Gene Gadget Zone
From Sonic Retro
Revision as of 17:30, 25 December 2016 by Ccawley2011 (talk | contribs)
Sonic 3D: Flickies' Island |
Levels |
Gene Gadget Zone |
show;hide
Expression error: Unexpected < operator.
|
Gene Gadget Zone |
---|
Sixth Zone, Sonic 3D: Flickies' Island |
Number of Acts: 3 |
Level theme: industrial |
Boss: Gene Gadget Zone boss |
Maximum rings, Act 1: 51 + 106 + 138 |
Maximum rings, Act 2: 139 + 144 |
Maximum rings, Act 3: 8 |
Flickies, Act 1: █ 0 + 3 + 1 █ 2 + 1 + 2 █ 3 + 1 + 2 |
Flickies, Act 2: █ + █ 1 + 1 █ 1 + 2 █ 3 + 2 |
Gene Gadget Zone is the sixth level of Sonic 3D for the Sega Mega Drive and Sega Saturn, coming after Volcano Valley and before Panic Puppet Zone. In Acts 1 and 2, Sonic must free captured Flickies from inside badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).
Apparently right outside the volcano on Flickies' Island, the zone is filled with massive glass cauldrons of cruel biochemistry and yellow/black hazard stripes all over the place - precisely what you'd expect from the Eggman's genetic research lab. Getting around the zone involves large transport tubes and industrial fans that turn on conveniently as soon as Sonic steps on them. Electrified floors are also a problem here.
The boss sees Sonic fight the Doctor above a deadly conveyor belt.
Instruction Manual Description
“ | This mixed-up mechazone is chock full of pipes,tubes and wiring. Not to mention electrified floors, shocking beam weapons, and industrial fans that will blow Sonic away! | „ |
Sonic 3D: Flickies' Island | |
---|---|
Main page Manuals Development |
show;hide
Scrapped Enemies: Mega Drive:
Saturn: |