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The Final Fight

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The Final Fight
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  • Saturn
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The Final Fight
Seventh Zone, Sonic 3D: Flickies' Island
Number of Acts: 1
Level theme: cyberspace
Maximum rings: 6
Prerequisite: Obtain 7 Chaos Emeralds
Panic Puppet Zone
Finalfight md.png
Final Fight
Game: Sonic 3D: Flickies' Island

The true last level of Sonic 3D: Flickies' Island, the whole level of Final Fight is just a boss battle and there is a single act. The Robotnik confrontation is with a multi-capable robot which has many ways to attack Sonic. This boss requires 10 hits to kill, making it the longest and most challenging boss in the game. This level is only accessible if you finish the game with all seven Chaos Emeralds.

The level itself is simple in layout as the player is only given a limited space to move around in. As the battle goes on, more land is opened up to be travelled on.

Strategy

This boss fight is split into 2 rounds consisting of 5 phases. In each phase, you must first avoid Robotnik's assault, then jump on his head as he briefly moves into the platform. If you land a hit, Robotnik will retreat, and you can continue to the next phase. If you miss this window to attack, the phase will repeat.

PHASE 1: Lasers

Start by obtaining 3 of the 6 rings on the SE edge. These are the only rings available in this level.

Robotnik will make his entrance from the bottom of the screen, and park at the northwestern edge of the grid, just out of reach. His first method of attack will be lasers fired from his fingertips. He will slide his hands along the NW edge for a couple of seconds, adjusting to Sonic's position, and then open fire. The southwestern hand will fire first, followed by the northeastern hand, and continue to alternate until six lasers have been fired. Robotnik will then adjust his hands and fire a second time. After this, Robotnik will move into the grid, exposing himself to attack. Attack him to move on to the next phase.

PHASE 2: Flamethrower

Robotnik will appear on the northwestern edge and spew a trail of flames which chases Sonic. He will then leave and reappear on the northeastern edge to send out a second trail of flames. Luckily, the previous trail of flames disappears when he deploys a new one. Robotnik will appear once more on the northeastern edge and send out a third trail of flames. Immediately after, he will move into the grid. Attack him to move to the next phase.

PHASE 3: Armored Hands

Sonic must battle on a 2x8 grid for this phase. Robotnik will deploy two autonomous hands and fly away. One hand will hover over the northwestern half of the grid, and the other will take to the southeastern half. They will attempt to move directly above Sonic in order to crush him. After a "charging up" sound effect plays, the hand closest to Sonic will slam down. After three attempts to crush Sonic, the hands will move to the ends of the grid and quickly sweep across. Dodge this final attack, and Robotnik will reappear and move into the grid. Attack him to move to the next phase.

PHASE 4: Aerial Bombs

Robotnik will shoot 6 missiles into the air. Just keep moving, and avoid the shadows which appear. When all six missiles have fallen, Robotnik will move into the grid. Attack him to move to the next phase.

PHASE 5: Ball Bearings

This is the most intimidating phase, but it's also the easiest. Just stay in the west corner while Robotnik deploys a large quantity of bouncing projectiles. After firing three rounds, Robotnik will move into the grid. Attack him.

If this is the first time through the phases, Robotnik will flee, and all five phases must be played through a second time. But if this is the second time through, then Robotnik will be defeated.

References


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