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|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}}
 
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'''Final Zone''' is the seventh and final level of ''[[Sonic 1]]''. It is just a big boss fight, where [[Robotnik]] tries to kill you with pistons and energy balls. There are no [[rings]] available in this [[zone]].
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'''{{PAGENAME}}''' is the seventh and final [[Zone]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. It is a single Act that consists of only a boss battle, in which [[Dr. Eggman]] tries to defeat [[Sonic the Hedgehog|Sonic]] using pistons and energy balls. No [[Ring]]s are available in the standard version of this Zone, although three are provided in ''[[Sonic Jam]]''<nowiki>'</nowiki>s Easy mode.
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==Overview==
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The arena contains four pistons, arranged as two pairs; one pair on the floor and one on the ceiling. Eggman's attack pattern consists of causing any two of these pistons to extend and strike the opposite surface, with himself inside one of them. Sonic must hit Eggman's piston on the side to damage the contraption. Next, the pistons retract, and generators at the top emit four balls of lightning that Sonic must dodge. If Sonic is able to hit Eggman 8 times, the machine is destroyed, and Eggman again attempts to escape in his [[Egg Mobile|hovercraft]]. This time however, Sonic can jump up and hit the hovercraft, causing it to begin exploding and lose altitude. Whether the player does this or not, they are taken to the ending sequence.
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==Strategy==
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There are two places where the pistons could not reach: the left and right edges of the arena. The player can stay in the edges to hit Eggman and come out to avoid the plasma balls, but the right edge is better because it's larger and because the left edge has got a low ceiling.
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The hit-stun period for this boss is longer than that of Eggman's other incarnations in the game. This normally makes it impossible to hit Eggman more than once in a single piston round. However, upon delivering the eighth hit, the destruction sequence causes the pistons to move more slowly for the remainder of the round, and if the eighth hit was delivered early enough, it is possible to get a ninth hit on the way back down. Ports of ''Sonic the Hedgehog'' that include the [[Spin Dash]] make this easier to pull off. In any case, this is inadvisable, as it underflows the boss health counter from 0 to 255, thus causing the battle to continue until Sonic lands 255 more hits, which is normally impossible within the time limit.
  
On each round, two of the four pistons (one of the leftmost two, and one of the rightmost two) will shoot out, one having [[Robotnik]] inside. [[Sonic]] needs to hit this piston on the side. Following this, generators at the top will shoot out ball lightning. After dodging the lightning, the pistons will shoot out again; the sequence repeats until Sonic gets killed (there are no rings in this level to protect himself with), or until he hits Robotnik 8 times. Then the machine will be destroyed, and Robotnik will try to take off in his [[hovercraft]]. Sonic can jump up and hit the hovercraft, making it explode. Whether he does or not, you are treated to the ending sequence.
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==''Sonic Jam'' Easy mode==
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In ''[[Sonic Jam]]''<nowiki>'</nowiki>s Easy mode, Final Zone undergoes a couple of changes that affect the difficulty of the Zone. Instead of having two pistons move out, only one is moved. Sonic is also provided 3 Rings before battling Eggman.
  
The hit-stun period for this boss is longer than that of Robotnik's other incarnations in the game; this normally makes it impossible to hit Robotnik more than once in a single piston round. However, upon delivering the 8th hit, the destruction sequence causes the pistons to move more slowly for the remainder of the round, and if the 8th hit was delivered early enough, it's possible to get a 9th hit on the way back down. In any case, a 9th hit isn't advised--it underflows the boss health counter from 00 to FF, and causes the boss fight to continue until you get 255 more hits, which isn't normally possible without getting Time Over.
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==Technical information==
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As shown in full [[Sonic the Hedgehog (16-bit)/Maps|maps]] of the level, the arena and the other parts are located near the right of the end of Scrap Brain Act 2.
  
In ''[[Sonic Jam]]''<nowiki>'</nowiki>s easy mode, Final Zone undergoes a couple of changes that affect the difficulty of the zone. Instead of having two pistons move out, only one is moved. Also Sonic is provided a few rings before battling Robotnik.
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==References==
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<references/>
  
{{Sonic1Levels}}
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{{S1MDOmni}}
[[Category:Sonic the Hedgehog (16-bit) Levels]]
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[[Category:Final bosses]]

Revision as of 17:01, 29 March 2020

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
»
Levels
»
Final Zone
Sonic1 MD FinalZone.png
Final Zone
Seventh Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 1
Level theme: industrial
Scrap Brain Zone
Notavailable.svg
Final Zone
Game: Sonic the Hedgehog (16-bit)

Final Zone is the seventh and final Zone of Sonic the Hedgehog. It is a single Act that consists of only a boss battle, in which Dr. Eggman tries to defeat Sonic using pistons and energy balls. No Rings are available in the standard version of this Zone, although three are provided in Sonic Jam's Easy mode.

Overview

The arena contains four pistons, arranged as two pairs; one pair on the floor and one on the ceiling. Eggman's attack pattern consists of causing any two of these pistons to extend and strike the opposite surface, with himself inside one of them. Sonic must hit Eggman's piston on the side to damage the contraption. Next, the pistons retract, and generators at the top emit four balls of lightning that Sonic must dodge. If Sonic is able to hit Eggman 8 times, the machine is destroyed, and Eggman again attempts to escape in his hovercraft. This time however, Sonic can jump up and hit the hovercraft, causing it to begin exploding and lose altitude. Whether the player does this or not, they are taken to the ending sequence.

Strategy

There are two places where the pistons could not reach: the left and right edges of the arena. The player can stay in the edges to hit Eggman and come out to avoid the plasma balls, but the right edge is better because it's larger and because the left edge has got a low ceiling.

The hit-stun period for this boss is longer than that of Eggman's other incarnations in the game. This normally makes it impossible to hit Eggman more than once in a single piston round. However, upon delivering the eighth hit, the destruction sequence causes the pistons to move more slowly for the remainder of the round, and if the eighth hit was delivered early enough, it is possible to get a ninth hit on the way back down. Ports of Sonic the Hedgehog that include the Spin Dash make this easier to pull off. In any case, this is inadvisable, as it underflows the boss health counter from 0 to 255, thus causing the battle to continue until Sonic lands 255 more hits, which is normally impossible within the time limit.

Sonic Jam Easy mode

In Sonic Jam's Easy mode, Final Zone undergoes a couple of changes that affect the difficulty of the Zone. Instead of having two pistons move out, only one is moved. Sonic is also provided 3 Rings before battling Eggman.

Technical information

As shown in full maps of the level, the arena and the other parts are located near the right of the end of Scrap Brain Act 2.

References


Sonic the Hedgehog (16-bit)
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