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Difference between revisions of "Cyber Track"

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'''Cyber Track Zone''' is the sixth zone of ''[[Sonic Advance 3]]''. It shares traits with two levels from the [[Sonic Advance 2|previous Sonic Advance release]]: it's much like [[Techno Base]], regarding it's a digital-themed level, and like [[Egg Utopia]], in that the gravity shifts by itself, often indicated by arrows on the "wall" pointing up or down. Like many other levels in ''[[Sonic Advance 3]]'', this level is abundant with bottomless pits which makes the highest route often the safest, though it is possible to fall off the ''top'' of the screen.  
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'''Cyber Track''' (サイバートラック ''Saibā Torakku'') is the sixth zone in ''[[Sonic Advance 3]]''. It shares traits with two levels from the [[Sonic Advance 2|previous ''Sonic Advance'' release]]: it's much like [[Techno Base]], regarding it's a digital-themed level, and like [[Egg Utopia]], in that the gravity shifts by itself, often indicated by arrows on the "wall" pointing up or down. Like many other levels in ''[[Sonic Advance 3]]'', this level is abundant with bottomless pits which makes the highest route often the safest, though it is possible to fall off the ''top'' of the screen due to the reversed gravity.
  
Act 3 of this zone ends with a fight with [[Gemerl]], who utilizes all of his previous moves plus a new shield technique that initially guards him from your attacks. If [[Sonic]] is in the lead when Act 3 is finished, [[Cream]] will appear, claiming to have gotten lost, and be unlocked for the player to use.
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Other gimmicks to encounter in this zone include wheels with their own gravity, cannons that catapult the player across a course like the ones seen in ''[[Sonic Advance]]'''s [[Cosmic Angel Zone]], and platforms that disintegrate when stood on. This zone also brings back a few gimmicks from past zones, such as the giant clackers from [[Toy Kingdom]] and the rail platform rides from [[Ocean Base]].
  
The boss of this zone amounts to a game of dodgeball. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. You must attack these balls so that they turn red and become capable of damaging Eggman. Also note that standing on the red platforms to the right and left for too long will result in instant death. After Eggman is hit with 8 red balls (6 on the Easy setting), he is defeated, and you move onto the final zone, [[Chaos Angel]].
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Act 3 of this zone ends with another fight with [[Gemerl]], who utilizes all of his previous moves plus a new shield technique that initially guards him from your attacks and the ability to dash across the screen and release a wave of homing missiles. If [[Sonic]] is in the lead when Act 3 is finished, [[Cream]] will appear, claiming to have gotten lost, and be unlocked for the player to use in the main game and Time Attack.
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[[Category:Sonic Advance 3 levels]]
 
[[Category:Sonic Advance 3 levels]]

Revision as of 19:51, 15 December 2017

Sonic Retro emblem.svg Sonic Advance 3
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Levels
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Cyber Track
Cyber Track.png
Cyber Track
Sixth Zone, Sonic Advance 3
Number of Acts: 3
Sub-boss: Gemerl
Boss: Egg Pinball
Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.

Cyber Track (サイバートラック Saibā Torakku) is the sixth zone in Sonic Advance 3. It shares traits with two levels from the previous Sonic Advance release: it's much like Techno Base, regarding it's a digital-themed level, and like Egg Utopia, in that the gravity shifts by itself, often indicated by arrows on the "wall" pointing up or down. Like many other levels in Sonic Advance 3, this level is abundant with bottomless pits which makes the highest route often the safest, though it is possible to fall off the top of the screen due to the reversed gravity.

Other gimmicks to encounter in this zone include wheels with their own gravity, cannons that catapult the player across a course like the ones seen in Sonic Advance's Cosmic Angel Zone, and platforms that disintegrate when stood on. This zone also brings back a few gimmicks from past zones, such as the giant clackers from Toy Kingdom and the rail platform rides from Ocean Base.

Act 3 of this zone ends with another fight with Gemerl, who utilizes all of his previous moves plus a new shield technique that initially guards him from your attacks and the ability to dash across the screen and release a wave of homing missiles. If Sonic is in the lead when Act 3 is finished, Cream will appear, claiming to have gotten lost, and be unlocked for the player to use in the main game and Time Attack.


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