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{{Breadcrumb
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|Sonic Rush Adventure|:Category:Sonic Rush Adventure levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
| levelscreen=SRA Coral Cave.jpg
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| levelscreen=SonicRushAdventure DS CoralCave.png
 
| screenwidth=256px
 
| screenwidth=256px
 
| levelno=Third
 
| levelno=Third
 
| game=Sonic Rush Adventure
 
| game=Sonic Rush Adventure
 
| acts=3 (including boss stage)
 
| acts=3 (including boss stage)
| playedas=[[Sonic]], [[Blaze]]
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| playedas=[[Sonic the Hedgehog|Sonic]]
 
| underwater=Yes
 
| underwater=Yes
| cliche=Underground Cavern
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| theme1=underground/cave
| map=Sonic Rush Adventure ocean map
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| theme2=underwater
| osv=[[Sonic Rush Adventure Original Soundtrack]]
 
 
| boss=Ghost Kraken
 
| boss=Ghost Kraken
| music=<flashmp3>Sonic Rush Adventure OST/10-05 Coral Cave (Act1and2 Mix).mp3</flashmp3>
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| name_jp=コーラルケイブ ''Kōrarukeibu''
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| prev=Machine Labyrinth
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| next=Haunted Ship
 
}}
 
}}
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'''Coral Cave''' is the third stage of ''[[Sonic Rush Adventure]]''. As with other stages in the game, {{PAGENAME}} consists of two standard Acts followed by a dedicated boss Act. Red [[Material]] can be found here.
  
'''Coral Cave''' is the third level in ''[[Sonic Rush Adventure]]''; another island in the tropical seas of the [[Sol Dimension]]. A sunken grotto filled with crystalline coral, the cave rises up from below the waves in the extreme west of the [[Sonic Rush Adventure ocean map|game map]]. Giant pulleys and mine carts filled with colourful gems serve as testament to the jewelled wealth hidden beneath the zone's placid waves. Watch out for the massive stalactites falling from above; while knocking down a rock from above is often necessary to progress, the falling structures do have a tendancy to crush you!
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==Story==
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After [[Machine Labyrinth]] made Bronze Material available for ship building, [[Miles "Tails" Prower|Tails]] constructs the [[Ocean Tornado]], a sailboat with greater range than the [[Wave Cyclone]]. Just before setting on their maiden voyage, [[Sonic the Hedgehog|Sonic]], Tails, and [[Marine the Raccoon|Marine]] run into [[Colonel]], another koala of the [[Coconut Crew]]. He divulges that there's an island which bears investigation past the shallows to the west of Machine Labyrinth; so this is where the heroes sail.
  
== Story ==
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En route, they are ambushed by [[Johnny]], who challenges Sonic to a race in the first [[Battle Race]]. Further on, the trio find [[Hidden Island|Hidden Island 1]]; a small atoll with a mysterious altar on it. Marine recklessly messes around with the ancient plinth - which somehow causes Coral Cave to rise out of the water. As usual, Marine wants to rush in at the head of the group, but Sonic and Tails notice footprints at the cave entrance...
  
After [[Machine Labyrinth]] made Bronze [[Material]] available for shipbuilding, [[Tails]] constructs the [[Ocean Tornado]], a sailboat with greater range than the [[Wave Cyclone]]. Just before setting on their maiden voyage, [[Sonic]], [[Tails]], and [[Marine]] run into [[Colonel]], another koala of the [[Coconut Crew]]. He divulges that there's an island which bears investigation past the shallows to the west of Machine Labyrinth; so this is where the heroes sail.
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==Overview==
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A sunken grotto filled with crystalline coral, the cave rises up from below the waves in the extreme west of the [[Sonic Rush Adventure ocean map|game map]]. Giant pulleys and [[minecart]]s filled with colourful gems serve as testament to the jeweled wealth hidden beneath the stage's placid waves. The player should watch out for the massive stalactites falling from above; while knocking down a rock from above is often necessary to progress, the falling structures do have a tendency to crush the player.
  
En route, they are ambushed by [[Johnny the Pirate]], who challenges Sonic to a race in the first [[Special Stage (Sonic Rush Adventure}|Special Stage]]. Further on, the trio find [[Hidden Island|Hidden Island 1]]; a small atoll with a mysterious altar on it. Marine recklessly messes around with the ancient plinth - which somehow causes Coral Cave to rise out of the water. As usual, Marine wants to rush in at the head of the group, but Sonic and Tails notice footprints at the cave entrance...
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===Level-exclusive gimmicks===
 
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*'''Mine Cart''' - Must be pushed to get it going, which is easier to do if the player [[Boost]]s into it. The Mine Cart goes forward automatically, but it can be slowed down by pressing {{left}}, and the player can also jump with it. At  intersections, press {{left}} or {{right}} to choose a different path if necessary. In the 3D sections, jump over mines and to pick up [[Ring]]s.
== Level-Exclusive Gimmicks ==
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* '''Pulley with Hook''' - Huge pulley with a hook and rope at the end, it sends the player down and then up, and they can trick off it like a [[Spring]]. The little known fact is the player should hit {{R}} before reaching the hook when they are on the pulley, because for some reason that part counts as a [[Grinding|Rail]] and can help fill the Tension Gauge.
 
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* '''Wooden arm''' - Running into it will simply take the player up to another elevation in the Act. The player can't do [[Trick Action]]s off it.
*'''Mine Cart''' - First push it to get it going, it's much easier if you Super Boost into it. The Mine Cart goes forward automatically, but you can slow it down by pressing {{left}}, and you can also jump. At  intersections, press {{left}} or {{right}} to choose a different path if you want to. In the 3D parts, jump over mines and to pick up [[ring]]s.
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* '''Rocks suspended with Coral''' - Falling rocks are instant death, but they can be used as a platform. If it's red Coral suspending the Rock, then the player needs to either Jump, use a Trick Action, or jump while [[Boost]]ing into the coral to make the rock fall. If the coral is green, it falls on its own; the player just need to stand back so they don't get crushed.
* '''Pulley with Hook''' - Huge pulley with a hook and rope at the end, it sends you down and then up, you can trick off it like a Spring. The little known fact is you should hit {{R}} before you reach the hook when you are on the pulley, because for some reason that part counts as a Rail and you can help fill your Tension Meter.
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*'''Green Crystals''' - Gigantic shards of green crystal which launch the player in the direction perpendicular to the surface touched. Trick Actions can also be performed off them.
* '''Wooden arm''' - Run into it and it will simply take you up to another level in the Act, you can't trick off it.
 
* '''Rocks suspended with Coral''' - Falling rocks are instant death, so stay clear so you can use them as a platform. If it's red Coral suspending the Rock, then you need to either Jump, R-trick or best of all jump while [[Burst Dash]]ing into the coral to make the rock fall. If the Coral is Green, it falls on it's own, you just need to stand back so you don't get crushed!
 
  
 
==Enemies==
 
==Enemies==
* '''Angler Fish Red''' - Their little angler lure thing charges up with a huge Electricity Ball! Boost or Spin Dash them.
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{| style="width:auto;"
* '''Angler Fish Green''' - Shoot out two energy balls toward your direction, easier to jump on than the red ones.
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|style="text-align:center;"|{{SpriteImage|SonicRushAdventure DS Sprite BarrierAngler.png}}
* '''Crabs''' - They can point their claws up and shoot out electricity, don't try to jump on them, instead Spin Dash or Burst Dash.
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|'''[[Barrier Angler]]''' — Angler robot that charges up a ball of electricity in front of them. Boost or [[Spin Dash|Spin/Burst Dash]] into them.
* '''Bats''' - Similar to the Pterodactyl enemies in [[Plant Kingdom]]. They just hover and swoop.
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|-
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|style="text-align:center;"|{{SpriteImage|SonicRushAdventure DS Sprite ElekiAngler.png}}
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|'''[[Eleki Angler]]''' — Shoots out two energy balls towards the player's direction. Easier to jump on than the red ones.
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|-
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|style="text-align:center;"|{{SpriteImage|SonicRushAdventure DS Sprite RapidCrab.png}}
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|'''[[Rapid Crab]]''' — Crab robots that rapidly thrust their claws into the air.
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|-
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|style="text-align:center;"|{{SpriteImage|SonicRushAdventure DS Sprite DiveBat.png}}
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|'''[[Dive Bat]]''' — Bat robots similar to the [[Ptera]]s in [[Plant Kingdom]]. They just hover and swoop.
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|}
  
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==References==
 +
<references/>
  
{{SonicRushAdventureZones}}
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{{SRAOmni}}
[[Category:Sonic Rush Adventure Levels]]
 

Latest revision as of 11:20, 22 September 2021

Sonic Retro emblem.svg Sonic Rush Adventure
»
Levels
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Coral Cave
SonicRushAdventure DS CoralCave.png
Coral Cave
Third Zone, Sonic Rush Adventure
Number of Acts: 3 (including boss stage)
Level themes: underground/cave, underwater
Played as: Sonic
Boss: Ghost Kraken
Underwater areas: Yes
Non-English names:
  • JP: コーラルケイブ Kōrarukeibu
Machine Labyrinth | Haunted Ship

Coral Cave is the third stage of Sonic Rush Adventure. As with other stages in the game, Coral Cave consists of two standard Acts followed by a dedicated boss Act. Red Material can be found here.

Story

After Machine Labyrinth made Bronze Material available for ship building, Tails constructs the Ocean Tornado, a sailboat with greater range than the Wave Cyclone. Just before setting on their maiden voyage, Sonic, Tails, and Marine run into Colonel, another koala of the Coconut Crew. He divulges that there's an island which bears investigation past the shallows to the west of Machine Labyrinth; so this is where the heroes sail.

En route, they are ambushed by Johnny, who challenges Sonic to a race in the first Battle Race. Further on, the trio find Hidden Island 1; a small atoll with a mysterious altar on it. Marine recklessly messes around with the ancient plinth - which somehow causes Coral Cave to rise out of the water. As usual, Marine wants to rush in at the head of the group, but Sonic and Tails notice footprints at the cave entrance...

Overview

A sunken grotto filled with crystalline coral, the cave rises up from below the waves in the extreme west of the game map. Giant pulleys and minecarts filled with colourful gems serve as testament to the jeweled wealth hidden beneath the stage's placid waves. The player should watch out for the massive stalactites falling from above; while knocking down a rock from above is often necessary to progress, the falling structures do have a tendency to crush the player.

Level-exclusive gimmicks

  • Mine Cart - Must be pushed to get it going, which is easier to do if the player Boosts into it. The Mine Cart goes forward automatically, but it can be slowed down by pressing Left, and the player can also jump with it. At intersections, press Left or Right to choose a different path if necessary. In the 3D sections, jump over mines and to pick up Rings.
  • Pulley with Hook - Huge pulley with a hook and rope at the end, it sends the player down and then up, and they can trick off it like a Spring. The little known fact is the player should hit R before reaching the hook when they are on the pulley, because for some reason that part counts as a Rail and can help fill the Tension Gauge.
  • Wooden arm - Running into it will simply take the player up to another elevation in the Act. The player can't do Trick Actions off it.
  • Rocks suspended with Coral - Falling rocks are instant death, but they can be used as a platform. If it's red Coral suspending the Rock, then the player needs to either Jump, use a Trick Action, or jump while Boosting into the coral to make the rock fall. If the coral is green, it falls on its own; the player just need to stand back so they don't get crushed.
  • Green Crystals - Gigantic shards of green crystal which launch the player in the direction perpendicular to the surface touched. Trick Actions can also be performed off them.

Enemies

SonicRushAdventure DS Sprite BarrierAngler.png
Barrier Angler — Angler robot that charges up a ball of electricity in front of them. Boost or Spin/Burst Dash into them.
SonicRushAdventure DS Sprite ElekiAngler.png
Eleki Angler — Shoots out two energy balls towards the player's direction. Easier to jump on than the red ones.
SonicRushAdventure DS Sprite RapidCrab.png
Rapid Crab — Crab robots that rapidly thrust their claws into the air.
SonicRushAdventure DS Sprite DiveBat.png
Dive Bat — Bat robots similar to the Pteras in Plant Kingdom. They just hover and swoop.

References


Sonic Rush Adventure
SRA title.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs