https://info.sonicretro.org/index.php?title=Green_Hills_Zone&feed=atom&action=historyGreen Hills Zone - Revision history2024-03-28T17:25:41ZRevision history for this page on the wikiMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=359458&oldid=prevBSonirachi: Text replacement - "{{Breadcrumb
|Sonic the Hedgehog 2 (8-bit)" to "{{Breadcrumb|noitalics=yes
|Sonic the Hedgehog 2 (8-bit)|l1=''Sonic the Hedgehog 2'' (8-bit)"2023-07-31T12:39:56Z<p>Text replacement - "{{Breadcrumb |Sonic the Hedgehog 2 (8-bit)" to "{{Breadcrumb|noitalics=yes |Sonic the Hedgehog 2 (8-bit)|l1=''Sonic the Hedgehog 2'' (8-bit)"</p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Sonic the Hedgehog 2 (8-bit)|:Category:Sonic the Hedgehog 2 (8-bit) levels|l2=Levels|{{PAGENAME}}}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Sonic the Hedgehog 2 <ins class="diffchange diffchange-inline">(8-bit)|l1=''Sonic the Hedgehog 2'' </ins>(8-bit)|:Category:Sonic the Hedgehog 2 (8-bit) levels|l2=Levels|{{PAGENAME}}}}</div></td></tr>
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</table>BSonirachihttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=345938&oldid=prevBSonirachi: Text replacement - "Mecha Buta" to "Dohyo Master"2022-10-25T18:13:44Z<p>Text replacement - "Mecha Buta" to "Dohyo Master"</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:13, 25 October 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| location=[[South Island]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| location=[[South Island]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| boss=<del class="diffchange diffchange-inline">Mecha Buta</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| boss=<ins class="diffchange diffchange-inline">Dohyo Master</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{PAGENAME}} bears a very strong resemblance to [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] from the [[Sega Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for [[Sonic the Hedgehog|Sonic]] to run through, along with slopes for Sonic to roll down and launch off ramps. The largest difference between this and the regular Green Hill are the trees having a different appearance. Up until the third Act, this Zone as a whole has a low difficulty, following three considerably more difficult Zones.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{PAGENAME}} bears a very strong resemblance to [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] from the [[Sega Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for [[Sonic the Hedgehog|Sonic]] to run through, along with slopes for Sonic to roll down and launch off ramps. The largest difference between this and the regular Green Hill are the trees having a different appearance. Up until the third Act, this Zone as a whole has a low difficulty, following three considerably more difficult Zones.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The background music is very recognisable, as it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[<del class="diffchange diffchange-inline">Mecha Buta</del>|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over [[Spikes (obstacle)|spike]] pits using [[spring]]s, especially with the limited screen size of the [[Game Gear]] version.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The background music is very recognisable, as it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[<ins class="diffchange diffchange-inline">Dohyo Master</ins>|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over [[Spikes (obstacle)|spike]] pits using [[spring]]s, especially with the limited screen size of the [[Game Gear]] version.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This Zone would later be mechanized in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This Zone would later be mechanized in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td></tr>
</table>BSonirachihttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=327942&oldid=prevBlue Spikeball: Using Vertekins' revised translation2021-10-07T13:13:52Z<p>Using Vertekins' revised translation</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:13, 7 October 2021</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{quote|A lush grassy meadow zone with tropical winds. The course, which includes jumping platforms and loops, is ideal for taking advantage of Sonic’s specialty speed. Take the plunge, run with all of your might!!|2=''Sonic the Hedgehog 2'' JP Game Gear manual|ref={{fileref|Sonic 2 GG JP Manual.pdf|page=21}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/184768853269/because-im-bored-and-insomniac-right-now-heres}}}} </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{quote|Race through loops and hidden passageways. Ride moving platforms over pits filled with [[Spikes (obstacle)|spikes]]. [[Spring]] high in the air over tops and terrain. Grab those [[Ring]]s and items, and keep on the lookout for [[Dr. Eggman|Robotnik]]'s [[Badnik]]s!|''Sonic the Hedgehog 2'' US Game Gear manual|ref={{fileref|Sonic2 GG US manual.pdf|page=12}}}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{quote|Race through loops and hidden passageways. Ride moving platforms over pits filled with [[Spikes (obstacle)|spikes]]. [[Spring]] high in the air over tops and terrain. Grab those [[Ring]]s and items, and keep on the lookout for [[Dr. Eggman|Robotnik]]'s [[Badnik]]s!|''Sonic the Hedgehog 2'' US Game Gear manual|ref={{fileref|Sonic2 GG US manual.pdf|page=12}}}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{quote|A lush grassy meadow zone with tropical winds. The course, which includes bumps and loops, is ideal for taking advantage of Sonic’s specialty speed. Make the most of it, let’s run powerfully!!|''Sonic the Hedgehog 2'' JP Game Gear manual (translation by [https://greenyvertekins.tumblr.com/post/184768853269/because-im-bored-and-insomniac-right-now-heres greenyvertekins])|ref={{fileref|Sonic 2 GG JP Manual.pdf|page=21}}}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td></tr>
</table>Blue Spikeballhttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=309506&oldid=prevBlack Squirrel: Text replacement - "Green Hill Zone" to "Green Hill Zone"2020-03-23T16:52:10Z<p>Text replacement - "<a href="/Green_Hill_Zone" class="mw-redirect" title="Green Hill Zone">Green Hill Zone</a>" to "<a href="/Green_Hill_Zone_(Sonic_the_Hedgehog_16-bit)" title="Green Hill Zone (Sonic the Hedgehog 16-bit)">Green Hill Zone</a>"</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:52, 23 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21" >Line 21:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next=Gimmick Mt. Zone</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next=Gimmick Mt. Zone</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[<ins class="diffchange diffchange-inline">Green Hill Zone (Sonic the Hedgehog 16-bit)|</ins>Green Hill Zone]]''.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{PAGENAME}}''' is the fourth [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. As with other Zones in this game, Green Hills consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{PAGENAME}}''' is the fourth [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. As with other Zones in this game, Green Hills consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{PAGENAME}} bears a very strong resemblance to [[Green Hill Zone]] from the [[Sega Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for [[Sonic the Hedgehog|Sonic]] to run through, along with slopes for Sonic to roll down and launch off ramps. The largest difference between this and the regular Green Hill are the trees having a different appearance. Up until the third Act, this Zone as a whole has a low difficulty, following three considerably more difficult Zones.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{PAGENAME}} bears a very strong resemblance to [[<ins class="diffchange diffchange-inline">Green Hill Zone (Sonic the Hedgehog 16-bit)|</ins>Green Hill Zone]] from the [[Sega Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for [[Sonic the Hedgehog|Sonic]] to run through, along with slopes for Sonic to roll down and launch off ramps. The largest difference between this and the regular Green Hill are the trees having a different appearance. Up until the third Act, this Zone as a whole has a low difficulty, following three considerably more difficult Zones.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The background music is very recognisable, as it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over [[Spikes (obstacle)|spike]] pits using [[spring]]s, especially with the limited screen size of the [[Game Gear]] version.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The background music is very recognisable, as it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over [[Spikes (obstacle)|spike]] pits using [[spring]]s, especially with the limited screen size of the [[Game Gear]] version.</div></td></tr>
</table>Black Squirrelhttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=309040&oldid=prevBSonirachi at 17:48, 10 March 20202020-03-10T17:48:28Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:48, 10 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{PAGENAME}}''' is the fourth [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', <del class="diffchange diffchange-inline">which resembles [[</del>Green <del class="diffchange diffchange-inline">Hill Zone]] from the [[Sega Mega Drive]] version </del>of <del class="diffchange diffchange-inline">''[[Sonic </del>the <del class="diffchange diffchange-inline">Hedgehog (16-bit)|Sonic the Hedgehog]]</del>'<del class="diffchange diffchange-inline">', from which it is named after</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{PAGENAME}}''' is the fourth [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''<ins class="diffchange diffchange-inline">. As with other Zones in this game</ins>, Green <ins class="diffchange diffchange-inline">Hills consists </ins>of <ins class="diffchange diffchange-inline">two standard Acts followed by a shorter third Act which contains </ins>the <ins class="diffchange diffchange-inline">Zone</ins>'<ins class="diffchange diffchange-inline">s boss</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for [[Sonic the Hedgehog|Sonic]] to run through, along with slopes for Sonic to roll down and launch off ramps. The largest difference between this and the regular Green Hill are the trees having a different appearance. Up until the third Act, this Zone as a whole has a low difficulty, following three considerably more difficult Zones.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{PAGENAME}} bears a very strong resemblance to [[Green Hill Zone]] from the [[Sega Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. </ins>Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for [[Sonic the Hedgehog|Sonic]] to run through, along with slopes for Sonic to roll down and launch off ramps. The largest difference between this and the regular Green Hill are the trees having a different appearance. Up until the third Act, this Zone as a whole has a low difficulty, following three considerably more difficult Zones.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The background music is very <del class="diffchange diffchange-inline">recogniseable</del>, as it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over [[Spikes (obstacle)|spike]] pits using [[spring]]s, especially with the limited screen size of the [[Game Gear]] version.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The background music is very <ins class="diffchange diffchange-inline">recognisable</ins>, as it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over [[Spikes (obstacle)|spike]] pits using [[spring]]s, especially with the limited screen size of the [[Game Gear]] version.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This Zone would later be mechanized in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This Zone would later be mechanized in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td></tr>
</table>BSonirachihttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=309017&oldid=prevBSonirachi at 01:46, 10 March 20202020-03-10T01:46:58Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 01:46, 10 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| theme1=tropical island</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| theme1=tropical island</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| acts=3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| acts=3</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| location=[[South Island]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| boss=Mecha Buta</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| boss=Mecha Buta</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| name_jp=グリーンヒル <del class="diffchange diffchange-inline">''Gurīnhiru''</del>{{fileref|Sonic 2 GG JP Manual.pdf|page=21}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| name_jp=グリーンヒル{{fileref|Sonic 2 GG JP Manual.pdf|page=21}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_de=Grüne Hügel-Zone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=28}}<br>Zone der Grünen Berge (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=36}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_de=Grüne Hügel-Zone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=28}}<br>Zone der Grünen Berge (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=36}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_fr=Zone des Collines Vertes (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=28}}<br>Collines Vertes (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=36}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_fr=Zone des Collines Vertes (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=28}}<br>Collines Vertes (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=36}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del class="diffchange diffchange-inline">Green Hills Zone</del>''' is the fourth <del class="diffchange diffchange-inline">zone </del>in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', which resembles [[Green Hill Zone]] from the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after<del class="diffchange diffchange-inline">. You may recognize the background music -- As it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely, especially with the limited screen size of the [[Game Gear]] version</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins class="diffchange diffchange-inline">{{PAGENAME}}</ins>''' is the fourth <ins class="diffchange diffchange-inline">[[Zone]] </ins>in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', which resembles [[Green Hill Zone]] from the [[<ins class="diffchange diffchange-inline">Sega </ins>Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The </del>[[<del class="diffchange diffchange-inline">Chaos Emerald</del>]] <del class="diffchange diffchange-inline">requires some rather fancy footwork. In Act 2</del>, <del class="diffchange diffchange-inline">there will be a section </del>with <del class="diffchange diffchange-inline">springs based around spike pits, much like the start of act 3</del>. <del class="diffchange diffchange-inline">Gain speed on </del>the <del class="diffchange diffchange-inline">ramp before </del>the <del class="diffchange diffchange-inline">pits, then constantly jump from spring to spring to reach </del>a <del class="diffchange diffchange-inline">ledge housing </del>the <del class="diffchange diffchange-inline">gem. Note: it is easy to bypass </del>this <del class="diffchange diffchange-inline">ledge</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==Overview==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for </ins>[[<ins class="diffchange diffchange-inline">Sonic the Hedgehog|Sonic</ins>]] <ins class="diffchange diffchange-inline">to run through</ins>, <ins class="diffchange diffchange-inline">along </ins>with <ins class="diffchange diffchange-inline">slopes for Sonic to roll down and launch off ramps</ins>. <ins class="diffchange diffchange-inline">The largest difference between this and </ins>the <ins class="diffchange diffchange-inline">regular Green Hill are </ins>the <ins class="diffchange diffchange-inline">trees having </ins>a <ins class="diffchange diffchange-inline">different appearance. Up until </ins>the <ins class="diffchange diffchange-inline">third Act, </ins>this <ins class="diffchange diffchange-inline">Zone as a whole has a low difficulty, following three considerably more difficult Zones</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This <del class="diffchange diffchange-inline">zone </del>would later be mechanized in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The background music is very recogniseable, as it was later remixed and given lyrics in ''[[Sonic CD]]'' as "[[Sonic - You Can Do Anything]]"; The two games share a music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over [[Spikes (obstacle)|spike]] pits using [[spring]]s, especially with the limited screen size of the [[Game Gear]] version.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This <ins class="diffchange diffchange-inline">Zone </ins>would later be mechanized in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|Race through loops and hidden passageways. Ride moving platforms over pits filled with [[Spikes (obstacle)|spikes]]. [[Spring]] high in the air over tops and terrain. Grab those [[Ring]]s and items, and keep on the lookout for [[Dr. Eggman|Robotnik]]'s [[Badnik]]s!}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|Race through loops and hidden passageways. Ride moving platforms over pits filled with [[Spikes (obstacle)|spikes]]. [[Spring]] high in the air over tops and terrain. Grab those [[Ring]]s and items, and keep on the lookout for [[Dr. Eggman|Robotnik]]'s [[Badnik]]s!<ins class="diffchange diffchange-inline">|''Sonic the Hedgehog 2'' US Game Gear manual|ref={{fileref|Sonic2 GG US manual.pdf|page=12}}}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{quote|A lush grassy meadow zone with tropical winds. The course, which includes bumps and loops, is ideal for taking advantage of Sonic’s specialty speed. Make the most of it, let’s run powerfully!!|''Sonic the Hedgehog 2'' JP Game Gear manual (translation by [https://greenyvertekins.tumblr.com/post/184768853269/because-im-bored-and-insomniac-right-now-heres greenyvertekins])|ref={{fileref|Sonic 2 GG JP Manual.pdf|page=21}}</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>[[New Motora]] — Similar to [[Moto Bug]]. Beetle bots <del class="diffchange diffchange-inline">that </del>simply roll back and forth in a small area.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{| style="width:auto;"</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>[[Meleon]] — Also known as Newtron. Chameleon bots <del class="diffchange diffchange-inline">that </del>appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|style="text-align:center;"|{{spriteImage|NewMotora-spr.png}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|'''</ins>[[New Motora]]<ins class="diffchange diffchange-inline">''' </ins>— Similar to [[Moto Bug]]. Beetle bots <ins class="diffchange diffchange-inline">which </ins>simply roll back and forth in a small area.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|-</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|style="text-align:center;"|{{spriteImage|S2ggmeleon-spr.png}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|'''</ins>[[Meleon]]<ins class="diffchange diffchange-inline">''' </ins>— Also known as <ins class="diffchange diffchange-inline">[[</ins>Newtron<ins class="diffchange diffchange-inline">]]</ins>. Chameleon bots <ins class="diffchange diffchange-inline">which </ins>appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|-</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|style="text-align:center;"|{{spriteImage|Taraban-spr.png}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|'''[[Taraban]]''' — Similar to [[Crabmeat]]. Crab bots which quickly move back and forth over a small area. Every once in a bit they pause to fire flashing projectiles in either direction.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==Chaos Emerald location==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The [[Chaos Emerald]] requires some rather fancy footwork. In Act 2, there will be a section with springs based around spike pits, much like the start of Act 3. Gain speed on the ramp before the pits, then constantly jump from spring to spring to reach a ledge housing the gem. Note: it is easy to bypass this ledge</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td></tr>
</table>BSonirachihttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=307485&oldid=prevJustAMotobug at 04:38, 3 February 20202020-02-03T04:38:31Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 04:38, 3 February 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Green Hills Zone''' is the fourth zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', which resembles [[Green Hill Zone]] from the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. You may recognize the background music -- <del class="diffchange diffchange-inline">It is an instrumental mix of </del>"[[Sonic - You Can Do Anything]]" <del class="diffchange diffchange-inline">off of the ''[[Sonic CD]]'' soundtrack</del>; The two games share music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely, especially with the limited screen size of the [[Game Gear]] version.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Green Hills Zone''' is the fourth zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', which resembles [[Green Hill Zone]] from the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. You may recognize the background music -- <ins class="diffchange diffchange-inline">As it was later remixed and given lyrics in ''[[Sonic CD]]'' as </ins>"[[Sonic - You Can Do Anything]]"; The two games share <ins class="diffchange diffchange-inline">a </ins>music composer [[Naofumi Hataya]]. The boss is a [[Mecha Buta|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely, especially with the limited screen size of the [[Game Gear]] version.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The [[Chaos Emerald]] requires some rather fancy footwork. In Act 2, there will be a section with <del class="diffchange diffchange-inline">spring </del>based around spike pits, much like the start of act 3. Gain speed on the ramp before the pits, then constantly jump from spring to spring to reach a ledge housing the gem. Note: it is easy to bypass this ledge.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The [[Chaos Emerald]] requires some rather fancy footwork. In Act 2, there will be a section with <ins class="diffchange diffchange-inline">springs </ins>based around spike pits, much like the start of act 3. Gain speed on the ramp before the pits, then constantly jump from spring to spring to reach a ledge housing the gem. Note: it is easy to bypass this ledge.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This zone would later be <del class="diffchange diffchange-inline">mechanised </del>in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This zone would later be <ins class="diffchange diffchange-inline">mechanized </ins>in ''[[Sonic Chaos]]'', becoming [[Mecha Green Hill Zone]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td></tr>
</table>JustAMotobughttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=297683&oldid=prevBlack Squirrel: Text replacement - "badnik" to "Badnik"2019-10-13T21:08:48Z<p>Text replacement - "<a href="/Badnik" title="Badnik">badnik</a>" to "<a href="/Badnik" title="Badnik">Badnik</a>"</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Quotes==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|Race through loops and hidden passageways. Ride moving platforms over pits filled with [[Spikes (obstacle)|spikes]]. [[Spring]] high in the air over tops and terrain. Grab those [[Ring]]s and items, and keep on the lookout for [[Dr. Eggman|Robotnik]]'s [[<del class="diffchange diffchange-inline">badnik</del>]]s!}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|Race through loops and hidden passageways. Ride moving platforms over pits filled with [[Spikes (obstacle)|spikes]]. [[Spring]] high in the air over tops and terrain. Grab those [[Ring]]s and items, and keep on the lookout for [[Dr. Eggman|Robotnik]]'s [[<ins class="diffchange diffchange-inline">Badnik</ins>]]s!}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td></tr>
</table>Black Squirrelhttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=290036&oldid=prevBlack Squirrel: Text replacement - "\[\[Category:.* levels\]\]" to ""2019-09-19T18:05:53Z<p>Text replacement - "\[\[Category:.* levels\]\]" to ""</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:05, 19 September 2019</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{S2GGOmni}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{S2GGOmni}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Sonic the Hedgehog 2 (8-bit) levels]]</del></div></td><td colspan="2"> </td></tr>
</table>Black Squirrelhttps://info.sonicretro.org/index.php?title=Green_Hills_Zone&diff=280832&oldid=prevBlack Squirrel: Text replacement - "Mecha Pig" to "Mecha Buta"2019-05-23T17:34:12Z<p>Text replacement - "Mecha Pig" to "Mecha Buta"</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:34, 23 May 2019</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| theme1=tropical island</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| theme1=tropical island</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| acts=3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| acts=3</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| boss=Mecha <del class="diffchange diffchange-inline">Pig</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| boss=Mecha <ins class="diffchange diffchange-inline">Buta</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_jp=グリーンヒル ''Gurīnhiru''{{fileref|Sonic 2 GG JP Manual.pdf|page=21}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_jp=グリーンヒル ''Gurīnhiru''{{fileref|Sonic 2 GG JP Manual.pdf|page=21}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_de=Grüne Hügel-Zone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=28}}<br>Zone der Grünen Berge (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=36}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| name_de=Grüne Hügel-Zone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=28}}<br>Zone der Grünen Berge (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=36}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:''Not to be confused with the iconic level from the original game ''[[Green Hill Zone]]''.''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Green Hills Zone''' is the fourth zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', which resembles [[Green Hill Zone]] from the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. You may recognize the background music -- It is an instrumental mix of "[[Sonic - You Can Do Anything]]" off of the ''[[Sonic CD]]'' soundtrack; The two games share music composer [[Naofumi Hataya]]. The boss is a [[Mecha <del class="diffchange diffchange-inline">Pig</del>|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely, especially with the limited screen size of the [[Game Gear]] version.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Green Hills Zone''' is the fourth zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', which resembles [[Green Hill Zone]] from the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', from which it is named after. You may recognize the background music -- It is an instrumental mix of "[[Sonic - You Can Do Anything]]" off of the ''[[Sonic CD]]'' soundtrack; The two games share music composer [[Naofumi Hataya]]. The boss is a [[Mecha <ins class="diffchange diffchange-inline">Buta</ins>|pig robot]] with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely, especially with the limited screen size of the [[Game Gear]] version.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The [[Chaos Emerald]] requires some rather fancy footwork. In Act 2, there will be a section with spring based around spike pits, much like the start of act 3. Gain speed on the ramp before the pits, then constantly jump from spring to spring to reach a ledge housing the gem. Note: it is easy to bypass this ledge.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The [[Chaos Emerald]] requires some rather fancy footwork. In Act 2, there will be a section with spring based around spike pits, much like the start of act 3. Gain speed on the ramp before the pits, then constantly jump from spring to spring to reach a ledge housing the gem. Note: it is easy to bypass this ledge.</div></td></tr>
</table>Black Squirrel