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Difference between revisions of "Genocide City Zone"

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It has been discovered in the ''Sonic 2'' Simon Wai prototype that Genocide City Zone is not entirely empty. Above Sonic's placement, beyond the camera's sight, is a couple blocks of [[Emerald Hill Zone]] tiles. It has also been discovered the Genocide City, in this same prototype, uses all Emerald Hill tiles, possibly as a placeholder.  
 
It has been discovered in the ''Sonic 2'' Simon Wai prototype that Genocide City Zone is not entirely empty. Above Sonic's placement, beyond the camera's sight, is a couple blocks of [[Emerald Hill Zone]] tiles. It has also been discovered the Genocide City, in this same prototype, uses all Emerald Hill tiles, possibly as a placeholder.  
  
Genocide City's remains can also be accessed in the final version by entering the [[Game Genie]] code, "ACLA-AWD8", and pressing start on "Sound Test" in the stage select menu. Unlike the Simon Wai prototype, this version of the stage uses the [[Sky Chase Zone]] theme as its default background music. The stage has very little collision data, complete with broken, garbled tiles. Unlike the [[Hidden Palace Zone]], a placeable Egg Prison is not present in the debug mode, making the stage impossible to finish by any means.
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Genocide City's remains can also be accessed in the final version by entering the [[Game Genie]] code, "ACLA-AWD8", and pressing start on "Sound Test" in the stage select menu. Rather than using the Chemical Plant Zone theme as its background music like the Simon Wai prototype, this version of the stage uses the [[Sky Chase Zone]] theme instead. The stage has very little collision data, complete with broken, garbled tiles. Unlike the [[Hidden Palace Zone]], a placeable Egg Prison is not present in the debug mode, making the stage impossible to finish by any means.
  
 
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[[Category:Sonic the Hedgehog 2 (16-bit) levels]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) levels]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]]

Revision as of 20:33, 14 April 2014

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Scrapped Levels
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Genocide City Zone

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  • Concept Art
  • S2 Beta
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Genocide City Zone
Beta level, Sonic the Hedgehog 2
Level theme: industrial
Genocide City Zone is a scrapped level from Sonic the Hedgehog 2. It was meant to be a single level which used the map that ultimately became Metropolis Zone Act 3. Concept art of it has been
Sonic Retro
released
revealing that the level's name was originally Cyber City. Due to the level being mechanically themed, instead of grim and deadly as the name implied, the theory that this magazine clip referenced the boss of Genocide City seems unlikely.

It is listed in the level select menu in the Simon Wai prototype but selecting it simply brings the player to a empty level. Chemical Plant Zone music plays with Emerald Hill's palette (discovered in Esrael Sonic Editor), and the player will simply fall to their death at the bottom of the stage. Enabling debug reveals that the only objects in this level are the two default objects, a ring and a teleport monitor.

According to Sonic 2 level designer Tom Payne, the name "Genocide City" being chosen was due to the development team's "not quite complete grasp of the English language." During an interview with Payne, he went on to say that the team "may have been looking for a name that sounded dangerous," which resulted in the name "Genocide City" appearing in one of the Sonic 2 betas. It is now believed that Cyber City was the name conceptualized later on in order to remedy the zone's former name.

According to ICEknight, Tom Payne used the theme of the level to create some graphics for an unreleased game called B-Bomb. He then used them in the Sonic Spinball level, The Machine.[1]

Info From Staff

Tom Payne, the zone artist in charge of this level, stated that it was dropped before it was even started. Instead, he worked on the third act of Metropolis. In the Sonic Jam strategy guide Yuji Naka stated basically that the third act of Metropolis Zone used the layout meant for Genocide City and that it was meant to be a single act. Here is the quote in full:

Act 3 (of Metropolis Zone) was going to be a different Zone that would only appear once (one act)... We had already finished the map, and it would have been a shame to waste it, so this is what we went with.

Yuji Naka, from the Sonic Jam strategy guide

Hacks/Mock-Ups

Genocide City Zone as seen in Sonic 2 Long Version

Many people have wondered what Genocide City would look like if it was finished. A hack, Sonic 2 Long Version actually made a complete act of a grim, dark, stormy city complete with sewers and skeletons.

There has also been a mock picture of Genocide City, with the looks of a stormy graveyard which utilizes background sprites from the Capcom game Ghouls n' Ghosts.

Discoveries

Genocide City Zone as it appears in the final.

It has been discovered in the Sonic 2 Simon Wai prototype that Genocide City Zone is not entirely empty. Above Sonic's placement, beyond the camera's sight, is a couple blocks of Emerald Hill Zone tiles. It has also been discovered the Genocide City, in this same prototype, uses all Emerald Hill tiles, possibly as a placeholder.

Genocide City's remains can also be accessed in the final version by entering the Game Genie code, "ACLA-AWD8", and pressing start on "Sound Test" in the stage select menu. Rather than using the Chemical Plant Zone theme as its background music like the Simon Wai prototype, this version of the stage uses the Sky Chase Zone theme instead. The stage has very little collision data, complete with broken, garbled tiles. Unlike the Hidden Palace Zone, a placeable Egg Prison is not present in the debug mode, making the stage impossible to finish by any means.


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