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[[File:SonicMania_DropDash.png|thumb|right|424px|Demonstration of the Drop Dash in ''[[Sonic Mania]]''.]]
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{{MoveBob
The '''Drop Dash''' is a technique used by [[Sonic the Hedgehog|Sonic]] in ''[[Sonic Mania]]'' and by Classic Sonic in ''[[Sonic Forces]]'', which is best described as a "midair [[Spin Dash]]". By pressing and holding any jump button in midair after jumping, Sonic will charge up the move, and will instantly dash off in a short burst upon landing. However, the move cannot be performed if Sonic takes damage before landing, or if an elemental [[Shield]] is active. If the move is executed by [[Super Sonic]], a mini-earthquake is set off and the boost will be greater.
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| image=SonicMania_DropDash.png
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| debut=Sonic Mania
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| debutyear=2017
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| user=[[Sonic the Hedgehog]]
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| user2=[[Metal Fighter]]
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| type=Movement, attack
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}}
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The '''Drop Dash'''{{fileref|SM PC DIGITAL MANUAL UK V10 LR.pdf|page=9}} (ドロップダッシュ{{fileref|SonicMania consoles JP manual.pdf|page=10}}) is a technique used by [[Sonic the Hedgehog|Sonic]] in various ''[[:Category:Games|Sonic the Hedgehog]]'' games, first introduced in ''[[Sonic Mania]]''.
  
By collecting enough medals in ''Sonic Mania'''s [[Bonus Stage (Sonic Mania)|Bonus Stage]], this move can be replaced with the [[Super Peel-Out]] or the [[Insta-Shield]] by accessing the Secrets menu when starting a "No Save" game originally, but in v1.04, the other moves can now be played in a saved game. You can also use all moves at once by putting in a cheat code in the secret level select.
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==Overview==
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As its name suggests, the Drop Dash is best described as a "midair [[Spin Dash]]". By pressing and holding any jump button in midair after jumping, Sonic will charge up the move, and will instantly dash off in a short burst upon landing. However, the move cannot be performed if Sonic takes damage before landing, or if an elemental [[Shield]] is active. If the player lets go of the button before landing, the charge will be cancelled. If the move is executed by [[Super Sonic]], a mini-earthquake is set off and the boost will be greater.
  
 
According to [[The Taxman]] in an interview, the Drop Dash was designed with new players in mind.<ref>[https://www.youtube.com/watch?v=5rDCmCd8BVo&feature=youtu.be&t=449 TWN: Comic-Con Round-Up; ''Sonic Mania'' Interview with Christian Whitehead]</ref>
 
According to [[The Taxman]] in an interview, the Drop Dash was designed with new players in mind.<ref>[https://www.youtube.com/watch?v=5rDCmCd8BVo&feature=youtu.be&t=449 TWN: Comic-Con Round-Up; ''Sonic Mania'' Interview with Christian Whitehead]</ref>
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==Game appearances==
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===''[[Sonic Mania]]''===
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After collecting enough medallions in ''Sonic Mania''<nowiki>'</nowiki>s [[Bonus Stage (Sonic Mania)|Bonus Stage]], this move can be replaced with the [[Super Peel-Out]] or the [[Insta-Shield]] by selecting the appropriate option from the Secrets menu. These options were originally only available on a "No Save" playthrough; however, as of v1.04 they are also available for use on saved files. The player can also use all three moves at once by inputting a cheat code on the secret level select screen.{{intref|Sonic Mania/Hidden content#Max Control}}
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===''[[Sonic Forces]]''===
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The Drop Dash made a return for ''Sonic Forces'', where it can only be used by Classic Sonic. When used in this game, Classic Sonic is enveloped in a blue aura to indicate that the move is being charged.
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===''[[Sonic Frontiers]]''===
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[[image:Frontiers Drop Dash.jpg|thumb|[[Sonic the Hedgehog]] using the Drop Dash in ''[[Sonic Frontiers]]''.]]
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The Drop Dash returns for ''Sonic Frontiers'', making it the first time the move is used in a 3D space and by Sonic's modern counterpart. Unlike the previous games though, the execution for the Drop Dash is different, requiring the player to perform a double jump before holding the {{A}} button to charge the move.
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{{clear}}
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===''[[Sonic Superstars]]''===
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The Drop Dash is once again part of Sonic's moveset in ''Sonic Superstars'', however the move can also be used by the [[Metal Fighter]]s in Battle Mode.
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===Back-ports to older games===
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Following its introduction in ''Sonic Mania'', the Drop Dash was later ported to the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' in their respective [[Nintendo Switch]] re-releases, ''[[Sega Ages Sonic the Hedgehog]]'' and ''[[Sega Ages Sonic the Hedgehog 2]]''. It is available in all four games included in ''[[Sonic Origins]]'' for all modes except Classic Mode, although the implementation varies slightly between games.
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A move similar to the Drop Dash was at one point planned for ''[[Sonic the Hedgehog 3]]'', as evidenced by its inclusion in a [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|prototype]] of the game{{ref|https://web.archive.org/web/20191119012612/https://www.nintendolife.com/news/2019/11/a_sonic_mania-style_drop_dash_almost_made_it_into_sonic_3}}.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Moves]]
 

Latest revision as of 04:54, 13 February 2024

SonicMania DropDash.png
Drop Dash
First seen: Sonic Mania (2017)
Users: Sonic the Hedgehog, Metal Fighter
Type: Movement, attack

The Drop DashMedia:SM PC DIGITAL MANUAL UK V10 LR.pdf[1] (ドロップダッシュMedia:SonicMania consoles JP manual.pdf[2]) is a technique used by Sonic in various Sonic the Hedgehog games, first introduced in Sonic Mania.

Overview

As its name suggests, the Drop Dash is best described as a "midair Spin Dash". By pressing and holding any jump button in midair after jumping, Sonic will charge up the move, and will instantly dash off in a short burst upon landing. However, the move cannot be performed if Sonic takes damage before landing, or if an elemental Shield is active. If the player lets go of the button before landing, the charge will be cancelled. If the move is executed by Super Sonic, a mini-earthquake is set off and the boost will be greater.

According to The Taxman in an interview, the Drop Dash was designed with new players in mind.[3]

Game appearances

Sonic Mania

After collecting enough medallions in Sonic Mania's Bonus Stage, this move can be replaced with the Super Peel-Out or the Insta-Shield by selecting the appropriate option from the Secrets menu. These options were originally only available on a "No Save" playthrough; however, as of v1.04 they are also available for use on saved files. The player can also use all three moves at once by inputting a cheat code on the secret level select screen.[4]

Sonic Forces

The Drop Dash made a return for Sonic Forces, where it can only be used by Classic Sonic. When used in this game, Classic Sonic is enveloped in a blue aura to indicate that the move is being charged.

Sonic Frontiers

Sonic the Hedgehog using the Drop Dash in Sonic Frontiers.

The Drop Dash returns for Sonic Frontiers, making it the first time the move is used in a 3D space and by Sonic's modern counterpart. Unlike the previous games though, the execution for the Drop Dash is different, requiring the player to perform a double jump before holding the A button to charge the move.

Sonic Superstars

The Drop Dash is once again part of Sonic's moveset in Sonic Superstars, however the move can also be used by the Metal Fighters in Battle Mode.

Back-ports to older games

Following its introduction in Sonic Mania, the Drop Dash was later ported to the original Sonic the Hedgehog and Sonic the Hedgehog 2 in their respective Nintendo Switch re-releases, Sega Ages Sonic the Hedgehog and Sega Ages Sonic the Hedgehog 2. It is available in all four games included in Sonic Origins for all modes except Classic Mode, although the implementation varies slightly between games.

A move similar to the Drop Dash was at one point planned for Sonic the Hedgehog 3, as evidenced by its inclusion in a prototype of the game[5].

References