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Difference between revisions of "Dust Hill Zone (fan game)"

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At the end of act 1, and the start of act 2, the background is that of the [[Hidden Palace Zone]] mock-up, simulating a deep cave environment. Music throughout the game is that of [[Quartz Quadrant]] present, from the Japanese and European [[Sonic CD]] soundtrack, albeit low quality. This may be due to a now defunct theory from Area 51 that Dust Hill Zone was related to Quartz Quadrant.
 
At the end of act 1, and the start of act 2, the background is that of the [[Hidden Palace Zone]] mock-up, simulating a deep cave environment. Music throughout the game is that of [[Quartz Quadrant]] present, from the Japanese and European [[Sonic CD]] soundtrack, albeit low quality. This may be due to a now defunct theory from Area 51 that Dust Hill Zone was related to Quartz Quadrant.
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If Sonic walks off the left edge of the screen in Act 2, he will fall off the stage.
  
 
==Download==
 
==Download==
 
{{Download|title=Dust Hill Zone|version=only known demo build|file=dhilldem.zip|filesize=1311KB}}
 
{{Download|title=Dust Hill Zone|version=only known demo build|file=dhilldem.zip|filesize=1311KB}}
 
[[Category:Fan Games]]
 
[[Category:Fan Games]]

Revision as of 14:11, 24 January 2009

Dhilldem title.PNG
Dust Hill Zone
Latest version: Area 51 Demo
Latest release date: 1999 May 18
Engine: The Games Factory
Credits: Jan Abaza

Development History

In 1999, Jan Abaza, founder of Area 51, created a fan game based on the infamous Dust Hill Zone mock-up, often thought to be an in-game screenshot at the time. Only a demo version from 1999 is known to exist.

Gameplay

The game uses a very simple platforming engine. Sonic has rather high acceleration, so he reaches top speed quickly. Upon pressing the Ctrl key, Sonic will jump. If the Ctrl key is held down, Sonic will continue to hop the moment he hits the ground, however he will not remain in his spin attack form the entire time, and will be vulnerable to enemies.

Act 1. And yes, the rock is part of the alligator sprite. Oh how we've learned!

The level itself consists of 2 acts, both of which consists of sand dunes and rock caves, as gathered from that Dust Hill Zone mock-up. The first slope of sand is a conveyor belt, most likely used to provide an explanation as to why Sonic is so out of place in the mock-up. There are several floating platforms in the stage, however Sonic does not move with them, and can only land on them. He must continually jump to be able to utilize them; this appears to be a limitation in the physics engine. Likewise, Sonic is unable to run up curved slopes; he must jump over them.

There is a single form of enemy in the stage, and that is the alligator badnik that appeared in the mock-up. This was long before we had the full alligator badnik sprite ripped from Sonic 2 Beta, and as such, Jan merely copied what was seen in the mock-up: an alligator head and tail under a rock. If Sonic collides with this badnik while not spinning, he will lose his rings but not be thrown backwards, and the enemy will be destroyed regardless.

At the end of act 1, and the start of act 2, the background is that of the Hidden Palace Zone mock-up, simulating a deep cave environment. Music throughout the game is that of Quartz Quadrant present, from the Japanese and European Sonic CD soundtrack, albeit low quality. This may be due to a now defunct theory from Area 51 that Dust Hill Zone was related to Quartz Quadrant.

If Sonic walks off the left edge of the screen in Act 2, he will fall off the stage.

Download

Download.svg Download Dust Hill Zone
File: dhilldem.zip (1.25 MB) (info)
Current version: only known demo build