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Difference between revisions of "E.G.G. Station Zone"

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(Final Boss)
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}}'''E.G.G Station Zone''' is the fifth and final zone in ''[[Sonic the Hedgehog 4]]'', with the title of ''Final Showdown in Space''. Taking place in a space station similar to ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2's]]'' [[Death Egg Zone]], the level is a one-act boss rush of the [[Splash Hill Zone Boss|previous]] ''[[Casino Street Zone Boss|Sonic]] [[Lost Labyrinth Zone Boss|4]]'' [[Mad Gear Zone Boss|bosses]], though [[Eggman]] puts them in Pinch Mode from the outset. There is also a ''final'' boss which closely resembles Eggman's [[Giant Mech]] from ''Sonic 2''.
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}}'''E.G.G Station Zone''' is the fifth and final zone in ''[[Sonic the Hedgehog 4]]'', with the title of ''Final Showdown in Space''. Taking place in a space station similar to ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2's]]'' [[Death Egg Zone]], the level is a one-act boss rush of the [[Splash Hill Zone Boss|previous]] ''[[Casino Street Zone Boss|Sonic]] [[Lost Labyrinth Zone Boss|4]]'' [[Mad Gear Zone Boss|bosses]], though [[Eggman]] puts them in Pinch Mode from the outset. There is also a ''final'' boss which closely resembles Eggman's [[Giant Mech]] from ''Sonic 2''. The chief difference between this and the Sonic 2 battle is that you are given the chance to earn rings before the initial boss run.  
  
 
==Final Boss==
 
==Final Boss==

Revision as of 02:39, 18 October 2010

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E.G.G. Station Zone

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E.G.G. Station Zone
Fifth level, Sonic the Hedgehog 4
Number of Acts: 1
Level theme: Death Egg
E.G.G Station Zone is the fifth and final zone in Sonic the Hedgehog 4, with the title of Final Showdown in Space. Taking place in a space station similar to Sonic the Hedgehog 2's Death Egg Zone, the level is a one-act boss rush of the previous Sonic 4 bosses, though Eggman puts them in Pinch Mode from the outset. There is also a final boss which closely resembles Eggman's Giant Mech from Sonic 2. The chief difference between this and the Sonic 2 battle is that you are given the chance to earn rings before the initial boss run.

Final Boss

When Sonic finally clears Eggman's other boss machines again, Sonic chases the doctor in a very familiar scene and Eggman leaps into his redone Giant Mech. The attack pattern is the same as before, with Eggman walking, flying, and even shooting his arms the same as in Sonic 2.

After many hits, the machine starts to malfunction. With electricity flowing all over its body, direct attacks will be useless. The boss also starts jumping at the player, leaving only small windows of opportunity to avoid him. The only way to attack this boss is to wait for Eggman to fire one of his arms (which also changes its trajectory now). After the arm flies at you, it will slowly descend and land on the playing field. Once it is on the field and the electricity around it has ceased, hit the arm a few times to fling it at the Mech. This will cause the Mech's electric field to suddenly shut down for a moment, which is the only time when it is possible to attack him in this state. After even more hits, he will start shooting lasers and firing small energy blasts.

Pinch Mode

After enough hits, the Mech will fly up again, only Eggman's target will fly around wildly and a warning siren will sound. Wait for the target to link to Sonic, then evade immediately. Eggman will fly down at full speed and smash the floor. If the player hits him before the floor crumbles, the fight will be over, and it will be possible to escape the Station. If the Station is not escaped from...it's a one-hit death move.

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