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Difference between revisions of "Collision Chaos"

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m (Text replace - 'Category:Sonic CD Levels' to 'Category:Sonic the Hedgehog CD levels')
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==General Level Information==
 
==General Level Information==
  
Neon signs flicker through this level, metallic bumpers bounce you through parts, and bouncy bubbles hinder your progress. You'll have to go fast to get through this level. And is that Metal Sonic taking off with Amy? Chase him!  
+
Neon signs flicker through this zone, metallic bumpers bounce you through parts, and bouncy bubbles hinder your progress. You'll have to go fast to get through this level. And is that [[Metal Sonic]] taking off with [[Amy]]? Chase him!  
  
Collision Chaos is a level only a pinball fanatic would love. It has bumpers, pits full of springs, and all those spiked little ball chains. The level is set in a industrial construction site, similar to that of [[Spring Yard Zone]]. The level is not difficult, just watch out for the random spike traps that or getting stuck in the bumper "maze". Also another thing, there are a bunch of bubble type of obstacle, just hit them and they'll disappear.
+
Collision Chaos is the type of level only a pinball fanatic would love. It has bumpers, pits full of springs, and all those spiked little ball chains. The stage is set in an industrial construction site, similar to that of [[Spring Yard Zone]]. The level is not difficult, just watch out for the random spike traps. That, and getting stuck in the bumper "maze". Also, there are a bunch of bubble-type obstacles, just hit them and they'll disappear.
  
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
{{quote|Sonic becomes a whirling blue pinball in this land of bright lights and bumpers, flippers and spikes. Robotnik's robots will really be gunning for you here! Mow 'em down first with a [[Spin Attack]]. Press Button {{A}}, {{B}} or {{C}} to activate the flippers and send Sonic flying through the pinball courses for big bonus points!|2=[[Sonic CD US Manual]], [[:Image:Scd cd us manual 12 13.jpg|p. 12]]}}
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{{quote|[[Sonic]] becomes a whirling blue pinball in this land of bright lights and bumpers, flippers and spikes. [[Robotnik]]'s robots will really be gunning for you here! Mow 'em down first with a [[Spin Attack]]. Press Button {{A}}, {{B}} or {{C}} to activate the flippers and send Sonic flying through the pinball courses for big bonus points!|2=[[Sonic CD US Manual]], [[:Image:Scd cd us manual 12 13.jpg|p. 12]]}}
  
  
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{{SonicCDTimeZones
 
{{SonicCDTimeZones
 
|present-thumb=ccpresent2.png
 
|present-thumb=ccpresent2.png
|present-description=This round in the present is colorful and well-lit. Giant logs in the sky move fast, so watch out!
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|present-description=This stage in the present is colorful and well-lit. Giant logs in the sky move fast, so watch out!
 
|present-US-soundtrack=<flashmp3>Sonic CD/06-Collision Chaos Zone - Present.mp3</flashmp3>
 
|present-US-soundtrack=<flashmp3>Sonic CD/06-Collision Chaos Zone - Present.mp3</flashmp3>
 
|present-EUR-JAP-soundtrack=<flashmp3>SCD JE/05 - Collision Chaos Zone - Present.mp3</flashmp3>
 
|present-EUR-JAP-soundtrack=<flashmp3>SCD JE/05 - Collision Chaos Zone - Present.mp3</flashmp3>
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|goodfuture-thumb=ccgoodfuture.png
 
|goodfuture-thumb=ccgoodfuture.png
|goodfuture-description=If you manage to destroy all of those mechanical machines in the past, the future will change to this utopian paradise. Mechanical plants pump clean oxygen into the air, and a city now bustles in the background.
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|goodfuture-description=If you manage to destroy all of those machines in the past, the future will change to this utopian paradise. Mechanical plants pump clean oxygen into the air, and a city now bustles in the background.
 
|goodfuture-US-soundtrack=<flashmp3>Sonic CD/07-Collision Chaos Zone - Good Future.mp3</flashmp3>
 
|goodfuture-US-soundtrack=<flashmp3>Sonic CD/07-Collision Chaos Zone - Good Future.mp3</flashmp3>
 
|goodfuture-EUR-JAP-soundtrack=<flashmp3>SCD JE/06 - Collision Chaos Zone - Good Future.mp3</flashmp3>
 
|goodfuture-EUR-JAP-soundtrack=<flashmp3>SCD JE/06 - Collision Chaos Zone - Good Future.mp3</flashmp3>
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==Enemies==
 
==Enemies==
* [[Kama-Kama]] - Mantis badnik that rolls along the ground
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* [[Kama-Kama]] - A mantis [[Badnik]] that rolls along the ground
* [[Ga]] - Moth badnik
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* [[Ga]] - A moth Badnik
 
* [[Tentou (Sonic CD)|Tentou]] - A bomb-dropping ladybird bot
 
* [[Tentou (Sonic CD)|Tentou]] - A bomb-dropping ladybird bot
  

Revision as of 17:27, 22 November 2014

Ccpresent.png
Collision Chaos
Second level, Sonic CD
Number of Acts: 3
Level theme: carnival/casino
Boss: Robotnik (Collision Chaos Boss)
Maximum rings, Act 1: 199 + 100 (Present),
215 + 80 (Past), 209 + 80 (Future)
Maximum rings, Act 2: 242 + 20
Maximum rings, Act 3: 47 + 30

General Level Information

Neon signs flicker through this zone, metallic bumpers bounce you through parts, and bouncy bubbles hinder your progress. You'll have to go fast to get through this level. And is that Metal Sonic taking off with Amy? Chase him!

Collision Chaos is the type of level only a pinball fanatic would love. It has bumpers, pits full of springs, and all those spiked little ball chains. The stage is set in an industrial construction site, similar to that of Spring Yard Zone. The level is not difficult, just watch out for the random spike traps. That, and getting stuck in the bumper "maze". Also, there are a bunch of bubble-type obstacles, just hit them and they'll disappear.


Instruction Manual Description

Sonic becomes a whirling blue pinball in this land of bright lights and bumpers, flippers and spikes. Robotnik's robots will really be gunning for you here! Mow 'em down first with a Spin Attack. Press Button A, B or C to activate the flippers and send Sonic flying through the pinball courses for big bonus points!

Sonic CD US Manual, p. 12



Difference between Time Zones

Present
Ccpresent2.png
This stage in the present is colorful and well-lit. Giant logs in the sky move fast, so watch out!
Past
Ccpast.png
Back in the early days, things weren't quite so built up. Most of the floating neon signs are merely large chunks of rock. Those logs aren't completed yet, so they merely stand still, making an easy passage around the sky. Flame-spitting towers don't spit flames. Remember to stop the robotizer, or...
Bad Future
Ccbadfuture.png
...once again, the world will be completely changed by Robotnik's dictatorship. Most machines are damaged beyond repair, and the lake in the background resembles an acidic waste dump.
Good Future
Ccgoodfuture.png
If you manage to destroy all of those machines in the past, the future will change to this utopian paradise. Mechanical plants pump clean oxygen into the air, and a city now bustles in the background.

Enemies

Trivia

Act 2 is one of the only two levels in 2D Sonic history to have two possible exits. The other would be Spring Yard Zone Act 2.


Sonic the Hedgehog CD
Scd titlescreen.png

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