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[[Image:EGG-HVC-D01.png|right]]
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{{Breadcrumb
'''EGG-HVC-D01''' is a bipedal mech built by Robotnik in ''[[Sonic CD]]''; what (if anything) the mech's odd name is supposed to ''stand'' for is unknown. This is the game's first boss, appearing in the Future (Bad or Good) of [[Palmtree Panic]] Act 3. As with most bosses in ''Sonic CD'', he takes fewer than the standard 8 hits to defeat; in this first level, only 3 are required.
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|Sonic the Hedgehog CD|:Category:Sonic the Hedgehog CD bosses|l2=Bosses|{{PAGENAME}}}}
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{{BossInfo
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| image=EGG-HVC-goodfuture.png
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| image2=EGG-HVC-001.png
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| imagetitle1=Good Future
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| imagetitle2=Bad Future
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| game=Sonic the Hedgehog CD
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| level=Palmtree Panic
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| hits=3
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}}
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'''EGG-HVC-001''' is a bipedal mech built by [[Dr. Eggman]] and used in ''[[Sonic the Hedgehog CD]]''. It is one of only two bosses (the other being [[Metal Sonic]]) given a name in the Japanese manual; the name appears to come from HVC-001, the model number for the original [[Famicom|Nintendo Famicom]]. This is the game's first boss, appearing in [[Palmtree Panic]] Zone 3, which will either be fought in the Good or Bad Future depending on if the player successfully found the [[robot transporter]] in the previous two Zones.
  
This mecha has two large arms with bumpers on the end. A hit will take off one of the arms, and after both are off he's completely open to the final attack. It's best to hit him when he's charging up to attack; or, if you don't mind sacrificing your cache of [[rings]], simply throw yourself into the mech's spiked feet, and then wallop Robotnik's pod while you're flickering. Thirdly, you could simply go to the exact right of the stage (before Robotnik appears), so you can easily hit him from behind, beating him in less than 5 seconds.
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==Strategy==
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Though the attack pattern of the boss will remain the same regardless of which future the player ends up in, the color scheme of the EGG-HVC-001 will change to reflect Sonic's successes or failures; In the Good Future, the machine will be pink and steel-blue, while in the Bad Future, the machine will be red and drab-gray. Also, straying from convention established in the previous ''Sonic'' titles, the EGG-HVC-001 requires less than the standard eight hits, only needing three to fully destroy Eggman's latest machine.
  
Note that in the Good Future, the EGG-HVC-D01 has a different colour-scheme; pink and steel-blue instead of red and dull grey. [[:File:Egm 049 1993 aug 143.jpg|A preview screenshot]] in [[Game Preview - Sonic the Hedgehog CD (Electronic Gaming Monthly, August 1993)|Electronic Gaming Monthly, August 1993]] reveals that EGG-HVC-D01 once had pincers instead of bumpers on the end of its arms.
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The design of the machine features two large arms, each with a [[bumper]] on the end, similar to the bumpers used in such locations as [[Collision Chaos]] and [[Spring Yard Zone]] from the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. A single hit will take off one of the arms, and after both are off Eggman is completely open to the final attack. Trying to hit him as he lands, or while he is lumbering forward will only result in Sonic being bounced backward. Instead, the best moment to hit the mad doctor is while he is charging up to attack, his two arms pulled back leaving his front wide open. If impatient, it is also possible to hit him before he prepares to charge.
  
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If the player has at least one ring in their possession, charging ahead and throwing Sonic onto the spiked feet of the boss robot will allow Sonic to become temporarily invincible, hopefully giving enough time to land the three hits on Eggman before the invincibility wears off. It is also possible, if the player is aware of what is coming next, to rush directly to the right of the screen and be behind Eggman while he lands, his behind completely exposed for open attack. With this method, it is entirely possible to defeat Dr. Eggman in less than five seconds and complete the level in less than a minute.
  
{{SonicCDBosses}}
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In earlier versions of the game, such as the [[Sonic the Hedgehog CD (prototype; 1993-05-10)|510 prototype]], the EGG-HVC-001 was equipped pincers on the end of its arms rather than bumpers.
[[Category:Sonic the Hedgehog CD Bosses]]
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==References==
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<references />
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{{SonicCDOmni|3}}

Revision as of 06:38, 27 October 2019

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EGG-HVC-001
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EGG-HVC-goodfuture.png
EGG-HVC-001.png
EGG-HVC-001
Game: Sonic the Hedgehog CD
Level: Palmtree Panic
Hits to defeat: 3

EGG-HVC-001 is a bipedal mech built by Dr. Eggman and used in Sonic the Hedgehog CD. It is one of only two bosses (the other being Metal Sonic) given a name in the Japanese manual; the name appears to come from HVC-001, the model number for the original Nintendo Famicom. This is the game's first boss, appearing in Palmtree Panic Zone 3, which will either be fought in the Good or Bad Future depending on if the player successfully found the robot transporter in the previous two Zones.

Strategy

Though the attack pattern of the boss will remain the same regardless of which future the player ends up in, the color scheme of the EGG-HVC-001 will change to reflect Sonic's successes or failures; In the Good Future, the machine will be pink and steel-blue, while in the Bad Future, the machine will be red and drab-gray. Also, straying from convention established in the previous Sonic titles, the EGG-HVC-001 requires less than the standard eight hits, only needing three to fully destroy Eggman's latest machine.

The design of the machine features two large arms, each with a bumper on the end, similar to the bumpers used in such locations as Collision Chaos and Spring Yard Zone from the original Sonic the Hedgehog. A single hit will take off one of the arms, and after both are off Eggman is completely open to the final attack. Trying to hit him as he lands, or while he is lumbering forward will only result in Sonic being bounced backward. Instead, the best moment to hit the mad doctor is while he is charging up to attack, his two arms pulled back leaving his front wide open. If impatient, it is also possible to hit him before he prepares to charge.

If the player has at least one ring in their possession, charging ahead and throwing Sonic onto the spiked feet of the boss robot will allow Sonic to become temporarily invincible, hopefully giving enough time to land the three hits on Eggman before the invincibility wears off. It is also possible, if the player is aware of what is coming next, to rush directly to the right of the screen and be behind Eggman while he lands, his behind completely exposed for open attack. With this method, it is entirely possible to defeat Dr. Eggman in less than five seconds and complete the level in less than a minute.

In earlier versions of the game, such as the 510 prototype, the EGG-HVC-001 was equipped pincers on the end of its arms rather than bumpers.

References


Sonic the Hedgehog CD
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