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{{Breadcrumb
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|Sonic & Knuckles|:Category:Sonic & Knuckles levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
| levelscreen=Flyingbattery.png
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| levelscreen=FlyingBatteryAct1.png
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| levelscreen2=Flyingbattery.png
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| levelscreentitle=Act 1
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| levelscreen2title=Act 2
 
| levelno=Second
 
| levelno=Second
 
| game=Sonic & Knuckles
 
| game=Sonic & Knuckles
 
| acts=2
 
| acts=2
| cliche=Flying Fortress/Death Egg
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| theme1=flying fortress
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| theme2=industrial
 
| boss=Hang Mobile
 
| boss=Hang Mobile
 
| subboss=Gapsule
 
| subboss=Gapsule
| osv=[[Sonic & Knuckles OSV]]
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| subboss2=Barrier Eggman (Sonic & Knuckles){{!}}Barrier Eggman
| music1=<flashmp3>Sonic and Knuckles OSV/17 - Flying Battery Zone - Act 1.mp3</flashmp3>
 
| music2=<flashmp3>Sonic and Knuckles OSV/18 - Flying Battery Zone - Act 2.mp3</flashmp3>
 
| map=Sonic 3 & Knuckles Level Maps
 
 
| rings1=299 + 30
 
| rings1=299 + 30
 
| rings2=259 + 20
 
| rings2=259 + 20
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| icon=FBZicon.png
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| name_jp=フライングバッテリー{{fileref|S&K MD JP SonicJam manual.pdf|page=18}}
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| name_de=Flying Battery Zone
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| name_fr=La Zone de la Batterie Volante
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| name_es=Zona de Arsenal Volante
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| name_it=Zona delle Batterie Volanti
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| name_se=Flygande Batteri-zonen
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| name_nl=De zone van de Vliegende Batterij
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| prev=Mushroom Hill Zone
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| next=Sandopolis Zone
 
}}
 
}}
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:''For the [[Sonic Mania]] version of this stage, see [[Flying Battery Zone (Sonic Mania)]]''
  
'''Flying Battery Zone''' is the second zone in ''[[Sonic &amp; Knuckles]]'' (the eighth zone in ''[[Sonic 3 &amp; Knuckles]]'').
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'''Flying Battery Zone''' is the second zone in ''[[Sonic & Knuckles]]'' (the eighth zone in ''[[Sonic 3 & Knuckles]]''). It is entered when [[Sonic the Hedgehog|Sonic]] or [[Knuckles the Echidna|Knuckles]] latch themselves to [[Dr. Eggman|Robotnik]]'s flying airship as it passes through [[Mushroom Hill Zone]]. Both characters spin through a hatch to leave the airship for [[Sandopolis Zone]].
  
This level was originally meant to be between [[Carnival Night Zone]] and [[Icecap Zone (S3)|Icecap Zone]] in ''[[Sonic 3]]'', but it was moved over to ''Sonic and Knuckles'' to balance out the amount of full levels in the games (6 Levels ''Sonic 3'', 6 Levels ''S&K'', not counting Hidden Palace and Doomsday, which are actually sublevels.) A custom icon has been found in S3, so we can assume it was very near completion before it got scrapped.
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==''Sonic 3'' Connection==
 
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This level was originally meant to be between [[Carnival Night Zone]] and [[IceCap Zone]] in ''[[Sonic 3]]'', with the cannon from Carnival Night shooting Sonic to the flying fortress. Sonic and Tails would have traversed this level normally, but [[Knuckles]] would have skipped this level entirely due to teleporting from Carnival Night directly to IceCap. This also explains the lack of Knuckles-only paths in this zone. At the end of the last boss, your character runs down a hallway and hits a panel off the ship. This panel was intended to be the snowboard for Sonic in IceCap Zone. It is believed that the level was moved over to ''Sonic and Knuckles'' to balance out the number of full levels in each game (6 Levels ''Sonic 3'', 6 Levels ''S&K'', not counting Hidden Palace and Doomsday, which are actually sublevels.) A custom icon has also been found in S3, so it can be assumed it was very near completion before it got moved. Flying Battery Zone is accessible in the Sonic 3 final version in a corrupted form with a Game Genie. For act one, the code is FFFE10:0400, and for act two the code is FFFE10:0401. For act two,  you need to do this in a very specific way because just trying to access the zone alone will freeze the game as soon as the data starts loading. In act one of the corrupted Flying Battery zone, a fully functional Gapsule mini-boss can be found using debug mode.
The level itself is Robotnik's flying skyship. It comes after [[Mushroom Hill Zone]] when playing ''[[Sonic &amp; Knuckles]]'' or ''[[Sonic 3 &amp; Knuckles]]''.
 
  
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==Bosses==
 
Flying Battery Zone has three bosses: one in act one, two in act two.
 
Flying Battery Zone has three bosses: one in act one, two in act two.
  
The first boss is an animal capsule with a boss in it. Get on top of the button on its head.  When its eyes flash, move off the button and it will hit itself. Repeat this five more times to defeat it.
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The first boss is an animal capsule with a boss in it. Get on top of the button on its head.  When its eyes flash, move off the button and it will hit itself. Repeat this five more times to defeat it.
  
The second boss is another self-defeating boss. Avoid the laser as the cage gets smaller and it will eventually defeat itself. You will then be forced to race upward away from an upward-moving platform to avoid being crushed.
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The second boss is [[Barrier Eggman (Sonic & Knuckles)|another self-defeating boss]], yet an "homage" to [[Barrier Eggman|a similar boss]] from [[Sonic the Hedgehog 2 (16-bit)|a previous game]]. You just have to avoid the laser as the cage gets smaller and it will eventually defeat itself. You will then be forced to race upward away from an upward-moving platform to avoid being crushed.
  
The third boss is Eggman swinging on a pair of chains. Avoid being hit by the spiky arms and bursts of flames it shoots, and when the ship starts swinging up and down, use this chance to hit it. It takes eight hits to defeat.
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The third boss is Eggman swinging on a pair of chains. Avoid being hit by the spiky arms and bursts of flames it shoots, and when the ship starts swinging up and down, use this chance to hit it. It takes eight hits to defeat. An interesting note about this boss is that it is the only time Knuckles fights Dr. Eggman (at every other boss point in his story, he faces the EggRobo instead). This was most likely an accidental oversight with the switch to ''Sonic & Knuckles''.
  
==Instruction Manual Description==
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==Quotes==
 
{{quote|Go flying on Robotnik's warship. Watch where you step—sneaky traps are everywhere!}}
 
{{quote|Go flying on Robotnik's warship. Watch where you step—sneaky traps are everywhere!}}
  
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==Enemies==
 
==Enemies==
*[[Blaster]] - Badnik that fires small projectiles
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*[[Blaster]] - Badnik that fires small projectiles.
*[[Technosqueek]] - Small robotic rodent
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*[[Technosqueek]] - Small robotic rodent.
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These enemies also show up in the [[Sonic the Hedgehog 3 US Manual]], further proof that this level was intended to originally be in ''[[Sonic 3]]''.
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==Trivia==
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{{trivia}}
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*The green ship near the end of [[Angel Island Zone]] Act 2 is stated in the US manual of ''[[Sonic the Hedgehog 3]]'' as the "Flying Battery Blimp".
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*An alternate level icon for Flying Battery Zone can be found in ''Sonic the Hedgehog 3'':<br>[[Image:Sonic 3 Flying Battery icon.PNG]]
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*Looking at ''Sonic the Hedgehog 3''<nowiki>'</nowiki>s level select, you can see Flying Battery's name between [[Carnival Night Zone]] and [[IceCap Zone]].
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==References==
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<references/>
  
{{Sonic3&KLevels}}
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{{S&KOmni}}
[[Category:Sonic 3 and Knuckles Levels]]
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[[Category:Sonic & Knuckles levels]]
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[[Category:Sonic and Knuckles levels]]

Revision as of 07:56, 8 April 2018

Sonic Retro emblem.svg Sonic & Knuckles
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Flying Battery Zone
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  • Act 1
  • Act 2
FlyingBatteryAct1.png
Flyingbattery.png
Flying Battery Zone
Second Zone, Sonic & Knuckles
Number of Acts: 2
Level themes: flying fortress, industrial
Sub-boss: Gapsule
Sub-boss for Act 2: Barrier Eggman
Boss: Hang Mobile
Maximum rings, Act 1: 299 + 30
Maximum rings, Act 2: 259 + 20
Non-English names:
  • JP: フライングバッテリーMedia:S&K MD JP SonicJam manual.pdf[1]
  • DE: Flying Battery Zone
  • FR: La Zone de la Batterie Volante
  • ES: Zona de Arsenal Volante
  • IT: Zona delle Batterie Volanti
  • SE: Flygande Batteri-zonen
  • NL: De zone van de Vliegende Batterij
Mushroom Hill Zone | Sandopolis Zone
For the Sonic Mania version of this stage, see Flying Battery Zone (Sonic Mania)

Flying Battery Zone is the second zone in Sonic & Knuckles (the eighth zone in Sonic 3 & Knuckles). It is entered when Sonic or Knuckles latch themselves to Robotnik's flying airship as it passes through Mushroom Hill Zone. Both characters spin through a hatch to leave the airship for Sandopolis Zone.

Sonic 3 Connection

This level was originally meant to be between Carnival Night Zone and IceCap Zone in Sonic 3, with the cannon from Carnival Night shooting Sonic to the flying fortress. Sonic and Tails would have traversed this level normally, but Knuckles would have skipped this level entirely due to teleporting from Carnival Night directly to IceCap. This also explains the lack of Knuckles-only paths in this zone. At the end of the last boss, your character runs down a hallway and hits a panel off the ship. This panel was intended to be the snowboard for Sonic in IceCap Zone. It is believed that the level was moved over to Sonic and Knuckles to balance out the number of full levels in each game (6 Levels Sonic 3, 6 Levels S&K, not counting Hidden Palace and Doomsday, which are actually sublevels.) A custom icon has also been found in S3, so it can be assumed it was very near completion before it got moved. Flying Battery Zone is accessible in the Sonic 3 final version in a corrupted form with a Game Genie. For act one, the code is FFFE10:0400, and for act two the code is FFFE10:0401. For act two, you need to do this in a very specific way because just trying to access the zone alone will freeze the game as soon as the data starts loading. In act one of the corrupted Flying Battery zone, a fully functional Gapsule mini-boss can be found using debug mode.

Bosses

Flying Battery Zone has three bosses: one in act one, two in act two.

The first boss is an animal capsule with a boss in it. Get on top of the button on its head. When its eyes flash, move off the button and it will hit itself. Repeat this five more times to defeat it.

The second boss is another self-defeating boss, yet an "homage" to a similar boss from a previous game. You just have to avoid the laser as the cage gets smaller and it will eventually defeat itself. You will then be forced to race upward away from an upward-moving platform to avoid being crushed.

The third boss is Eggman swinging on a pair of chains. Avoid being hit by the spiky arms and bursts of flames it shoots, and when the ship starts swinging up and down, use this chance to hit it. It takes eight hits to defeat. An interesting note about this boss is that it is the only time Knuckles fights Dr. Eggman (at every other boss point in his story, he faces the EggRobo instead). This was most likely an accidental oversight with the switch to Sonic & Knuckles.

Quotes

Go flying on Robotnik's warship. Watch where you step—sneaky traps are everywhere!

Sonic Team Commentary (from Sonic Jam Strategy Guide)

This zone has particularly distinctive music, doesn't it. With Sonic 1 and 2, we were working with Nakamura-san, so we couldn't get any extra music, but since with 3 we had the music done in-house, we were able to have a whole lot of music made up for us. We picked out from that selection the music that fit each zone best.

Takashi Iizuka

Enemies

These enemies also show up in the Sonic the Hedgehog 3 US Manual, further proof that this level was intended to originally be in Sonic 3.

Trivia

Information icon.svg
Trivia sections are bad
Try and incorporate this information into the main article. See the manual of style to find out why.
  • The green ship near the end of Angel Island Zone Act 2 is stated in the US manual of Sonic the Hedgehog 3 as the "Flying Battery Blimp".
  • An alternate level icon for Flying Battery Zone can be found in Sonic the Hedgehog 3:
    Sonic 3 Flying Battery icon.PNG
  • Looking at Sonic the Hedgehog 3's level select, you can see Flying Battery's name between Carnival Night Zone and IceCap Zone.

References


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