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{{LevelBob|levelscreen=Cyber_Track.png|levelno=Sixth|game=Sonic Advance 3|acts=3|boss=Cyber Track Zone Boss}}
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{{Breadcrumb
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|Sonic Advance 3|:Category:Sonic Advance 3 levels|l2=Levels|{{PAGENAME}}}}
'''Cyber Track Zone''' is the sixth zone of ''[[Sonic Advance 3]]''. It shares traits with two levels from the [[Sonic Advance 2|previous Sonic Advance release]]: it's much like [[Techno Base]], regarding it's a digital-themed level, and like [[Egg Utopia]], in that the gravity shifts by itself, often indicated by arrows on the "wall" pointing up or down. Like many other levels in ''[[Sonic Advance 3]]'', this level is abundant with bottomless pits which makes the highest route often the safest, though it is possible to fall off the ''top'' of the screen.  
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{{LevelBob
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| levelscreen=Cyber_Track.png
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| levelno=Sixth
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| game=Sonic Advance 3
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| acts=4
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| theme1=cyberspace
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| boss=Egg Pinball
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| subboss=G-merl (boss){{!}}G-merl
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| rings1=352 + 42~140
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| rings2=260 + 46~95
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| rings3=170 + 25
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| name_jp=サイバートラック ''Saibā Torakku''
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| prev=Twinkle Snow
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| next=Chaos Angel
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}}
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'''{{PAGENAME}}''' is the sixth [[Zone]] of ''[[Sonic Advance 3]]''. As with other Zones in this game, {{PAGENAME}} consists of three standard Acts followed by a boss Act.
  
Act 3 of this zone ends with a fight with [[Gemerl]], who utilizes all of his previous moves plus a new shield technique that initially guards him from your attacks. If [[Sonic]] is in the lead when Act 3 is finished, [[Cream]] will appear, claiming to have gotten lost, and be unlocked for the player to use.
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==Overview==
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Cyber Track shares traits with two Zones from the [[Sonic Advance 2|previous ''Sonic Advance'' release]]: it's much like [[Techno Base]], regarding it's one of the few [[:Category:Levels with a cyberspace theme|cyberspace-themed]] levels in the series, and like [[Egg Utopia]], in that the gravity shifts by itself, often indicated by arrows on the "wall" pointing up or down. Like many other levels in ''[[Sonic Advance 3]]'', this level is abundant with bottomless pits which makes the highest route often the safest, though it is possible to fall off the ''top'' of the screen due to the reversed gravity.
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Other gimmicks to encounter in this Zone include wheels with their own gravity, cannons that catapult the player across a course like the ones seen in ''[[Sonic Advance]]'''s [[Cosmic Angel Zone]], and platforms that disintegrate when stood on. This Zone also brings back a few gimmicks from past Zones, such as the giant clackers from [[Toy Kingdom]] and the rail platform rides from [[Ocean Base]].
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Act 3 of this Zone ends with another fight with [[G-merl]], who utilizes all of his previous moves plus a new shield technique that initially guards him from the player's attacks and the ability to dash across the screen and release a wave of homing missiles. If [[Sonic the Hedgehog|Sonic]] is in the lead when Act 3 is finished, [[Cream the Rabbit|Cream]] will appear, claiming to have gotten lost, and will be unlocked for the player to use in the main game and Time Attack.
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===Music===
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The music for this Zone was remixed for a jingle that was intended to be played when the Time Break [[Skill]] is used in ''[[Sonic Generations]]'', but it never plays. It was included in the OST release, though.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Sadv3ctbadnik4.png}}
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|'''[[Clam]]''' — A clam robot that shoots three energy pellets at an upward angle when approached.
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|-
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|style="text-align:center;"|{{spriteImage|Sadv3ctbadnik1.png}}
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|'''[[Guruguru]]''' — A [[Catakiller, Jr.]]-like [[Badnik]] that flies about in place. Only the head is vulnerable.
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|-
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|style="text-align:center;"|{{spriteImage|Sadv3ctbadnik3.png}}
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|'''[[Kamaki]]''' — Praying mantis robot similar to the [[Slicer]]. Attacks by throwing its claws at the player.
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|-
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|style="text-align:center;"|{{spriteImage|Sadv3ctbadnik2.png}}
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|'''[[Kyacchaa]]''' — A spider robot that descends from ceilings to grab the player, similar to a [[Grabber]].
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|}
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==Ranking==
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The following are the required clear times to get each medal:
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{| class="prettytable" style="width:auto;"
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!
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!Gold
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!Silver
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!Bronze
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|-
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!Act 1
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|Under 2'00"00
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|2'00"00 — 3'00"00
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|Over 3'00"00
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|-
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!Act 2
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|Under 2'30"00
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|2'30"00 — 3'30"00
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|Over 3'30"00
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|-
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!Act 3
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|Under 4'15"00
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|4'15"00 — 5'15"00
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|Over 5'15"00
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|-
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!VS. Boss
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|Under 2'00"00
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|2'00"00 — 2'30"00
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|Over 2'30"00
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|}
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==References==
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<references/>
  
The boss of this zone amounts to a game of dodgeball. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. You must attack these balls so that they turn red and become capable of damaging Eggman. Also note that standing on the red platforms to the right and left for too long will result in instant death. After Eggman is hit with 8 red balls (6 on the Easy setting), he is defeated, and you move onto the final zone, [[Chaos Angel]].
 
 
{{SAdv3Omni}}
 
{{SAdv3Omni}}
 
[[Category:Sonic Advance 3 Levels]]
 

Revision as of 19:41, 27 May 2020

Sonic Retro emblem.svg Sonic Advance 3
»
Levels
»
Cyber Track
Cyber Track.png
Cyber Track
Sixth Zone, Sonic Advance 3
Number of Acts: 4
Level theme: cyberspace
Sub-boss: G-merl
Boss: Egg Pinball
Maximum rings, Act 1: 352 + 42~140
Maximum rings, Act 2: 260 + 46~95
Maximum rings, Act 3: 170 + 25
Non-English names:
  • JP: サイバートラック Saibā Torakku
Twinkle Snow | Chaos Angel

Cyber Track is the sixth Zone of Sonic Advance 3. As with other Zones in this game, Cyber Track consists of three standard Acts followed by a boss Act.

Overview

Cyber Track shares traits with two Zones from the previous Sonic Advance release: it's much like Techno Base, regarding it's one of the few cyberspace-themed levels in the series, and like Egg Utopia, in that the gravity shifts by itself, often indicated by arrows on the "wall" pointing up or down. Like many other levels in Sonic Advance 3, this level is abundant with bottomless pits which makes the highest route often the safest, though it is possible to fall off the top of the screen due to the reversed gravity.

Other gimmicks to encounter in this Zone include wheels with their own gravity, cannons that catapult the player across a course like the ones seen in Sonic Advance's Cosmic Angel Zone, and platforms that disintegrate when stood on. This Zone also brings back a few gimmicks from past Zones, such as the giant clackers from Toy Kingdom and the rail platform rides from Ocean Base.

Act 3 of this Zone ends with another fight with G-merl, who utilizes all of his previous moves plus a new shield technique that initially guards him from the player's attacks and the ability to dash across the screen and release a wave of homing missiles. If Sonic is in the lead when Act 3 is finished, Cream will appear, claiming to have gotten lost, and will be unlocked for the player to use in the main game and Time Attack.

Music

The music for this Zone was remixed for a jingle that was intended to be played when the Time Break Skill is used in Sonic Generations, but it never plays. It was included in the OST release, though.

Enemies

Sadv3ctbadnik4.png
Clam — A clam robot that shoots three energy pellets at an upward angle when approached.
Sadv3ctbadnik1.png
Guruguru — A Catakiller, Jr.-like Badnik that flies about in place. Only the head is vulnerable.
Sadv3ctbadnik3.png
Kamaki — Praying mantis robot similar to the Slicer. Attacks by throwing its claws at the player.
Sadv3ctbadnik2.png
Kyacchaa — A spider robot that descends from ceilings to grab the player, similar to a Grabber.

Ranking

The following are the required clear times to get each medal:

Gold Silver Bronze
Act 1 Under 2'00"00 2'00"00 — 3'00"00 Over 3'00"00
Act 2 Under 2'30"00 2'30"00 — 3'30"00 Over 3'30"00
Act 3 Under 4'15"00 4'15"00 — 5'15"00 Over 5'15"00
VS. Boss Under 2'00"00 2'00"00 — 2'30"00 Over 2'30"00

References


Sonic Advance 3
SonicAdvance3 title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
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