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|Sonic the Hedgehog 2 (8-bit)|:Category:Sonic the Hedgehog 2 (8-bit) bosses|l2=Bosses|{{PAGENAME}}}}
 
{{BossInfo
 
{{BossInfo
 
| image=S28bitcez3_1.png
 
| image=S28bitcez3_1.png
| name=Robotnik
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| name=Crystal Egg Zone boss
| game=[[Sonic the Hedgehog 2 (8-bit)]]
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| game=Sonic the Hedgehog 2 (8-bit)
| level=[[Crystal Egg Zone]]
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| level=Crystal Egg Zone
 
}}
 
}}
After the rather unusual opalescant facades of [[Robotnik]]'s fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 is more like we expect from the good Doctor; hard, cold steel, and ''deadly electricity everywhere''. The game's last boss takes place inside a lightning chamber, which [[Eggman|Ivo]] makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes until the chamber clears; at which point he can leap out, attack the scientist's position, and dive back in to safety before his attacks renew themselves.
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The '''Crystal Egg Zone boss''' is the true final boss of the 8-bit versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', fought at the end of [[Crystal Egg Zone]]. Unlike all the other bosses in the game, it is an unnamed mechanical arena operated by [[Dr. Eggman]].
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==Strategy==
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After the unusual reflective images of Eggman's fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 changes to a more customary final level - hard, cold steel, and deadly electricity everywhere. The game's last boss takes place inside a lightning chamber, which Eggman makes extra-fatal by shooting gyrating, flower-shaped energy bolts into the open space in front of him. At set intervals, Eggman will activate the electrical conduits all around the arena which will fatally zap [[Sonic the Hedgehog|Sonic]]. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes that surround the arena until the chamber clears, at which point he can leap out, attack the scientist's cockpit, and dive back in to safety before his attacks renew themselves.
  
 
==End Sequence==
 
==End Sequence==
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His final machine destroyed, Eggman beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via a teleporter. Before Sonic leaves, [[Miles "Tails" Prower|Tails]] will warp in through the teleport terminal.
  
His final machine destroyed, [[Eggman]] beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the fat man escaping via teleporter. Just as the hedgehog thinks all is lost, [[Tails]] warps in through the teleport terminal; presumably thrown in there by Robotnik as a means of expediting his retreat. Cue Good Ending!
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<gallery>
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Image:S28bitcez3_2.png|Eggman is defeated
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Image:S28bitcez3_3.png|Eggman escapes via a teleporter
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Image:S28bitcez3_4.png|Sonic is sad
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Image:S28bitcez3_5.png|Tails appears in the teleporter
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Image:S28bitGoodEnd.png|The stars themselves cheer at Sonic's victory
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</gallery>
  
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==Gallery==
 
<gallery>
 
<gallery>
Image:S28bitcez3_2.png|[[Robotnik]] is defeated
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Eggman (S2-8-bit).PNG|Official artwork of {{PAGENAME}}.
Image:S28bitcez3_3.png|Robotnik escapes via a teleporter
 
Image:S28bitcez3_4.png|[[Sonic]] is sad
 
Image:S28bitcez3_5.png|[[Tails]] appears in the teleporter
 
Image:S28bitGoodEnd.png|The stars themselves cheer at Sonic's victory
 
 
</gallery>
 
</gallery>
  
{{Template:Sonic2GGBosses}}
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==References==
[[Category:Sonic the Hedgehog 2 (8-bit) Bosses]]
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<references/>
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{{S2GGOmni|3}}  
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[[Category:Final bosses]]

Revision as of 21:12, 25 October 2022

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
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Crystal Egg Zone boss
S28bitcez3 1.png
Crystal Egg Zone boss
Game: Sonic the Hedgehog 2 (8-bit)
Level: Crystal Egg Zone

The Crystal Egg Zone boss is the true final boss of the 8-bit versions of Sonic the Hedgehog 2, fought at the end of Crystal Egg Zone. Unlike all the other bosses in the game, it is an unnamed mechanical arena operated by Dr. Eggman.

Strategy

After the unusual reflective images of Eggman's fortress in the first two acts of Crystal Egg Zone, the scenery in Act 3 changes to a more customary final level - hard, cold steel, and deadly electricity everywhere. The game's last boss takes place inside a lightning chamber, which Eggman makes extra-fatal by shooting gyrating, flower-shaped energy bolts into the open space in front of him. At set intervals, Eggman will activate the electrical conduits all around the arena which will fatally zap Sonic. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes that surround the arena until the chamber clears, at which point he can leap out, attack the scientist's cockpit, and dive back in to safety before his attacks renew themselves.

End Sequence

His final machine destroyed, Eggman beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via a teleporter. Before Sonic leaves, Tails will warp in through the teleport terminal.

Gallery

References


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