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Difference between revisions of "Emerald Coast (Sonic Shuffle)"

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: ''For the [[Sonic Adventure]] level, see [[Emerald Coast]].''
 
: ''For the [[Sonic Adventure]] level, see [[Emerald Coast]].''
 
'''Emerald Coast''' is the first board in ''[[Sonic Shuffle]]''. It is a location within [[Maginaryworld]] born from the dreams of those who enjoy peacefulness and the sun, and the dream world of [[Knuckles the Echidna|Knuckles]]. [[Void]]'s presence corrupts the tropical paradise, throwing it into a rather unseasonal ice age with its warm islands becoming cold glaciers. [[Sonic the Hedgehog|Sonic]] and friends have to gather the [[Precioustone|Precioustones]] to thaw the ice and restore the paradise to its former glory.
 
'''Emerald Coast''' is the first board in ''[[Sonic Shuffle]]''. It is a location within [[Maginaryworld]] born from the dreams of those who enjoy peacefulness and the sun, and the dream world of [[Knuckles the Echidna|Knuckles]]. [[Void]]'s presence corrupts the tropical paradise, throwing it into a rather unseasonal ice age with its warm islands becoming cold glaciers. [[Sonic the Hedgehog|Sonic]] and friends have to gather the [[Precioustone|Precioustones]] to thaw the ice and restore the paradise to its former glory.

Revision as of 13:55, 29 June 2018

Sonic Retro emblem.svg Sonic Shuffle
»
Boards
»
Emerald Coast
Shuffle EmeraldCoast.png
Emerald Coast
First board, Sonic Shuffle
Level themes: tropical island, winter
Fire Bird
For the Sonic Adventure level, see Emerald Coast.

Emerald Coast is the first board in Sonic Shuffle. It is a location within Maginaryworld born from the dreams of those who enjoy peacefulness and the sun, and the dream world of Knuckles. Void's presence corrupts the tropical paradise, throwing it into a rather unseasonal ice age with its warm islands becoming cold glaciers. Sonic and friends have to gather the Precioustones to thaw the ice and restore the paradise to its former glory.

Players can enter the water, but doing so will place a five-turn timer on them. If they stay underwater for too long without going back to the surface or passing an air bubble space, they will drown, booting them back to the surface and wasting a turn. Sea turtles act as stepping stones across water, but they cannot be crossed when they are submerged. If a player lands on a dolphin space, a flying dolphin will take them for an impromptu ride to another space somewhere on the board. Towards the end of the game, the wooden ship in the lower portion of the board takes to the sky and flies away, eliminating a valuable shortcut.

Quest

When the player lands on the Quest space, they are given eight turns to return a beached dolphin to the sea. If they make it to the sea within the allotted turns, they will complete the quest and earn an Emblem at the end of the board.

Accident Mini-Games

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