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|Sonic CD|:Category:Sonic the Hedgehog CD Bosses|l2=Bosses|{{PAGENAME}}}}
 
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{{BossInfo
 
{{BossInfo
| image=CCBoss.PNG
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| image=CCBossGF.png
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| imagetitle1=Good Future
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| imagetitle2=Bad Future
 
| game=Sonic CD
 
| game=Sonic CD
 
| level=[[Collision Chaos]]
 
| level=[[Collision Chaos]]
 
| hits=3
 
| hits=3
| music=<br>US:<br><flashmp3>Sonic%20CD/24-Boss%201.mp3</flashmp3>
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| music=<br>JAP/EUR:<br><flashmp3>scd_loopage/Misc/Sonic%20CD%20-%20Boss.mp3</flashmp3>
<br>EUR/JAP:<br><flashmp3>scd_loopage/Misc/Sonic%20CD%20-%20Boss.mp3</flashmp3>
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<br>US:<br><flashmp3>Sonic%20CD/24-Boss%201.mp3</flashmp3>
 
}}
 
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'''The boss''' of [[Collision Chaos]] is the second in ''[[Sonic CD]]''. As with most of [[Robotnik]]'s boss machines in this game, the Collision Chaos fight requires [[Sonic]] to interact heavily with the battle arena. In this case, the confrontation takes place inside a pinball-like area much like the [[:Category:Sonic Spinball (16-bit) Bosses|bosses]] of ''[[Sonic Spinball]]'', and damaging the boss requires good aim with the various sets of flippers arrayed underneath.
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'''The boss''' of [[Collision Chaos]] is the second encountered in ''[[Sonic the Hedgehog CD]]''. As with many of [[Dr. Eggman]]'s end-level machines in this game, the Collision Chaos fight requires [[Sonic the Hedgehog]] to interact heavily with the battle arena. To match the [[bumper]]-filled areas of the first two Zones, the confrontation takes place inside a pinball-like area similar to the [[Catcher Eggman]] boss from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' or the [[:Category:Sonic Spinball (16-bit) Bosses|bosses]] of ''[[Sonic Spinball]]'', damaging the boss requiring good aim with the various sets of flippers arrayed underneath.
  
The fat man's pod is seen falling into position in the arena's ceiling as Sonic rolls down to enter from below. Robotnik periodically drops small exploding bombs down while you're trying to operate the flippers correctly, but these munitions are ''far'' less of a threat than the prospect of falling between flippers and landing on a set of spikes. Both destructible and permanent bumpers are arrayed in the air beneath Robotnik's position; when [[Sonic]] eventually aims true and manages to hit Robotnik just once, a panel folds out preventing the hedgehog from falling back into the pinball area. Simply jump twice to boot the Doctor out in his [[Egg-O-Matic]], then burst the [[capsule]] and proceed to [[Tidal Tempest]].
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Patiently waiting, the good doctor's pod is seen falling into position in the arena's ceiling as Sonic rolls down to enter from below. After traversing a brief passageway, Sonic enters the main body of the playing field. Once inside, Dr. Eggman periodically drops small exploding bombs down into the main arena, though they are harmless if Sonic is curled into his [[spin attack]] while trying to be flung up into higher areas. Even though they can be harmless, the bombs, along with both standard and breakaway bumpers, can fling Sonic back to the first set of flippers or, if the player has run into a string of bad luck, the spikes that are located on the bottom of the field. As the spikes are retractable, it is always by chance whether or not Sonic will fall into them or if he'll have the briefest window to jump back up without losing his [[Ring|rings]] or a life. Once the player is able to maneuver Sonic beyond the many bumpers and obstacles, he can finally hit the bottom of Eggman's latest machine, causing it to move up slightly, a panel appearing now becoming a floor for Sonic to stand on and prevent him from falling back into the main body of the boss encounter. With that first hit, the bomb dispenser flings off, leaving the mad genius completely open to attack, two subsequent hits all that are needed to finish him off. With the pod exploding around him, Eggman escapes in his classic fashion, riding out in his [[Eggmobile]] to fight another day. With a jog to the right, the player can have Sonic burst the [[capsule]] open, freeing the magical seeds of the Zone and becoming one step closer to freeing the [[Little Planet]].
  
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==Additional Screenshots==
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<gallery widths="160px">
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Image:CCBossGF2.png|The latter half of the battle, with a defenseless Eggman.
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</gallery>
  
 
{{SonicCDOmni|3}}
 
{{SonicCDOmni|3}}
 
[[Category:Sonic the Hedgehog CD Bosses]]
 
[[Category:Sonic the Hedgehog CD Bosses]]

Revision as of 13:38, 17 April 2011

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Egg Tilter
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CCBossGF.png
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Egg Tilter
Game: Sonic CD
Level: [[Collision Chaos]]
Hits to defeat: 3

The boss of Collision Chaos is the second encountered in Sonic the Hedgehog CD. As with many of Dr. Eggman's end-level machines in this game, the Collision Chaos fight requires Sonic the Hedgehog to interact heavily with the battle arena. To match the bumper-filled areas of the first two Zones, the confrontation takes place inside a pinball-like area similar to the Catcher Eggman boss from Sonic the Hedgehog 2 or the bosses of Sonic Spinball, damaging the boss requiring good aim with the various sets of flippers arrayed underneath.

Patiently waiting, the good doctor's pod is seen falling into position in the arena's ceiling as Sonic rolls down to enter from below. After traversing a brief passageway, Sonic enters the main body of the playing field. Once inside, Dr. Eggman periodically drops small exploding bombs down into the main arena, though they are harmless if Sonic is curled into his spin attack while trying to be flung up into higher areas. Even though they can be harmless, the bombs, along with both standard and breakaway bumpers, can fling Sonic back to the first set of flippers or, if the player has run into a string of bad luck, the spikes that are located on the bottom of the field. As the spikes are retractable, it is always by chance whether or not Sonic will fall into them or if he'll have the briefest window to jump back up without losing his rings or a life. Once the player is able to maneuver Sonic beyond the many bumpers and obstacles, he can finally hit the bottom of Eggman's latest machine, causing it to move up slightly, a panel appearing now becoming a floor for Sonic to stand on and prevent him from falling back into the main body of the boss encounter. With that first hit, the bomb dispenser flings off, leaving the mad genius completely open to attack, two subsequent hits all that are needed to finish him off. With the pod exploding around him, Eggman escapes in his classic fashion, riding out in his Eggmobile to fight another day. With a jog to the right, the player can have Sonic burst the capsule open, freeing the magical seeds of the Zone and becoming one step closer to freeing the Little Planet.

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