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Difference between revisions of "Fourth Dimension Space"

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| desc=Everyone stands on a square platform. More platforms come from the top while the ones on the bottom go away. The centers of the platforms open up that either give a blast of fire that will make you lose rings or shoot a small fountain of rings or Forcejewel. If you fall off the platforms, you'll pop out of the center of a platform while losing rings. Whoever collects the most rings gets 20 bonus rings; second gets 10, while third gets 5.
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| desc=Everyone stands on a square platform. More platforms come from the top while the ones on the bottom go away. The centers of the platforms open up that either give a blast of fire that will make you lose rings or shoot a small fountain of rings or a [[Forcejewel]]. If you fall off the platforms, you'll pop out of the center of a platform while losing rings. Whoever collects the most rings gets 20 bonus rings; second gets 10, while third gets 5.
 
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Revision as of 18:40, 21 January 2019

Sonic Retro emblem.svg Sonic Shuffle
»
Boards
»
Fourth Dimension Space
Shuffle FourthDimension.png
Fourth Dimension Space
Fifth board, Sonic Shuffle
Level theme: outer space
Riot Train

Fourth Dimension Space is the fifth and final board in Sonic Shuffle, and the realm where the dreams of everyone are stored. Upon arriving by airplane, the heroes discover that the whole domain will cease to exist unless Void is stopped, so they set out the gather the remaining Precioustones.

The entire board is built on the inside of a giant sphere with stars flying about and the pathways being a labyrinth, making traversing a tricky affair. This is also the most graphically intensive board in the game, so much that the already-excessive load times that Sonic Shuffle is infamous for are made somewhat longer.

Quest

Falling stars will periodically bop random characters on the head and accompany them. A player with a star must return it to its rightful home in one of the constellations to qualify for an Emblem. This is the only quest that can be performed more than once per game.

Accident Mini-Games

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