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Final Egg

From Sonic Retro

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Final Egg
First/Third/Tenth stage, Sonic Adventure
Number of Acts: 2
E102 "Gamma"
Level number: 1
Areas: 1
Maximum rings: 120
A-rank requirement: 3m 0s
Amy Rose
Level number: 3
Areas: 2
Maximum rings: 72 + (4-160)
A-rank requirement: 2m 30s
Sonic the Hedgehog
Level number: 10
Areas: 2
Maximum rings: 751 +

(12-480)

A-rank requirement: 4m 30s


Final Egg is Eggman's base in Sonic Adventure, and is Sonic's final level. It appears to be based off several classic levels including Death Egg Zone, Metropolis Zone and Scrap Brain Zone.

Its boss is the Egg Viper.

Close to the end of the level, there is a particularly slow-moving platform which leads to an area containing four extra lives.

Mechanical Resource

This is the beginning area for both Sonic And Amy. The beginning is identical until you reach the giant robotic arms area of the level. Sonic's path will lead him straight and he will reach the exact same same area as Amy has. Sonic's part will take him above this room and to a room filled with conveyor belts and a bottomless pit. Once you maneuver past this room you will reach a room filled with rotating drums, very similar to the ones from Sonic 2's Metropolis Zone. Once you reach the end of this, you will go to the next part, "Crank the Heat Up!"

Amy's level takes a turn toward an elevator which will take her to another part of the level. She will meet up with Sonic's path in middle of the level. Instead a door is open at the bottom so she takes it instead. Once there she reaches a room with 5 doors. The good Doctor has set up a maze for you. Four of these doors are dead ends. Once you find the right door you will go through one small corridor with a hallway on the left side. To reach it you must use Amy's hammer jump to reach it. Once go through the hallway, the balloon is right in front of you. if you are in need for some rings, go around the room and you will find 3 ring boxes in the back.

Crank the Heat Up!!

This is Sonic's only part of the level. He is the only character to access this part. The first part is a large room with a fan in the center. Because of the camera scroll and the invisible flags in the level, you can NOT take a shortcut to get to the bottom, or it is considered automatic death. The room has floating platforms all over the higher area of the level. You must jump on them and reach the next hallway to make it to the next lower floor. Once you navigate through this deathtrap, there is a elevator that will take you to the last part.

Gamma's Training area

This is Gamma's first level. He must destroy the Sonic doll. Pretty simple, just shoot the targets to get extra points. Once you get to the end, there is a training room where there is a Sonic doll. Just shoot it 4-5 times to destroy it.

Sonic'spart of the level is not that simple. Once get off the elevator there is a room right in front of you with explosive enemies. To leave you must find the ladder climb it and reach the next part. It has fans that keep you afloat, similar to those in Wing Fortress. You will go past 4 rooms with this same idea until you reach another room with the same explosive enemies. There is a slope right in front of you once enter the room, just walk pass the enemies to reach it. There you will continue down a long tunnel to a tall shaft. Be careful, there is spiked balls everywhere. Once you get out of that you will enter another tunnel that will lead you to another room of explosive enemies, just walk past them them to the door. there you will enter Gamma's part of the level, in reverse. There is a hallway with a room at the end. Light dash on the path of rings and hit the capsule to end the level.

Enemies


Sonic Adventure / Sonic Adventure DX: Director's Cut
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