red from 9:00 to 9:59 (although a bug in Sonic 1 prevents it from flashing if the player has at least one ring).

In Sonic 2, the HUD uses an italic font to increase its readability while in the interlaced mode used in 2P gaming. Once the interlaced mode has been dropped in Sonic 3 & Knuckles, the HUD became straight again. In Sonic 2's 2P mode, the HUD doesn't display the score; in Sonic 3's 2P mode, the HUD has been completely redesigned and displays only the time (with centiseconds) in the top left corner, and the current lap in the top right corner.

The HUD is also different in the Special stages. Sonic 1's special stage has no HUD whatsoever. Sonic 2's special stage displays either the rings collected by Sonic and Tails in the top left and top right corner respectively, and the total at the top at the centre, or the rings collected by the character himself while not playing as Sonic and Tails together. Sonic 3 & Knuckles' special stage displays the number of remaining blue spheres in the top left corner, and the number of collected rings in the top right corner (in Blue Sphere mode, the ring counter counts downwards to show the number or rings you need to get a Perfect).

Finally, in Sonic 3 & Knuckles' bonus stages, the HUD resembles the one used for the main levels, but only displays the amount of rings and the life counter.

Sonic Spinball

Sonic Spinball's HUD takes the form of a classic pinball display, and it's placed at the top of the screen. It displays the number of remaining "balls" as well as the score. Vital messages also scroll there.

Sonic 3D Blast

The HUD in Sonic 3D Blast is minimalistic. It displays the amount of collected rings in the top left corner, and the life counter in the bottom left corner; in most levels, though not all, and not in the special stages, it also displays informations about the flickies in the bottom right corner. In the special stages, the number of required rings appears in the middle of the screen.