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Difference between revisions of "Sonic the Hedgehog Triple Trouble/Development"

From Sonic Retro

(Early Game Design)
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Image:Stt gtz1.jpg|This area is quite different.
 
Image:Stt gtz1.jpg|This area is quite different.
Image:Stt GTZ3.jpg|Peelout with yellow trail. Different level graphics and color. Enemy is darker color also.
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Image:Stt GTZ3.jpg|Peelout with yellow trail. Different level graphics and color. The enemy is also darker in color.
 
Image:Stt GTZ4.jpg|A different peelout animation again and different level graphics.
 
Image:Stt GTZ4.jpg|A different peelout animation again and different level graphics.
Image:Stt scan04.jpg|Nack further back, maybe he ran up the hill later.
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Image:Stt scan04.jpg|Nack in Great Turquoise Zone, just before a hill.
Image:Stt scan03.jpg|Nack before brandishing a weapon.
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Image:Stt scan03.jpg|Here he is again, but this time...
Image:Stt TTBeta.jpg|A little later Nack pulls out a gun.
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Image:Stt TTBeta.jpg|...Nack pulls out a gun. He doesn't do any of this in the final game.
Image:Stt scan02.jpg|
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Image:Stt scan02.jpg|A section of an earlier map.
 
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Revision as of 12:30, 8 October 2008

Sonic Triple Trouble has gone through several changes over its development process. There are several rejected ideas, sprites, and other things that were left on the cutting room floor. The following details several of these things.

Early Game Design

Bonus Round

Great Turquoise Zone

Meta Junglira Zone

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