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Difference between revisions of "Drill Mobile"

From Sonic Retro

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When playing as Knuckles, the boss is completely different. [[Eggrobo]] keeps the combat underground, and will send some spiked wire through the ground and ceiling, which you must avoid. Then he will appear and collect the wire back in again. While he does this, hit him 2 or 3 times each time.
 
When playing as Knuckles, the boss is completely different. [[Eggrobo]] keeps the combat underground, and will send some spiked wire through the ground and ceiling, which you must avoid. Then he will appear and collect the wire back in again. While he does this, hit him 2 or 3 times each time.
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{{S3Bosses}}
 
{{S3Bosses}}
 
[[Category:Sonic 3 Bosses and Sub-bosses]]
 
[[Category:Sonic 3 Bosses and Sub-bosses]]

Revision as of 17:23, 13 July 2009

Marblegardenboss2.png
KnuxDrillMobile.PNG

The Drill Mobile (ドリルモービル) is the boss of Marble Garden Zone Act 2 for Sonic the Hedgehog 3. The boss machine is encountered at various times throughout the level, with Robotnik maliciously drilling through the ancient Knuckles Clan ruins in order to set off earthquakes to try to bury Sonic and Tails alive. Finally, at the end of the stage, Robotnik appears to induce an earthquake that levels the entire Zone, obliging Tails to give Sonic a lift to the skies as the fat man flees.

A cunning tactic here is to hit the boss as many times as possible when he's on the ground, drilling the Marble Garden into oblivion. 4 hits can sometimes be managed if you have no shield and no Super/Hyper Sonic or 7 if you do. After this, Tails will airlift Sonic (or just himself), and Sonic has to jump from the fox's grip onto Robotnik's pod to deal the remaining damage.

This boss is notoriously hard if playing as Tails alone. Without the ability to spin jump, Tails has to damage the pod by hitting its underside with his whirring namesakes; a difficult task, with a drill at the front and a flame-jet at the back.

When playing as Knuckles, the boss is completely different. Eggrobo keeps the combat underground, and will send some spiked wire through the ground and ceiling, which you must avoid. Then he will appear and collect the wire back in again. While he does this, hit him 2 or 3 times each time.










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