Actions

Cyber Track

From Sonic Retro

Revision as of 19:51, 14 February 2011 by GeneHF (talk | contribs)
Cyber Track.png
Cyber Track
Sixth Zone, Sonic Advance 3
Number of Acts: 3
Boss: Cyber Track Zone Boss
Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.

Cyber Track Zone is the sixth zone of Sonic Advance 3. It shares traits with two levels from the previous Sonic Advance release: it's much like Techno Base, regarding it's a digital-themed level, and like Egg Utopia, in that the gravity shifts by itself, often indicated by arrows on the "wall" pointing up or down. Like many other levels in Sonic Advance 3, this level is abundant with bottomless pits which makes the highest route often the safest, though it is possible to fall off the top of the screen.

Act 3 of this zone ends with a fight with Gemerl, who utilizes all of his previous moves plus a new shield technique that initially guards him from your attacks. If Sonic is in the lead when Act 3 is finished, Cream will appear, claiming to have gotten lost, and be unlocked for the player to use.

The boss of this zone amounts to a game of dodgeball. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. You must attack these balls so that they turn red and become capable of damaging Eggman. Also note that standing on the red platforms to the right and left for too long will result in instant death. After Eggman is hit with 8 red balls (6 on the Easy setting), he is defeated, and you move onto the final zone, Chaos Angel.

One lesser known fact is that the music for the level is actually a remix of Sonic Advance 2's Techno Base Zone, remixed four more times for the level's three acts and overworld map.


Sonic Advance 3
SonicAdvance3 title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information