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Difference between revisions of "Death Egg (Sonic Battle)"

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[[File:SonicBattleDeathEgg.PNG|right|thumb|240px|The ''Death Egg'' Battle Arena.]]
 
[[File:SonicBattleDeathEgg.PNG|right|thumb|240px|The ''Death Egg'' Battle Arena.]]
  
Aboard the space station, Emerl fights Eggman in his [[Egg-O-Matic]]; the only time in the entire game that the Doctor personally enters the fray. The vehicle's ability to spam missiles all over the place makes Eggman almost impossible to ''approach'', let alone KO, and these fights are widely considered the hardest in the game by a considerable margin. Luckily, the Battle Arena is also by far the largest; a vast square surgace devoid of any obstacles. Eggman shows little interest in pursuing the player back and forth, allowing the "hide in a corner and heal" tactic to bear significant fruit.
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Aboard the space station, Emerl fights Eggman in his [[Egg-O-Matic]]; the only time in the entire game that the Doctor personally enters the fray. The vehicle's ability to spam missiles all over the place makes Eggman almost impossible to ''approach'', let alone KO, and these fights are widely considered the hardest in the game by a considerable margin. Luckily, the Battle Arena is also by far the largest; a vast square surface devoid of any obstacles. Eggman shows little interest in pursuing the player back and forth, allowing the "hide in a corner and heal" tactic to bear significant fruit.
  
  
 
{{SonicBattle}}
 
{{SonicBattle}}
 
[[Category:Sonic Battle Levels]]
 
[[Category:Sonic Battle Levels]]

Revision as of 20:01, 19 October 2009

Sonic battle death egg overmap.png
Death Egg
Sixth level, Sonic Battle
This article deals with Death Egg as an area in Sonic Battle. For more about the space station's role in other games and as a storyline location, see Death Egg.

A final overworld level of such brevity as to rival its first incarnation, Death Egg is the terminal showdown of Sonic Battle for the Game Boy Advance. The area contains little bar three consecutive boss fights; Emerl vs. Doctor Eggman twice, and then Sonic vs. Emerl.

Story

After Eggman unveils what is at least the fourth iteration of his orbital battleship high above Holy Summit, Team Sonic gathers to decide who should use Tails' one warp transponder charge to teleport up there and stop the fat scientist's schemes. Unlike the last fighting game, a conclusion is reached without horrible inter-hero violence: everyone agrees that Emerl should go, and settle the score with the obese man who reactivated him in the first place.

After two hard-fought battles, and in a manner much like his later Sonic Unleashed ploy, the defeated Eggman begs to be spared and forgiven. But it's a trick; he then activates the "Final Egg Blaster", the Death Egg's destructive superweapon, apparently taking out an entire cluster of stars. Emerl's Gizoid programming requires him to obey those who demonstrate "overwhelming power", and Eggman intended the Final Egg Blaster to force Emerl into his service. However, the weapon works too well for Emerl's programming to cope with; rather than obey Eggman, the robot goes beserk, and re-charges the Blaster intending to destroy Sonic's world!

Wielding the Master Emerald in an effort to counteract Emerl's seven absorbed Chaos Emeralds, Sonic himself has to teleport up to the Death Egg and engage in a final battle to stop his insane friend. Much easier than the previous fight, Sonic terminally disables the robot - saving the world, but destroying Emerl.

Battle Arena

The Death Egg Battle Arena.

Aboard the space station, Emerl fights Eggman in his Egg-O-Matic; the only time in the entire game that the Doctor personally enters the fray. The vehicle's ability to spam missiles all over the place makes Eggman almost impossible to approach, let alone KO, and these fights are widely considered the hardest in the game by a considerable margin. Luckily, the Battle Arena is also by far the largest; a vast square surface devoid of any obstacles. Eggman shows little interest in pursuing the player back and forth, allowing the "hide in a corner and heal" tactic to bear significant fruit.


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