Flying Battery Zone (Sonic Mania)

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Flying Battery Zone (Sonic Mania)


  • Act 1
  • Act 2
Flying Battery Zone (Sonic Mania)
Fourth level, Sonic Mania
Number of Acts: 2
Level theme: flying fortress
Secondary level theme: industrial
Sub-boss: Big Squeeze
Boss: Spider Mobile

Flying Battery Zone is the fourth zone in Sonic Mania, which is based on Flying Battery Zone from Sonic & Knuckles.

Set on board Dr. Eggman's flying airship once again as it passes through Studiopolis Zone, Act 1 is designed much like the original Act 1, but with a few differences. For starters, the fan platforms from Wing Fortress Zone have been added to the zone, gimmicks from Act 2 such as the spider robot and the swinging black orbs have been ported over, and having a Lightning Shield now draws you to the electromagnets, allowing you to walk on them in reverse gravity.

In Act 2, the airship dips beneath the sea of clouds and into a storm. By going through doorwarys inside the ship, you'll move to the outside in which the strong winds of the storm will push you to the left slightly, and you'll traverse some familiar level design setpieces from Wing Fortress Zone. If you travel to the underside of the ship, you will find electrical conduits from Wacky Workbench Zone wired all over the place. This time around, you can destroy the mine-like connectors to stop electricity from flowing through them, and destroying the Madmoles controlling them will stop them for good.

In both acts, there are trash pits full of scrapped Badnik remains that you can sink into, with the remains being from certain badniks from Sonic the Hedgehog, including Splats.



Reference Appears in Source Game Source Level
Giant fan platforms in midair. Act 1, Act 2 Sonic the Hedgehog 2 (16-bit) Wing Fortress Zone
The reverse gravity gimmick (possible only with a Lightning Shield). Act 1, Act 2 Sonic & Knuckles Death Egg Zone
Destroyed Badnik parts of Motobug, Chopper, Burrobot and Splats in the trash sections. Act 1, Act 2 Sonic the Hedgehog (16-bit) Green Hill Zone/Labyrinth Zone
Cutscene before the mini-boss when Dr. Eggman presses the switch to destroy the bridge. Act 1 Sonic the Hedgehog (16-bit) Scrap Brain Zone
Mini-Boss loosely based on the first part of the boss encounter from the original Flying Battery Zone. Act 1 Sonic & Knuckles Flying Battery Zone
Exterior design. Act 2 Sonic the Hedgehog 2 (16-bit) Wing Fortress Zone
Clucker's appearance. Act 2 Sonic the Hedgehog 2 (16-bit) Wing Fortress Zone
Madmole's appearance. Act 2 Sonic & Knuckles Mushroom Hill Zone
Electrical conduits. Act 2 Sonic the Hedgehog CD Wacky Workbench Zone
Dr. Eggman's escape via jet pack after the Spider Mobile is defeated. Act 2 Sonic the Hedgehog CD Palmtree Panic Zone

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