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(New page: Robotnik's robot will take four steps toward you, half a step back, then launch off the screen. How he can do that when he is obviously so heavy I do not know. You have to jump and hit him...)
 
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Robotnik's robot will take four steps toward you, half a step back, then launch off the screen. How he can do that when he is obviously so heavy I do not know. You have to jump and hit him, but the trouble is he has two spiked fists about halfway up his body. Touching these or his legs will kill you (and forces you to fight Mecha Sonic again). You must jump and hit him ABOVE the spiked fists. This is very difficult to do at any time, but the safest times to do it are when he is standing still and not taking a step. You CAN try to hit him when he is walking, but it's considerably more risky (although the only way to win the battle quickly). I recommend only hitting him when he stands still a moment before he launches and right after he appears or lands. Don't hit him when he takes his last step forward since one of his fists will be extended forward (that's what makes hitting him when he's walking so dangerous).
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{{Breadcrumb
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|Sonic the Hedgehog 2 (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) bosses|l2=Bosses|{{PAGENAME}}}}
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{{BossInfo
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| image=GiantMech.png
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| name=Giant Mech
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| game=Sonic the Hedgehog 2 (16-bit)
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| level=Death Egg Zone
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| hits=12
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| music=
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}}
  
After he launches (you should have two hits at this point) run to the far left and charge up a spin dash to the right. A white target circle appears on you and follows you wherever you go. Just sit tight, revving up for a spin dash. When a smaller circle appears inside the larger one, it means the target has locked on (and won't follow you). Be very watchful for this and immediately spin dash right. Robotnik will come down (with a crash that shakes the whole room) where the target locked on.
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The '''Giant Mech''' is the final boss of [[Sonic the Hedgehog 2]]. It is a huge robot made in the likeness of [[Dr. Eggman]]. This boss returns as a final boss [[E.G.G. Station Zone Final Boss|again]] in ''[[Sonic 4]]''<nowiki>'</nowiki>s [[E.G.G Station Zone]], and once again as a [[Death Egg Robot|boss]] in ''[[Sonic Generations]]'', now called the Death Egg Robot.
  
He will then shoot both fists at you, one at a time. But, the fists don't fly all the way across the room. Since you made him land on the far left, and your spin dash carried you over to the far right, you are perfectly safe if you stay put. Robotnik will, after launching his fists, launch again and another target circle appears on you. This time don't rev up a spin dash. Instead, when the target locks on, step to the left so Robotnik won't land on you, then quickly turn around and hit him as he lands.
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==Strategy==
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The robot will take four steps toward the player, half a step back, then launch off the screen. The Player has to jump and hit him, but the robot has two spiked fists about halfway up his body. Touching these or his legs will kill Sonic and force the player to fight [[Mecha Sonic]] again. Sonic must jump and hit him above the spiked fists. This is very difficult to do at any time, but the safest times to do it are when he is standing still and not taking a step. Hitting the bot when it is walking is considerably more risky, although it's the only way to win the battle quickly. The safest time to hit him is when he bends down slightly (This happens at two points, when he stands still a moment before he launches and right after he appears or lands). Don't hit him when he takes his last step forward since one of his fists will be extended forward.
  
When he comes down he bends down (as if he's bowing to you) and this means you don't have to jump as high to hit him if you time it correctly. But doing this requires you react quickly when the target locks on and that you turn around nimbly and at the right place.
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After he launches, a white target circle appears on Sonic and follows him wherever he goes. When a smaller circle appears inside the larger one, it means the target has locked on, and won't follow the player . This is the time to move. The robot will come down where the target locked on.
  
If you got behind Robotnik (you didn't - he should have landed at the far right) he'll stay stationary and launch two mines at you. The mines fall where you were standing when they launched and explode shortly after they land. Robotnik is not as vulnerable from behind as he is from the front so this is to your disadvantage. If you are in front of Robotnik he will repeat his initial sequence of walking toward you. Stay away until he takes half a step back, then hit him once above his fists before he launches. Repeat this pattern over and over. It's slow (unless you get additional hits in by hitting Robotnik when he's walking) at two hits per sequence but it works and is as safe as you can get. You have loads of time, but don't let the pressure of delivering those last few hits break your nerves and cause you to mess up. Deliver each hit and do each maneuver with the same precision and alertness. I hope you have plenty of lives - that will take some of the pressure off if you do. After defeating the second boss, Sonic runs off the edge of the exploding Death Egg, ending the level and leading to the Sonic 2 ending animation.
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He will then shoot both fists, one at a time. The fists don't fly all the way across the room. Eggman will, after launching his fists, launch again, and repeat the last step with the target and try to land on his enimy. After that the entire sequence will repeat.
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If Sonic is able to get behind Eggman at any time when he lands, he'll stay stationary and launch two mines at Sonic. The mines fall where the character was standing when they launched and explode shortly after they land. Robotnik is not as vulnerable from behind as he is from the front so this is a disadvantage. After shooting the mines, he will launch upward again.
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After defeating the second boss, Sonic runs off the edge of the exploding [[Death Egg]], ending the level and leading to the Sonic 2 ending animation.
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== Playing as Knuckles ==
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This is the hardest level boss-character combination for this game. Since [[Knuckles]] doesn't jump as high as [[Sonic]] or [[Tails]], another strategy must be used.
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The peak of his jump puts him horizontally level with the spiked fists. This means you can only hit above the arms when the robot is bending down. It is possible to score hits under the arms using glide but this requires timing and precision almost impossible to keep up. Avoid the temptation to hit the robot when it is walking, as you will die.
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It is also possible to score hits if Knuckles is behind the robot, where he can score hits by jumping into the robot's weak point.
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== Glitch ==
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When hitting the robot when it is bending down, it is possible to pass through the outline of the robot chest and die upon contact with the arms. To avoid this, always pull back as soon as contact with the chest has been made. Knuckles can effortlessly work around this glitch by gliding into the mech; he will always bounce away after hitting.
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==References==
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<references />
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{{S2MDOmni|3}}
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[[Category:Sonic the Hedgehog 2 (16-bit) bosses]]
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[[Category:Final bosses]]

Revision as of 14:43, 23 May 2019

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Death Egg (Death Egg Zone boss)
GiantMech.png
Giant Mech
Game: Sonic the Hedgehog 2 (16-bit)
Level: Death Egg Zone
Hits to defeat: 12

The Giant Mech is the final boss of Sonic the Hedgehog 2. It is a huge robot made in the likeness of Dr. Eggman. This boss returns as a final boss again in Sonic 4's E.G.G Station Zone, and once again as a boss in Sonic Generations, now called the Death Egg Robot.

Strategy

The robot will take four steps toward the player, half a step back, then launch off the screen. The Player has to jump and hit him, but the robot has two spiked fists about halfway up his body. Touching these or his legs will kill Sonic and force the player to fight Mecha Sonic again. Sonic must jump and hit him above the spiked fists. This is very difficult to do at any time, but the safest times to do it are when he is standing still and not taking a step. Hitting the bot when it is walking is considerably more risky, although it's the only way to win the battle quickly. The safest time to hit him is when he bends down slightly (This happens at two points, when he stands still a moment before he launches and right after he appears or lands). Don't hit him when he takes his last step forward since one of his fists will be extended forward.

After he launches, a white target circle appears on Sonic and follows him wherever he goes. When a smaller circle appears inside the larger one, it means the target has locked on, and won't follow the player . This is the time to move. The robot will come down where the target locked on.

He will then shoot both fists, one at a time. The fists don't fly all the way across the room. Eggman will, after launching his fists, launch again, and repeat the last step with the target and try to land on his enimy. After that the entire sequence will repeat.

If Sonic is able to get behind Eggman at any time when he lands, he'll stay stationary and launch two mines at Sonic. The mines fall where the character was standing when they launched and explode shortly after they land. Robotnik is not as vulnerable from behind as he is from the front so this is a disadvantage. After shooting the mines, he will launch upward again.

After defeating the second boss, Sonic runs off the edge of the exploding Death Egg, ending the level and leading to the Sonic 2 ending animation.

Playing as Knuckles

This is the hardest level boss-character combination for this game. Since Knuckles doesn't jump as high as Sonic or Tails, another strategy must be used.

The peak of his jump puts him horizontally level with the spiked fists. This means you can only hit above the arms when the robot is bending down. It is possible to score hits under the arms using glide but this requires timing and precision almost impossible to keep up. Avoid the temptation to hit the robot when it is walking, as you will die.

It is also possible to score hits if Knuckles is behind the robot, where he can score hits by jumping into the robot's weak point.

Glitch

When hitting the robot when it is bending down, it is possible to pass through the outline of the robot chest and die upon contact with the arms. To avoid this, always pull back as soon as contact with the chest has been made. Knuckles can effortlessly work around this glitch by gliding into the mech; he will always bounce away after hitting.

References


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