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|Sonic & Knuckles|:Category:Sonic & Knuckles bosses|l2=Bosses|{{PAGENAME}}}}
 
{{BossInfo
 
{{BossInfo
| image=Sa2 egg golem sonic.jpg
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| image=Snzboss.png
| imagewidth=320
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| name=Egg Golem
| title=Egg Golem (Hero)
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| game=Sonic & Knuckles
| game=[[Sonic Adventure 2]]
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| level=Sandopolis Zone
| hits=
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| hits=8
| rings=
 
| playedas=[[Sonic]], [[Eggman]]
 
| music=Masters of the Desert<br/><flashmp3>Sonic Adventure 2 OST/Hero Side/25 - Masters Of The Desert.mp3</flashmp3>
 
 
}}
 
}}
The '''Egg Golem''' is a boss that both the Hero and Dark sides have to fight against in ''[[Sonic Adventure 2]]'' inside Eggman's pyramid base.
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{{otherPage|desc=the identically-named [[Sonic Adventure 2]] boss|page=Egg Golem (Sonic Adventure 2)}}
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The '''Egg Golem''' (エッグゴーレム){{fileref|SonicMegaCollectionSaikyouKouryakuGuide Book JP.pdf|page=169}} is the third boss of ''[[Sonic & Knuckles]]'', fought at the end of [[Sandopolis Zone]] Act 2.
  
==Sonic's Fight==
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==Strategy==
The Heroes side of the story has [[Sonic]] dueling the Golem which is under [[Eggman]]'s control.
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The Egg Golem is another off the wall boss—literally. The boss is a huge orange brick statue that emerges from the right wall and lumbers forward slowly, alternately extending its two stone arms. One is in the background and one is in the foreground. When the one in the foreground extends, the player must jump onto it (they can't stand on the one in the background or be hurt by it). Being careful not to touch the spikes on the end of the arm or on the robot's chest, the player should jump and hit it above the spikes.
  
Sonic fights the Golem in a circular arena that is somehow floating above quicksand. The Golem is not an impossible boss, but he does have certain attacks that should be tried to be avoided.
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The tricky part of this battle is hitting the boss and landing back on his arm without touching the spikes; it takes practice. When the player hits the head, the bricks fly away, revealing [[Dr. Eggman]]/[[Eggrobo]]'s cockpit. The player should then hit it as many times as they can (in practice, about twice) before the bricks come back, then repeat the pattern. If the player is bold, they can hit him several times on one extension of the arm. The machine is slowly advancing and will eventually crush the player against the left wall, but they would have to be really slow for that to happen. When [[Knuckles the Echidna|Knuckles]] fights this boss, it moves faster than normal, therefore giving the player less time to defeat it. Sometimes the laser eye at the top of the statue powers up; hitting the head will deactivate it, but if the player doesn't hit it quickly, it'll fire a laser beam down at them. The player should be sure to always hit the bricks from the arm as they can't reach them from the floor. Eight hits to the cockpit destroys the mech entirely.
  
The way to defeat the Golem is by hitting the control module located on his head. There is two ways to get reach his head.
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One odd feature is that if the player is still very close to Eggman/EggRobo's cockpit when the shell comes back, the shell will bounce the player away, but not very far and not damaging them as such, but the tendency to fall on the spiked hand here is high.
  
*'''The Best(Safest) Way:''' Run around the arena until you reach his back. Jump on the retracting platforms attached to his back.  
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==Oddities==
*'''The Quickest way''': [[Spin Dash]] then bounce to the top when he is standing, or wait till he head-butts the platform. (See Attack Patterns)
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Interestingly, the boss is programmed so that, if it reaches the left wall, it'll backpedal rapidly and start again from the right wall. However, it's impossible to survive being squished by the statue once it reaches (and somewhat enters) the left wall. Players can notice this if they use [[debug mode]] to survive. Also, with debug mode, the player can see that some scrambled tile data appears on the foreground behind the Golem.
  
==Eggman's Fight==
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==References==
[[File:Egggolemeggman.png|right|320px]]
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<references/>
The Dark side of the story has [[Eggman]] fighting the mighty Golem.
 
  
The bad doctor get a taste of his own medicine. Right after Sonic defeats the Golem, it is learned that he didn't destroy it, but damaged Eggman's control module. The Golem once again regains control over himself and attacks Eggman. Once again, Eggman is in the same arena Sonic was in, but the quicksand at the bottom has platforms for Eggman to land on, as Eggman sinks in sand. Eggman must shoot the the power generator of the Golem to defeat it.
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{{S&KOmni|3}}
 
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[[Category:Sonic & Knuckles bosses]]
===Known Bugs===
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[[Category:Sonic and Knuckles bosses]] <!-- keep for DPL -->
*The quicksand found in [[Sand Ocean]] gave the player a slightly amount of time before acting as death pit, thus introducing a bug where the player is able to log onto the final part of the golem before killing it and then jumping down into the pit. Right after releasing the shot, if timed correctly, the player will die and lose a life, and immediatley after respawning, the Golem will beaten, thus giving the player a result of 0 seconds and save the player a lot of time when trying to beat the time trial.
 
<br clear="all">
 
 
 
== Attack Patterns ==
 
* '''1st Attack:''' The Golem will try to squish you with his mighty hands. Just move out of the way to avoid it.
 
* '''2nd Attack:''' The Golem will try to sweep you off the arena. He will place his hands on the platform and move 360 to hit you. The best way to avoid this is to jump off until he he is done.
 
* '''3rd Attack''' The Golem will bash the arena platform itself then head bash/butt it to lower it or destroy it. Try to avoid this at all cost. Jump off or run to the other side.
 
 
 
==Trivia==
 
*This boss is very similar to the [[Guardian]] mini-boss in [[Sonic & Knuckles]]. He guards a pyramid, his weak spot is also his head, and when defeated, he falls into a sand pit.
 
*This is the only boss where the boss introduction scene can be skipped by pressing the {{a}} button. The title will still appear on the screen during the first few seconds then disappear.
 
*This boss is the only boss in [[Sonic Adventure 2]] to be fought by both leaders of the sides, and to be fought with different ways in both sides.
 
<br clear="all">
 
{{SA2Omni|5}}
 
[[Category:Sonic Adventure 2 bosses]]
 

Latest revision as of 21:04, 6 March 2021

Sonic Retro emblem.svg Sonic & Knuckles
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Bosses
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Egg Golem
Snzboss.png
Egg Golem
Game: Sonic & Knuckles
Level: Sandopolis Zone
Hits to defeat: 8
For the identically-named Sonic Adventure 2 boss, see Egg Golem (Sonic Adventure 2).

The Egg Golem (エッグゴーレム)[1] is the third boss of Sonic & Knuckles, fought at the end of Sandopolis Zone Act 2.

Strategy

The Egg Golem is another off the wall boss—literally. The boss is a huge orange brick statue that emerges from the right wall and lumbers forward slowly, alternately extending its two stone arms. One is in the background and one is in the foreground. When the one in the foreground extends, the player must jump onto it (they can't stand on the one in the background or be hurt by it). Being careful not to touch the spikes on the end of the arm or on the robot's chest, the player should jump and hit it above the spikes.

The tricky part of this battle is hitting the boss and landing back on his arm without touching the spikes; it takes practice. When the player hits the head, the bricks fly away, revealing Dr. Eggman/Eggrobo's cockpit. The player should then hit it as many times as they can (in practice, about twice) before the bricks come back, then repeat the pattern. If the player is bold, they can hit him several times on one extension of the arm. The machine is slowly advancing and will eventually crush the player against the left wall, but they would have to be really slow for that to happen. When Knuckles fights this boss, it moves faster than normal, therefore giving the player less time to defeat it. Sometimes the laser eye at the top of the statue powers up; hitting the head will deactivate it, but if the player doesn't hit it quickly, it'll fire a laser beam down at them. The player should be sure to always hit the bricks from the arm as they can't reach them from the floor. Eight hits to the cockpit destroys the mech entirely.

One odd feature is that if the player is still very close to Eggman/EggRobo's cockpit when the shell comes back, the shell will bounce the player away, but not very far and not damaging them as such, but the tendency to fall on the spiked hand here is high.

Oddities

Interestingly, the boss is programmed so that, if it reaches the left wall, it'll backpedal rapidly and start again from the right wall. However, it's impossible to survive being squished by the statue once it reaches (and somewhat enters) the left wall. Players can notice this if they use debug mode to survive. Also, with debug mode, the player can see that some scrambled tile data appears on the foreground behind the Golem.

References


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