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| | The menu in the first picture indicates the presence of a Black Market. The second picture was actually from ''Sonic Adventure 2'''s website. The textures shown in the third picture were extracted from AL_STG_KINDER_BL_TEX.PRS on the game disc. | | The menu in the first picture indicates the presence of a Black Market. The second picture was actually from ''Sonic Adventure 2'''s website. The textures shown in the third picture were extracted from AL_STG_KINDER_BL_TEX.PRS on the game disc. |
| | | | |
| − | ==Kindergarten== | + | ==Playground== |
| | <gallery widths="256px" heights="256px" > | | <gallery widths="256px" heights="256px" > |
| − | Image:Sa2kin cophot2.png|Kindergarten | + | Image:Sa2kin cophot2.png|Playground |
| | Image:Sa2kintexture.png|Textures | | Image:Sa2kintexture.png|Textures |
| − | Image:Sa2 libraryrender.png|Leftover model
| |
| − | Image:Sa2 libraryrender2.png|Leftover model
| |
| | </gallery> | | </gallery> |
| | | | |
| − | The first picture shown can be found in-game and provides solid proof of a Chao Kindergarten existing at some point. The second picture actually shows some textures which were extracted from AL_STG_KINDER_PL_TEX.PRS on the game disc. The third and fourth picture shows 2 leftover models which could have been used for the library. | + | The first picture shown can be found in-game and provides solid proof of a Chao Playground existing at some point. The second picture actually shows some textures which were extracted from AL_STG_KINDER_PL_TEX.PRS on the game disc. |
| | | | |
| | ==Library== | | ==Library== |
| | <gallery widths="256px" heights="256px" > | | <gallery widths="256px" heights="256px" > |
| | + | Image:ChaoLibraryLevel.png|Fully textured render |
| | + | Image:Sa2 libraryrender.png|Leftover model |
| | + | Image:Sa2 libraryrender2.png|Leftover model |
| | Image:Sa2library1.png|Books | | Image:Sa2library1.png|Books |
| | Image:Sa2library2.png|Textures | | Image:Sa2library2.png|Textures |
| | </gallery> | | </gallery> |
| | | | |
| − | The first image shows 4 books and the second image shows other textures which would be used in the library. It may of been connected to the Kindergarten as the images were extracted from AL_STG_KINDER_LI_TEX.PRS. | + | These images show an unused Library for the Chao Kindergarten. The models are found in CHAOSTGKINDER.PRS and the textures in AL_STG_LI_TEX.PRS. |
| | | | |
| | ==Unused Themes== | | ==Unused Themes== |
Revision as of 21:02, 5 August 2012
Unused Artwork
Special Stage Art
These are various graphics that can be found inside the games disc.
| Artwork |
Name |
Description
|
|
2p VS mode graphic
|
Unused 2PVS menu system texture.
|
|
2p VS mode graphic
|
Unused 2PVS menu system texture.
|
|
Text
|
These probably go over the top of the previous graphics to make the menu selection. It seems that ??? was used to cover the menu selection for "All" until it is unlocked. In the final game nothing is shown shown until it is unlocked.
|
|
Mode Select Graphics
|
Leftover graphics for a previous mode select menu.
|
Big the Cat
[1]
In certain cut-scenes, Big the Cat is viewable via pressing buttons at certain time, he is also in many levels, although he was removed from the levels in Sonic Adventure 2:Battle he is still in the cut-scenes.
For example, in the DreamCast version of the game, In the cutscene after fighting Knuckles/Rouge, press
and
again and again to make Big appear and walk around.
Trial Version screen
A screen displaying a Trial version warning can be accessed.
Early Sega Logo screen
Early Sega Logo screen.
Trial Title Screen
Leftover Trial Title screen.
Text for 2P VS menu system. Green Hill is listed meaning it was probably a 2P VS level at first.
Early menu system in English and Japanese. Note how Playground and Library are listed, but were not a part of the final game. The Black market was also unused in this game, but were used in the updated GameCube port. A Black market was actually available in the Dreamcast version but was only accessable on a website.
This Menu, which was found in demos, had only 3 options and each option lead to a single level each.
These graphics were used for another menu system. Rather than drawing out the text the text would have been placed on top of these.
Lost Tutorial Screens
May have taught about Knuckles' special moves in multiplayer.
May have taught about Tails' special moves in multiplayer.
May have explained how to use the Mystic Melody.
Used to possibly explain about how to pick up objects.
May have described how Sonics homing attack worked.
Possibly used to explain about powerups.
More possible explaination on powerups.
Lost DC Controller Tutorial Screens
These were likely used to explain how to move your character around. In the final game it's Omochao who teaches you how to use your controller.
The D-pad and start buttons.
World Ranking System
There are a few remnants of a World Ranking system in the game disc. It was in Sonic Adventure but it was left out of this game. The following text could be found in Advertise.prs. advsng_3.adx refers to the regular menu music which would have been used here also.
- worldRankingExec
- advsng_3.adx
- emblemResultExec
- emblemResult
- dialup_icon0
- dl_event_batu
- emblem256
- emblem_moji0
- emblem_sheet
- emblem_stagename_add
- emblem_title
- emb_charawindow_all
- stg_stagename
- wrank_jyuni_window
- wrank_penmaru
- wrank_title
- wr_flag
- wr_moji0
- wr_rankbtn_add
- wr_rankbtn_e wr_rankbtn_j
- wr_rankmode_e
- wr_rankmode_e2
- wr_rankmode_j
- wr_rankmode_j2
- wr_rankplate_big512
- wr_suuji0
- wr_windows
- w_ranking_bg0
- w_ranking_bg1
- w_ranking_bg2
- w_ranking_bg3
- w_ranking_bg4
- w_ranking_bg5
- w_ranking_bg6
- w_ranking_bg7
- advsng_3.adx
After further digging in the disc more text is revealed which would display onscreen. There was a login and registration (probably to reduce cheating). The rankings could have been searched by country and name. It referred to the world ranking system as "The Sonic Network." The text was translated into numerous languages such as French, German, Japanese, Spanish.
- Display or update world ranking
- Press Y-button to update data.
- Time Attack world ranking
- Score Attack world ranking
- Emblem world ranking
- Total ranking
- View stage world ranking
- Edit your comments
- Network registration is required
- to enter world rankings.
- Use latest browser to register
- on the network.
- Connecting to the Internet.
- While connected to the network,
- you will be charged a telephone
- fee and ISP connection fee.
- If you are using the ISAO Net
- with a phone prefix number starting
- with 0990, the telephone fee will be
- 10 yen for 3 minutes in accordance
- with the Dial Q2 system.
- Please refer to manual
- for more information.
- Do you want to connect? <Yes><No>
- Connecting to the Internet
- While connected to the network,
- you will be charged a telephone
- fee and ISP connection fee.
- Do you want to connect?
- Dialing �–�–�–�|�–�–�–�|�–�–�–�– <Cancel>
- Enter "ISP" ID and password ID<++> Password<++>
- Unable to find modem.
- Check modem connection.
- The line is busy.
- Dialing next phone number.
- Please try again later.
- Check modem settings.
- Unable to dial.
- Check modular cable connection,
- or modem settings.
- Unable to connect. The line is busy.
- Please check the modem settings
- and try again later.
- Unable to connect to server.
- Server authentication failed.
- Check ID and password.
- Disconnected due to no activity.
- While connected to the network, you will be charged a telephone
- fee.
- Do you want to connect?
- Now connected to the Sonic Network.
- The server is busy.
- Please try connecting again later.
- Updating the database.
- This may take several minutes. <Cancel>
- Cancel data connection? <Yes><No>
- Are you sure you want to disconnect?
- Your rank has increased to
- number <++> in total ranking.
- Your rank has decreased to
- number <++> in total ranking.
- Your ranking has increased to
- number <++> in <++> score attack.
- Your ranking has increased to
- number <++> in <++> time attack.
- Your rank has increased to
- number <++> in emblem ranking.
- Your ranking has decreased to
- number <++> in <++> score attack.
- Your ranking has decreased to
- number <++> in <++> time attack.
- Your rank has decreased to
- number <++> in emblem ranking. <++>
- Use this E-mail address
- for confirmation?
- (You can set E-mail address
- for receiving info later.)
- No E-mail setting on Dreamcast.
- Use latest browser to change
- Email settings. Are you <++>?
- Enter your password. <Enter><Cancel><Forgot password>
- Your password is incorrect.
- Enter password again. <Enter><Cancel><Forgot password>
- Do you want to receive
- your password via E-mail?
- Mail was sent to
- your E-mail address.
- Please check your mail.
- Welcome to the Sonic Network.
- Enter your user name.
- 12 characters maximum
- length for user name. <Enter> <Cancel>
- User name already exists.
- Enter password if you
- want to use this user name.
- Next, enter password.
- Passwords must be at least 5
- characters, maximum is 12. <Enter><Back>
- Set E-mail account.
- If you forgot your password,
- your password can be mailed to you. <Enter><Cancel>
- Do you want to share your E-mail
- address with other users?
- If you don't, select "No".
- Select country and area
- where you live. Country:<++> Area:<++>
- The Sonic Network is a public area to
- exchange information with other users
- around the world. Please try to
- conduct yourself in a civil manner.
- Warnings may be issued to users and
- users may be ask not to use our
- service, if activities violate the
- rules of the Sonic Network.
- <++>'s Registration complete.
- Display ranking from the top.
- List specified ranking.
- Search ranking by user name.
- List ranking by country or area.
- Enter ranking you want to see.
- Enter user name you want to search.
- Enter country you want to list. Country<++> Area<++>
- You can see user information.
- Press B-button to go
- back to list screen.
The images below display remnants of the world ranking system also:
Character would be shown next to the ranking
World Ranking text which would be on every screen
Flags representing the country the ranking was obtained in
A message relay system, possibly e-mail or a message board
Trial Screen Ending
A screen which was used in the Trial version in its ending.
Black Market
The menu in the first picture indicates the presence of a Black Market. The second picture was actually from Sonic Adventure 2's website. The textures shown in the third picture were extracted from AL_STG_KINDER_BL_TEX.PRS on the game disc.
Playground
The first picture shown can be found in-game and provides solid proof of a Chao Playground existing at some point. The second picture actually shows some textures which were extracted from AL_STG_KINDER_PL_TEX.PRS on the game disc.
Library
These images show an unused Library for the Chao Kindergarten. The models are found in CHAOSTGKINDER.PRS and the textures in AL_STG_LI_TEX.PRS.
Unused Themes
The following images show various themes which can be found on the disc, but are not usable.
The nexus memory card save containing one theme can be downloaded below:
Level Maps
City Escape
Start: yellow block at top left
End: magenta block at bottom
Cosmic Wall
Start: yellow block at top left
End: dark red block at bottom
Crazy (Gadget)
Start: yellow block at bottom right
End: right side of the only dark blue block
Egg Weapon (Iron Gate)
Start: cyan block at bottom left
End: gray and dark magenta blocks at right
Eternal Engine
Start: yellow block at bottom
End: dark cyan block at top right
Final Chase
Start: yellow block at top left
End: top of gray block at left middle
Final Rush
Start: yellow block at top left
End: top of dark red block at left middle
Green Forest
Start: yellow block at top left
End: magenta block at bottom right
(Radical) Highway
Start: red block at bottom right
End: yellow block at top left
Lost (Colony)
Start: red block at bottom
End: yellow block at top right
Mission (Street)
not an accurate depiction of the level
Sky (Rail)
not an accurate depiction of the level
Tails Prison (Lane)
Start: rightmost outcropping of yellow block at right
End: magenta block at top left (the red block is the Laser Blaster room)
Water
Presumably a generic descriptor for the water surface in both Metal Harbor and Weapons Bed; it has no value as a map
White Jungle
Start: yellow block at left
End: bright green block at right
Hidden inside the disc is early maps of various levels. These maps don't go into very much detail and in a few cases disagrees with the level layout found in the final game.
1