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'''Desert Ruins''' (デザートルーインズ ''Dezāto Rūinzu'') is the second world of ''[[Sonic Lost World]]'', themed after a generic desert with puzzle-filled pyramids and obstacles such as cacti. In the 3DS version, the player can gather Yellow [[Material]] here.
 
'''Desert Ruins''' (デザートルーインズ ''Dezāto Rūinzu'') is the second world of ''[[Sonic Lost World]]'', themed after a generic desert with puzzle-filled pyramids and obstacles such as cacti. In the 3DS version, the player can gather Yellow [[Material]] here.
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{{quote|Desert Ruins doesn’t just offer huge desert plains to discover and huge sandstorms to escape from… [[Sonic the Hedgehog]] must also explore the sweet-filled ‘Dessert’ Ruins and a giant bee hive! |''Sonic Lost World'' Website}}
  
 
==Wii U/PC Version==
 
==Wii U/PC Version==

Revision as of 21:23, 4 September 2017

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  • Wii U version
  • 3DS version
SonicLostWorld WiiU DesertRuins.png
SonicLostWorld 3DS DesertRuins.png
Desert Ruins
Second world, Sonic Lost World
Number of Acts: 4
Level themes: desert/western, ancient ruins
Boss: Zomom

Desert Ruins (デザートルーインズ Dezāto Rūinzu) is the second world of Sonic Lost World, themed after a generic desert with puzzle-filled pyramids and obstacles such as cacti. In the 3DS version, the player can gather Yellow Material here.

Desert Ruins doesn’t just offer huge desert plains to discover and huge sandstorms to escape from… Sonic the Hedgehog must also explore the sweet-filled ‘Dessert’ Ruins and a giant bee hive!

Sonic Lost World Website

Wii U/PC Version

Zone 1

In Zone 1, the player traverses a very open-spaced desert full of quicksand, rolling cacti and giant sandworms, using the Crimson Eagle Color Power to soar over the quicksand. The player will also go through the desert temples, avoiding sandworms that will try to gobble up Sonic.

Zone 2

Zone 2 is an automated running level similar to the "Mach Speed" segments of previous 3D titles, featuring the player running down a highway of honeycombs while avoiding Buzzers and Balkiries before ending with a fight against Zomom. Running into any of the walls in this act constitutes an instant death. Due to the abundance of lives, this Zone is ideal for life-grinding.

Zone 3

Zone 3 is a place with many sweets, cakes and donuts like with Sweet Mountain from Sonic Colors. The title card also shows "Dessert Ruins", with the second "S" added in as a correction. Sonic can also use a Homing Attack to jump higher via Truffle Cannons.

Zone 4

Zone 4 is a slow-moving auto-scroller with a lethal sand tornado that chases Sonic. Halfway through the stage, the player has to use the Yellow Drill Color Power to traverse through the sand, then run from another sand tornado until they fight Zomom again.

3DS Version

Zone 1

Zone 1 has a small resemblance to the first act of the Wii U version with sand pits, giant sandworms and cacti, and makes use of the Indigo Asteroid Color Power.

Zone 2

Zone 2, unlike the Wii U version does not have the hive but a labyrinthe pyramid with several challenges, and by using the Yellow Drill Color Power can go through the sand.

Zone 3

Zone 3 is set in a maze of moving sand where Zomom will be shooting lasers and wind from his vehicle to stop Sonic. The Gray Quake Color Power also appears here, allowing Sonic to break grey blocks.

Sonic Runners

Desert Ruins was also featured as a special event stage in Sonic Runners for a limited time with its own story. Team Sonic discovers a fragment of the world of the Arabian Nights above their world and decide to search for treasure there. Along the way, they discover that Erazor Djinn has been freed, but got split into a thousand weaker pieces which Dr. Eggman, who has taken King Shahryār's place, is gathering one hundred of to form a super-djinn to take over the world with. Team Sonic employ Eggman's strategy against him to foil his plans and restore Shahryār to the throne.

As an event stage, Desert Ruins was suitable for all three types of characters.

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Wii U/PC Version

3DS Version


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SLW WiiU title.jpg

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